Had a lot of fun, and the levels were very well made. I quite enjoyed the "Is it broken" and "Bridge" ones. Bridge had me so close to a rage quit haha. Also, on "Snail", I was REALLY worried on that last bend. Maze game trauma flashbacks. Was waiting for a jumpscare lol.
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Just 1 More's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Game Design | #127 | 3.476 | 3.476 |
Fun | #133 | 3.381 | 3.381 |
Audio | #170 | 3.238 | 3.238 |
Overall | #190 | 3.167 | 3.167 |
Innovation | #196 | 3.095 | 3.095 |
Theme | #208 | 3.048 | 3.048 |
Graphics | #384 | 2.762 | 2.762 |
Ranked from 21 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Everytime you reach the end of a level, you restart the level but a little different. So the end is always a beginning
Did you write all the code and made all the assets from scratch?
No. I used the first person controller from unity starter assets and got some free sounds
Comments
Fun little platformer! Music was on point, really lightened the mood. The movement was a little stiff, I don't know, I just felt it stopped a lot in mid air.
Had fun, great work!!
I liked the vague impossible quiz vibe with some of the levels, didn't make it all the way to the end but it was nice.
I love how in some levels You've just decided to remove the Player's jump so the puzzles wouldn't be cheesed (especially Level 6).
Only one thing really bugs me though, why does this Game not have at least 30+ rates?
Nice game, but theme is a bit vague. I like the levels, they are creative and fun. I feel that jumps are a bit off and at first time I didn't quite understand where am I located in the world due to small FOV. But I enjoyed playing your game!
I loved it all the way. If only there were just 10 more levels xD Would have played them all in one sitting! Each and every level was very clever, and the way you restrict the jump in certain levels showed that you thought things through very thoroughly. 10/10 would play again.
Ha, I like it! The name fits quite well, as I kept telling myself "ok, just this one more and I will stop" and I kept for a while on it. The level names on top/left corner mean well wheat the levels feel like, and the first level works well as a tutorial. Nice job!
I had a fun time playing this game, I get stuck with shying 5 level and I get back and forward anyhow great job!
Nice game! I like that you got creative with the solution to each level which makes a bit more than a platformer.
Thats was great! Idea of just platforming levels with tricks sounds unuinque but you managed to make it! I very liked 5 level with shy button - you need some time to understand why is it shy, and it needs non-standart approach. But controlls were awfull - jumping was uncontrollable, and FOV so small that at some point you just dont understand whats going on. Here are some tips:
1. Make FOV bigger - without it you just feel yourself like a disabled person
2. For jumps and landing make a timer. For example if player pressed ump button 0.2 seconds ago and was on the ground 0.2 seconds ago, it will allow player to jump even if button not pressed and player is not on the ground. It will make game more controllable. For details search on YouTube "improving platforming controlls"
3. Allow player to slide on wall: now when player touches the wall he just gots stuck, and its annoying.
Overall very creative game and level design, you have a great potential!
P.S Please rate our game too, we worked really hard on it!
wow thanks a lot for that amazing feedack. I totaly agree on the controls part. I did not invest enough time to make it more smooth. Thanks for the tips especially the FOV part is very true. I knew something is off but couln't point my finger on it. I will check your game out and leave you a review later today.
Thanks for the feedback. I have to admit the controls are not the best part of the game (but maybe should be, considdering a lot of it is a platformer).
In Level 3 there is hidden (second) finish point below the bridge. In that level you don't die from falling in the red pit. After 100 seconds you will get a hint in some levels that helps you finish the level. But i understand that the level design can get frustrating. Very valueable feedback for me.
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