glad you liked it, thanks!
Denoss
Creator of
Recent community posts
this was so.. heartwarming? it's really hard to explain. It's like amongst all this funny shit, it has this "live fast" (here literally) moral. Like sure, you can do something you always wanted to do but were too afraid, but it could also leave you broken in tears, as this is something important for you, and when it all falls apart you feel lost. OR. Go absolutly nuts and end up jumping from a plane while riding a crocodile to fly towards the top of the mountain - and only when everything else is checked off, make that call - just to finish it off. In one of these scenarios you die happy, in another one - you're in tears. Just wraps it all up. How is this so funny and so deep at the same time lol
Thanks for playing! And thanks for understand that it's a katana and not just a sword lol, I think you're the first one so far. Thanks for the advice about it's range.
About the effect, well, I guess most I can do is off/on. You see, I didn't exactly, ahem, write it, I just took the shader code somewhere in the net and I don't really know how it works, and messing with alpha just makes it brake entirely lmao
Moving and destroying asteroids feels nice, but the game really could use some sounds and music. Also, the difficulty doesn't seem to progress, once you get a hang of how to destroy asteroids, you basically can't lose. maybe you could make it that more asteroids spawn the longer you play, or they become bigger and need more bullets, or maybe when you destroy them they will split into several smaller ones (literally have seen this idea on this very jam in another asteroid-like game). this would make it much more interesting. otherwise, good job, I liked it
Hi, sure! I revisited the game to focus just on that, and I think it boils down to cat's movement speed. It just feels like he should move faster. like you see yourself on the plaform, you see a falling platform on the other side, and your brain just goes "I can make that jump" based on our previous experience with platformers, but in the end you can't, your movement is just too slow to do it. like maybe there is thought behind this decision, maybe it has to encourage more tactical thinking, but on the background of all the different platformers it just feels off and gives that feeling of bad response.
awesome game! The idea, the visuals, the sounds, you nailed it! The style is really interesting - it feels old school, but it feels like a professionally done old school. like, you know, usually when someone who only starts drawing pixel art and they try drawing a castle, it will have weird perspective, bad shading, everything will blend together, and the general impression of it will be like "well, it looks like a castle from mario so its old-school I guess". and what you do here is you leave the old-school feel somehow (probably by not doing hue-shifting and other modern pixel art stuff), but you make it look professional with correct shading and stuff. really interesting style here!
this would make a great mobile game! I mean, it's probably the aim anyway, considering the vertical orientation. it is really fun to play right now, sound design is also really well done. the biggest problems are cat's movement being not the most responsive, and visuals looking a bit inconsistent, I think tetris pieces should also look hand-drawn and it will make it look much more appealing. the main thing I wanna tell you though, is that this game really has this catchy idea that I really like, and with some more polish - I'd even play it on my phone, and lots of people would
wait, you made it in SCRATCH? I didn't even know you could even build scratch games lol! Great job! And all I wanted to say about the flashlight is that you could make the whole night shorter, as in time goes faster, but in order to make up for it to still work and have you still only turning the flahlight on when there are sounds and not just keep it on because the night is shorter, you would have to lower flashlight's work time, like I liked the way the mechanic works, I just said that I'd like the time to go faster and flashlight's lifespan to scale accordingly
this is just so fun! the concept isn't anything new, but the implementation is just really polished and feels just right. controls scheme is very interesting and it's actually good once you get used to it. although, I don't know if it's a web build bug, or a hidden mechanic where you get fuel by destroying asteroids or something, but sometimes pressing space just wouldn't get the ship to move.. I mean there is fun even to that, you know, when an asteroid is moving at you and space doesn't work, and it feels like you're that guy from a horror movie trying to start a car lol
It was interesting to play, the idea is fun!you reallu gotta take care of both housework and all the minigames. one thing that I found hard is the minigame in front of the table, the one with a straight line. like, round ones are quite easy to do, but the line one had me lots of trouble. Nice game overall