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Buddies Breakout's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #24 | 3.938 | 3.938 |
Audio | #105 | 3.563 | 3.563 |
Graphics | #132 | 3.828 | 3.828 |
Overall | #159 | 3.487 | 3.487 |
Game Design | #160 | 3.516 | 3.516 |
Innovation | #347 | 3.000 | 3.000 |
Theme | #421 | 3.078 | 3.078 |
Ranked from 64 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does you game fit the theme?
You free your buddies along the way, and they help you with their powers.
Did you write all the code and made all the assets from scratch?
We wrote all the code. Some assets were re used or downloaded.
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Comments
had so much fun to play it haha so fast and easy going!
Thanks a lot ! :D
Quite energetic!
Yeah, we wanted it to pack a punch x)
Thanks ! :)
The game is similar to hotline miami but in 3D. I really liked this neon graphic style! Thank you, it was a pleasure to play your game!
Ayyy, thanks a lot buddy, really nice of you to say that :)
This was actually challenging. I can really feel those hotline miami vibes and bringing it into 3d looks interesting! So it is such a good game in general!
Thank you so much, hotline miami was what we were aiming for :)
Gameplay very nice, the graphics are neat with beautiful lighting effects I'm impressed to see what we can do by passing with the browser!
All in one week I say congratulations!
I hope you will continue the development, it could give something fantastic!
Thank you so much !
Though I can not promise we'll continue development, we can sure think about it x)
You'll be the first to know if this happens :)
I had some fun going all out versus the clubbers. Didn't manage to use the sneaky mode, it felt a bit wonky to stab them.
I liked the powers provided by your friends but aside from setting traps, you can pretty much ignore them and just go bonkers hitting everyone. Maybe adding some enemies that were resistant to normal hits would make abilities more useful. Also, I didn't understand at first about the traps, I thought it wasn't implemented. It could have something more in your face indicating you can't use them yet.
The collisions are a bit wonky and sometimes I'd walk through desks, but that's understandable for a jam game. Doors were also a bit problematic if an enemy was too near it, but doors in games are famously problematic.
Music was fitting for the environment, though I wish the hitting sound could feel more powerful, like a heavy hit that really knocked someone out.
Overall a fun and short action experience! Congratulations!
Wow, that's an in-depth feedback if I've ever seen one, thanks a lot for your time and appreciation ! :D
Funny that you should say that about the traps, most other comments told us there was no incentive to use the trap, but that it was ok for other powers x) I guess it might depend on which Buddy you save first, idk x) I really like your idea of adding strong enemies though, I'll keep it in mind !
You are also absolutely right about the lacking feedback, that is something we'd like to fix :)
Yep, collisions are a bit weird, especially doors, will have to look into that in more details :/
To be completely honest with you, SFXs were kind of integrated last minute, so I'm not exactly proud of those :/
Thanks a lot for your message ! :D
Nice game.
Thanks :)
This game was great! It's incredible that you completed this in less than seven days given the level of involvement, amusement, and detail. For instance, I felt so good about trapping an adversary. LOL, almost like a hitman video game. The game's camera perspective gives it an isometric 2D/3D appearance. Would you mind rating my game and leaving some comments if you have the time? If not, at least assist a few others who fall under the "need for rating" category. You are completely in charge, so keep up the fantastic game creation.
Thanks for the kind words! :)
Glad to hear that you had fun with the stealth approach! Actually the trap mechanics aren't that intuitive and can be quite hard to figure out for some people.
Also, I just rated your game and leave a short review. ;)
Arts and music are dope. Very nice game. I feel that character moves too fast and sound effects are a bit off, but I enjoyed playing it. Good job!
Hey, thanks ! :) I gotta say, I agree with you on both movement speed and SFXs, but you know how it is... Time is short x)
Thanks for the feedback :)
Very nicely implemented the theme and the game is polished and fun to play. Just need some improvements in SFX section. Overall great game.
Also check mine 😇.
Thanks a lot ! :)
Yep, SFX are a bit lacking, and definitely not because we implemented them while half drunk and half hungover x)
Edit : Also, no worries, I play every single game of the people who comment on ours, it's the least I can do x)
very interesting design! The mechanic was super fun
Hey, thanks a lot ! :)
I loved this game! The sheer level of interaction and entertainment, as well as detail, makes it unbelievable that you finished this in less than 7 days. For instance, I was soooo satisfied when I trapped an enemy. Almost like a hitman game lol. The camera angle gives the game a sort of isometric 2d/3d feel. I personally used 2d for the first time but after seeing your game, I kinda gave up on any hope for my graphics doing any good.
Overall nice game, 8/10
Hey, thank you, it really means a lot to us ! :)
Yep, Hitman was a pretty big inspiration x)
Hey, don't feel down about your work ! I'm sure it's great ! And even then, I have to say, our 3D artist is pretty much a workaholic, we could hardly stop him x)
really fun! Makes you feel epic when you manage to plant a trap on your enemies, I like how you added environmental props that are interactable, and help you lure the enemies, that's some nice attention to details!
HOLLLY SHIT Hivemind dev, I'm so glad you liked our game x)
Thank you so much for coming by and for the feedback ! :)
No problem! :D
This is an impressive game for having been made in one week! I was frustrated at first, since I died almost instantly (a more clear attack and attack sound from the enemies would probably make it feel more "deserved"). But I realise the deadliness of the enemies is a must to force you to use all the stealth methods, and when I finally wrapped my hand around them, this turned out to be one of the most enjoyable games I've tried so far! Reminds me a bit of Hitman :)
Yo, thanks ! :D
You perfectly understood the way we thought for the design of the enemies, so kudos for that x)
Hitman was also a big reference to us ! (especially the nightclub mission in Hitman 3, duh) x)
Thanks for the comment x
Really fun! I love Hotline Miami, and this game really captured that energy!
Hey, thanks, we really tried to emulate that feeling, glad it worked for you ! :)
insanely fun and makes you feel pretty cool after you pull any sneaky tricks! great game
Thanks ! We wanted to make a stealth game for a while x)
This game was so fun that it made me laugh. I love the concept and the I like the game design. Good job.
Thanks a lot, yeeting toilets at enemies made us laugh way more than it should have x)
Great work, I liked the different powers. very cool for the sneaky approach.
Hey, thanks, glad you liked being a ninja x)
Loved it! Really fast paced, the game was fun! Had a real "Hotline Miami" vibe.
If only i had Green Buddie's powerup, I might have been able to add more features to my game lolThanks a lot, that's real nice ! :)
I'm not telling how we had the time to do what we wanted, but it might involve Green Buddy.Great game! I love the graphics as well! Was a little confused about the theme but it was up for interpretation!
Hey, thanks ! :)
The reason we went for this game with this team is because originally, every time you used the power of one of the buddies you freed, he should have appearead behind you with an animation. We unfortunately lacked time, but I am glad you enjoyed it ! :)