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A jam submission

Marlok The WizardView game page

a Wariolike Doom Inspired Powerhungry Wizard Simulator!!!
Submitted by Malk — 15 hours, 22 minutes before the deadline
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Marlok The Wizard's itch.io page

Results

CriteriaRankScore*Raw Score
Fun#353.8083.808
Audio#623.5773.577
Graphics#653.8853.885
Overall#903.4943.494
Game Design#1033.5773.577
Innovation#1653.1923.192
Theme#2482.9232.923

Ranked from 26 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Upon having their life ended in [SPOILERS] Protagonist Begins a New Journey in a New Different World ruled by Different Rules and Laws

Did you write all the code and made all the assets from scratch?
Worked with my Friend (Modar The Great), 99% of code was written by me, Music was made by Kevin MacLeod, Textures & Sprites made by either Us or taken from sites such as Pixabay, OpenGameArt etc., Most of the remaining assets were made from scratch, the Font and other resources used were free for commercial use

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Comments

Viewing comments 20 to 1 of 26 · Previous page · First page
Submitted(+1)

Oh that is very much retro game xD I am bit spoiled and not having Y axis mouse movement bugged me.

I kept dying from that green blob, couldn't get past it.  But I found the first location secret points room. 

Good game!

Developer(+1)

Thanks
If You're having any difficulties, You can always use the Level Selection Menu! As for the Mouse Restrictions, Episode 2 has vertical camera look unlocked.
Glad You've Enjoyed Our Game!

Submitted(+1)

Awesome doom-like style, and extremely cool ads!

Developer(+1)

Thank You! Doom was a huge inspiration for Me, and i Extremely Love Ironic Shitty Mobile Game Ads lol.

Glad You've enjoyed it!

Submitted(+1)

Very cool retro style. absolutly on point in he graphics part. I think the game is a little to hard and punishing especially for a jam game where peoples attention span per game is rather small. (had to learn that for my own game :D ) 

The shooting/aiming took a little to get used to but thats part of the retro style which fits the rest of the game, so thats fine. Overall i had a lot of fun!

Developer

Thanks!

You're right, I kinda went overboard with the difficulty there lmao.

I'm glad You've enjoyed it!

Submitted(+1)

Excellent Game, had a ton of fun, the graphics were really nice

Developer

Thanks! Glad You liked it :D

Submitted(+1)

Great game! It looks like it could have been made in the Doom engine, even though I see it comes with the UnityCrashHandler64.exe file.

The aesthetic was fantastic, really nailed the retro look. The controls were really fast and floaty (in a good way) like Doom, and the core mechanic was pretty fun. Huge amount of content too!

As much as I like the retro-style "hard game" aesthetic, I feel like at times went from "hard" to "unfair." The first level jumped really quickly in difficulty without much explanation at all. You can basically get 1-shot instantly after you open the wall after the first skeleton if you pause for even a second to take in the new scenery. It also doesn't really make much sense for the first enemy in the game punish you for using your melee attack - a move you just learned. I think I would replace the white skeletons in the first area (the area with the pond in the middle) with blue skeletons. They're fast and do lots of damage, but they at least feel fair for a person just picking up the game. I would also either give the player access to up/down controls for the whole game rather than granting that as an unlock, or at the very least remove most of the slime enemies that appear before you unlock that ability. One slime is a lose condition by itself with no mana (which in the first level, you should really expect a player to have), and two slimes can wobble you with basically no counterplay even if you do have mana. That's much less "dark souls" and much more "ninja gaiden," which I'm not really that into. If you have up/down controls though, you at least feel like you can fight back. Checkpoints would have been nice too, given the difficulty.

That said, I think the bosses were both pretty unique (and I did beat both of them ;) ), and even though they were riddled with slimes, they were at least predictable in the first boss, and manageable due to the expanded controls in the second boss. I really liked the red necromancer enemy, since it takes some time to figure out the best way to beat him, and once you realize he can generate mana for you if you leave him alive, it puts you in a really fun risk/reward scenario that I'd love to see more of. Grouped white skeletons were also a treat to see when they spawned in, knowing one good shot would take them all out. The first boss did this really well with a combination of white and blue skeletons in a clump, and slimes behind them. Trying to fend off the blue skeletons while angling a good shot around them to take out the white skeletons was the right amount of difficult and fair to keep me going through several tries. 

I also like the cheeky use of browser links (How did you get a link to this page before you submitted the game?), and the switch in the forest level got me pretty good.

Really great game, and impressive amount of detail. 9/10!

Developer (3 edits)

Thanks! The reason why the Player can't move their camera up & down is because the Episodes in this game were designed in a "gimmick" system, where each Episode has its own gimmick (First is "Faithful to Doom", Second's theme is "Wariolike").

If I put a Blue Skeletor (Ethereal Skeletor) at the starting area, the Player would easily get overwhelmed by an unexpected flurry of punches, especially considering that the element of surprise would render them unable to move (I think?????) which would only worsen the situation.

Slime Enemies (Foul Sludges) are a tad bit unforgiving I know, that's why We're going to decrease their amount (at least in E1M1).

Fun Fact: The Red Necromancer (Dark Mage) is actually just a palette swap of the Player Character, call that being lazy/faithful to original boomer shooters!

And also for the game links, I've published this game's older version earlier when We felt like it was finished, but due to some last-minute bugs, glitches & other whatnots, We've updated the game a bunch more times, this included adding the "Vote" button, Game Exit Easter Egg, getting rid of a bugged Ground Slam Ability in the Episode 2, a few more Easter Eggs and the Blessed Level Selection Menu

Thank You again for Your extensive feedback, glad You've enjoyed Our Game :D

(+1)

Fantastic game. I can't afford Doom, so I guess I know what game I'm playin' from now on.

Developer

Thanks! This Game will be expanded upon in foreseeable future, so You will have something to play! (Post-Jam Edition & more?????)

Submitted(+2)

Really well done.   Reminds me of my childhood growing up playing wolfenstein 3d, doom and cataclysm.  Great job all around!  

Developer (1 edit) (+1)

Thanks!
And boy do we love those "meh" text-only boomer shooter underwhelming "cutscenes" & intermissions

(+1)

This is amazing for 1 week of development. Controls feel nice and combat is fun. I do have to say that the current state of the slimes feels like bs. If you have no mana, or if you have 1 and miss your shot, you are just screwed. They are just too hard to get away from. And if you do manage to get away, a lot of times the only enemy around for you to melee are the skeletons that explode on death. So trying to get mana back to kill that one slime while somehow managing to keep your health above 0 is pretty damn hard. Another annoying bug was that if you try to shoot while too close to a wall, your shot gets eaten by the wall. That also was frustrating since mana is so precious. That said though, I really enjoyed this and I played it for over an hour! I can't say that about any other game in the jam so far :). I beat level's 1 2, and the one where you are around the statue and are force killed at the end. But the others I had to skip. I liked the level with the grass maze a lot. But after exploring the entire maze, getting all the collectibles, finding the switch and escaping with 1hp....The next room was an instant "Nah fam." Lol if slimes weren't a thing, I would have been willing to try again, but I know I would of had to do that maze about 9 more times before I beat that next room. Again though, super fun, I think if you just had a bit more mercy on the player, this game would have very high potential

Developer(+1)

Thanks for the Feedback!
I am fully aware of all those bugs You've mentioned, and they will get fixed in a Post-Jam Version.
As for the SLAUGHTERFEST, yeah, I could've placed some kind of a checkpoint before it, my bad (Post-Jam Edition)
Doom (1993) is Hard, and so is Marlok, I myself wasn't able to defeat the Final Boss for some good time (not that I haven't tested if the ending is even achievable)

(+1)

checkpoints would have been really nice. But I have never played old school doom. The hardest old school game I've played is OG Legend of Zelda. I've played OG megaman too but never finished it. I like old school, but I don't love the super punishing aspects of some of the games. It's possible that I'm just not the target audience *shrug.

Developer

I perfectly understand it, guess at least a difficulty slider would've been nice

Submitted(+1)

Damn slime enemies are bouncing you up and catching you up all the time without a wait was very annoying, I tried to push through castle but that enemy so annoyed me I had to quit lol.

Developer

These were especially made just to be annoying, I'd advice moving far away from them and killing them with a single spell, other than that, You can always use the Level Selection Menu to skip overly difficult levels ;)

Submitted(+1)

Oh boy once they find you, you have no escape as they are fast as well

Submitted(+1)

This was a wicked hard old-school experience. Reminded me of the days of Hexen. Great work, this was was legitimately fun to play.

Developer

Thanks! Took a lot of inspiration from these old games

Submitted (2 edits) (+1)

This is one of (if not) the best implementation of this old aesthetic in a game I've seen in recent times, the atmosphere is top notch!
It felt really good to get better at the mechanics and maps (especially the way you recover mana, it's really dynamic and powerful but risky to use), but still it was too hard for me - likely skill issue XD.

Developer(+1)

Thanks! What can I say, I've played just too many Doom WADs (on ZDaemon if You'd like to know), the Mana regeneration mechanics were indeed made to be risky, as You can see, the Blue Skeletors are the best source of Mana (they are plentiful & are one shot), but also these are pretty tricky to melee kill without getting hit yourself (though it is indeed possible)

Submitted(+1)

cool art style, I liked the mechanic with the mana regening, it forces a fast play style and I like it. The game is a bit punishing however if you run our of mana. Hard to kill anything with just melee so once I ran out it was pretty much ggs for me. But very cool game and a nice amount of levels overall :)

Developer (1 edit)

Thanks! If You can't seem to beat a level, don't be ashamed to just skip it! I myself wasn't able to beat E2M2 without using DEV-Only skips and the Final Boss after releasing the Game (though now I can say with confidence that I can speedrun it!)

(+1)

I really enjoyed the look and feel of the game. Those slimes kept messing me up!

Developer (1 edit) (+1)

Thanks! These (Foul Sludges) were directly inspired by Quake's Most Annoying Enemies which behave kinda similarly - Spawns (good thing Ours don't explode in Your face)

Submitted(+2)

Game feels really solid, and I love the Doom feel, especially in the first chapter. Graphics work well with the world. Nicely done!

Developer(+1)

Thanks!

Submitted(+1)

Fun game, loved the art style !!

Developer (1 edit) (+1)

Thanks! Took a lot of inspiration from the old classic Boomer Shooters (Doom I & II, Hexen, Heretic, Quake etc.)

Submitted(+1)

Yes, you can tell. you did it well!

Submitted(+1)

awesome job, felt like playing hexxen or something from back in the day. Those slime enemies are pretty OP,  was very hard to fight them with no mana. Really dig the assets and skybox too

Developer (1 edit)

Thanks! The Foul Sludge enemies (the slimy ones) were directly inspired by Spawns from Quake (the most annoying enemies of said game, good thing these things at least don't explode in your face lol)

Submitted (3 edits) (+1)

I LOVE THIS GAME. 

its just so good. it reminds me a lot of the original doom. but with a wand instead of a gun. also, how is this game so long. There are 6 levels that get progressivly harder and harder. I think I may have played for like an hour or something and I enjoyed every second of it. It is a realy hard game though. But I think it's supossed to be like that. and the amount of secrets in this game, there are so many. also the graphics. they don't look that good. but again it's supposed to be like that, it adds a lot to the feel of the game. so in a way, they are perfect. I can actualy talk so much more about this game, like the bosses and the enemies or even the funny esastereggs, but you know the comment needs to end somwhere.

Also fun easterEgg, if you close the game it pulls up the wiki page of Gratitude.
Just wanted to point that out.

Amazing game, absolutly love it. keep it up♥♥

Developer (1 edit)

Have You found the Marlokfish though?
We're glad You like it, really appreciate it :D
Funny thing, we've spent the first three days just making the mechanics and ensuring everything would work, remainder of that was spent on map making etc.

Submitted (2 edits) (+1)

yeah I found that one. it's that weird looking fish from commander keen right. I think it was called big fish or something, dont realy remember. and it realy shows that 4 days where spent on map making, I'm still amazed at how big the game actualy is.

Developer

The Fish's name was Dopefish in the original games (i have yet to play a single Commander Keen game), as for the game, We've been thinking (Me & Modar) about making an expanded Post-Jam Edition with some stuff that didn't make the cut & some additional additions, and after that - who knows!

Submitted(+1)

I really like the visuals and love the retro doom-like feel. The gameplay is fun but it's really frustrating to have to beat the game without any checkpoints. But overall, the game is really cool!

Developer (1 edit)

Thanks!

You don't have to beat the entire game in one sitting, you can always use the level selection menu ;)

Submitted(+1)

nice

Developer(+1)

Thanks!

Submitted(+1)

Very good

Developer

Thanks!

Submitted(+1)

np

Viewing comments 20 to 1 of 26 · Previous page · First page