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(+1)

this would make a great mobile game! I mean, it's probably the aim anyway, considering the vertical orientation. it is really fun to play right now, sound design is also really well done. the biggest problems are cat's movement being not the most responsive, and visuals looking a bit inconsistent, I think tetris pieces should also look hand-drawn and it will make it look much more appealing. the main thing I wanna tell you though, is that this game really has this catchy idea that I really like, and with some more polish - I'd even play it on my phone, and lots of people would

thank you for the encouragement and feedback, I really appreciate it!

would you mind describing what exactly made the movement feel not so responsive? I'd like to improve it if possible

(+1)

Hi, sure! I revisited the game to focus just on that, and I think it boils down to cat's movement speed. It just feels like he should move faster. like you see yourself on the plaform, you see a falling platform on the other side, and your brain just goes "I can make that jump" based on our previous experience with platformers, but in the end you can't, your movement is just too slow to do it. like maybe there is thought behind this decision, maybe it has to encourage  more tactical thinking, but on the background of all the different platformers it just feels off and gives that feeling of bad response.

Thanks for clarifying, I've gotten a similar feedback before. Just one more thing, were you aware of being able to hold Lshift or K to run and jump faster? Or did the cat still feel too slow even with that functionality? I appreciate your time