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Denil

131
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A member registered Oct 07, 2020 · View creator page →

Creator of

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GOsh this is some genius idea right here

Using 10 arrows to attack really feels like you're typing out a giant combo hahah

Dude's been cooking up some of the coolest anime boss battle! This is going to be such a fun game

This is too good !!
The design is so so polished and nice, and the gameplay is challenging but not too hard

Great job on this demo! It's superb

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I'm saving this to my collection "Coolest Games (play again l8)" tyvm

so cute!!!

My Goodness

Dude...

Oh it's fine then lol

Yooo the atmosphere is so good! You nailed it with the graphics and sound, they're really well put together :)

Yes!! Vector was one of my favorite games, I used to play it a lot and I always loved its aesthetic  combined with fast action :D

This is so nice! You're doing a great job :)

I love this aesthetic so much!! and the way the ship changes every time you upgrade is such a nice little detail!
Although the gameplay was a bit too random in my opinion, it felt like I was just tanking all the hits because of the controls, but I see that this can be a great shoot em up / bullet hell game if you make the controls tighter and the projectiles a bit slower and bigger (to make them easier to see). Also add a simple meter to display how many XP you have to collect to upgrade again.

I'm not really into zombie games but I liked this one! The graphics could use a bit of a rework for better contrast between elements but overall it's pretty solid
Good job!

Why post such a demotivating comment :(
I understand you can criticize but you've gone way off track

This is such a nice experience!
Although the time to decide something is a bit too fast IMO (which is a me problem, as I'm not a fast reader), it makes the game feel more realistic

Thanks for the feedback ! If I'm going to remake this game I'll definitely balance the difficulty better

I liked it too xD

Many thanks!
The Speedrunners vibe was exactly what I was going for with this game, but the lack of checkpoints is way too punishing indeed

This type of puzzle is kinda tricky to code but you coded it flawlessly! (at least I didn't find any bug XD) My only problem with this is that the orange and red colors are practically the same. I'm not colorblind myself but checking the hex values I noticed that they are only different by a hair
I wold recommend creating a shader that adds some sliding textures in front of the different colors (like a pattern with triangles floating in the green for example)

Thanks!! It's so nice to hear that someone felt immersed by something I created :) I would say that many types of artists feel this way too (like writers, painters, storytellers etc.)

ty :D This design is heavily inspired by the game Vector, I would recommend it if you would like to see more games in this style

Thx!
It was really fun to play around with the level design - at least it was fun to playtest as I was doing so XD
I would say that this game would lean more towards the 'finding a nice way to swing through a level' type of game, hence the quick level restarts to help with route testing. But I have to agree that the death detection is a bit harsh, the way I coded it is like: if velocity x of player =< 0,  /kill (which isn't exactly the most accurate way of doing it)

Thanks!
I indeed should add some quality of life features such as checkpoints and less confusing jump mechanics (or at least code them better), it's just that I'm so familiar with platforming that I sort of forgot that there were people that weren't so much into it like me while developing this entry

Thanks :D
I always try to keep things simple so that it's easier to make them consistent, it's a balance game between adding more or less UI to the screen at the same time

Ty!!
I put a good amount of time fine tuning the controls but the jump feels a bit random indeed.

You did an absolutely amazing job for your first jam! I can see that a lot of effort was put into this game.
The thing I liked the most was the crafting mechanics, I had some really fun moments where I was juggling items around to create a bolas while some beasts were trying to hit me XD
Also this idea 10/10 fits the theme.
To make it more fun tho I would suggest adding a mini map or making the map smaller because there was a fair amount of time where I was just wandering about without finding any mob

The sounds in this game are so good!! Very relaxing and go nicely alongside the graphics. My only complaint is that (at least for me) it was impossible to play when I reached layer 2

You kinda have to make the visuals as cute as possible to balance how dark the gameplay is XD
Nice to hear that you guys had fun participating in the jam as well :D

This game reminds me of another jam game I made but this one looks much more professional!
Don't know if you guys were inspired by my game but you nailed it with the sprites, good job :D

That's cool!
TBH this bug is very fun, could be a mechanic for another game, like you can defend against foes from various sides and stuff.

Very well made and fun to play. Good job :D

I absolutely love how clean the visuals are!! Good job there :D

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This is one of (if not) the best implementation of this old aesthetic in a game I've seen in recent times, the atmosphere is top notch!
It felt really good to get better at the mechanics and maps (especially the way you recover mana, it's really dynamic and powerful but risky to use), but still it was too hard for me - likely skill issue XD.

The idea for this game is very good! Using the multiple lifes of the cat to restart the level, sad that you didn't had time to finish it, but this can make for a great after-jam project!
Also good job with the controls, it's so easy to navigate around with the mouse

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A game about a phoenix, how anybody else thought about this! It fits the theme perfectly
The visuals are really good, just need some game juice to make them pop

I'm no puzzle expert but this feels like a 10/10 puzzle mechanic! Sad I'm not good enough to finish it without brute forcing
(also, the snak is so cute oMg)

Beautiful game! Nice message and vibe
It was difficult to get used to the droplet' slippery movement but at the end it was quite fun to control

The models on this game are insane!! I'm surprised to see that you guys managed to do them during the jam, they are just too good
But as the others said, this needs some balancing as after a few minutes in I was just thinking about how fast I could fill up the grid with buildings XD

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It always amazes me to see how much cool looking stuff some talented artists can do in such a short amount of time! Would be so nice to see a full game with this art style