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This is amazing for 1 week of development. Controls feel nice and combat is fun. I do have to say that the current state of the slimes feels like bs. If you have no mana, or if you have 1 and miss your shot, you are just screwed. They are just too hard to get away from. And if you do manage to get away, a lot of times the only enemy around for you to melee are the skeletons that explode on death. So trying to get mana back to kill that one slime while somehow managing to keep your health above 0 is pretty damn hard. Another annoying bug was that if you try to shoot while too close to a wall, your shot gets eaten by the wall. That also was frustrating since mana is so precious. That said though, I really enjoyed this and I played it for over an hour! I can't say that about any other game in the jam so far :). I beat level's 1 2, and the one where you are around the statue and are force killed at the end. But the others I had to skip. I liked the level with the grass maze a lot. But after exploring the entire maze, getting all the collectibles, finding the switch and escaping with 1hp....The next room was an instant "Nah fam." Lol if slimes weren't a thing, I would have been willing to try again, but I know I would of had to do that maze about 9 more times before I beat that next room. Again though, super fun, I think if you just had a bit more mercy on the player, this game would have very high potential

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Thanks for the Feedback!
I am fully aware of all those bugs You've mentioned, and they will get fixed in a Post-Jam Version.
As for the SLAUGHTERFEST, yeah, I could've placed some kind of a checkpoint before it, my bad (Post-Jam Edition)
Doom (1993) is Hard, and so is Marlok, I myself wasn't able to defeat the Final Boss for some good time (not that I haven't tested if the ending is even achievable)

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checkpoints would have been really nice. But I have never played old school doom. The hardest old school game I've played is OG Legend of Zelda. I've played OG megaman too but never finished it. I like old school, but I don't love the super punishing aspects of some of the games. It's possible that I'm just not the target audience *shrug.

I perfectly understand it, guess at least a difficulty slider would've been nice