Visually stunning, solid gameplay, perfect theming. Picking up 1’s to open AND/OR gates gave me a chuckle too.
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SystemIntrusion's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
MOOD | Did the game have atmosphere or make you feel something | #7 | 4.143 | 4.143 |
FUN | Was the game satisfying to play or did it bring you joy | #15 | 4.071 | 4.071 |
Overall | #17 | 3.871 | 3.871 |
VISUAL | Did the game have nice graphics or art direction | #18 | 4.250 | 4.250 |
AUDIO | Did the game have great music or sound design | #25 | 3.643 | 3.643 |
IDEA | Was this game super interesting or innovative | #61 | 3.250 | 3.250 |
Ranked from 28 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Let people know how long you've been working on the game
42 days
Comments
Really good game! The only issues I had were that trying to place the 1's in their slots sometimes got weird so maybe make a button to pick them up instead of auto picking them up and also the bosses would die at like half health but idk if that was intentional or not. The sound was also sort of quiet. I beat the game and had a blast though. The spiders running away from the flamethrower was also a really cool feature! It makes me want to see more weapons and enemy types. Visuals were really cool as well! I need more of it so please add more in the future!
Great game! The music and the 1-bit look really work well. The maze felt a bit confusing for me but the overall experience is pretty nice. Good job!
I really like the atmosphere of the whole game, especially the super cool old TV tube effects. The character control is also very smooth. Although I am not very good at action games, I still very enjoy the whole game process and fun. Looking forward to the next new levels, bosses, weapons and abilities.
Some suggestions:
- Make more fine-tuned adjustments to make the operation smoother, such as having a certain tolerance and automatic alignment when passing through doors or narrow passages, so that you won’t get stuck because of a few pixels of error. Make more subtle judgments when picking up or placing the keys to the door.
- Add more guidance in the game. For example, when you get a new weapon or ability, you can give a timely picture or animation explanation, so that players can more easily understand how to use the new weapon or the effect of the new ability. The prompt text seems to disappear after showing once, maybe you can change it to show again when the character returns to the place where the prompt is displayed.
- Personally, I prefer gamepad to keyboard-mouse, and it would be nice if the gamepad and custom keys are supported.
Bugs:
- The first time I played, the prompt showed click to shoot, and the enemy also appeared before I got the weapon. Maybe you can adjust the game process to ensure that you get the weapon first, and then start facing the enemy.
- The font for showing the typing effect is missing.
I would love to play it but when I load it it says web GL support lost then freezes and crashes :( looks super fun.
Loving the visual design - really nice job. The world of the game has a great feeling and makes me want to spend more time there - so that's what I'm going to do! Looking forward to going deeper into the game.
Pretty cool game, I really liked the Katana but wish it just had more range to it. Also there's a bug where you can get stuck inside of doors as they close (happened to me before the first boss).
The screen effect is really cool but I would welcome an option to tone it down a bit.
Thanks for playing! And thanks for understand that it's a katana and not just a sword lol, I think you're the first one so far. Thanks for the advice about it's range.
About the effect, well, I guess most I can do is off/on. You see, I didn't exactly, ahem, write it, I just took the shader code somewhere in the net and I don't really know how it works, and messing with alpha just makes it brake entirely lmao
The screen monitor effects are really cool! I liked the variety of weapons, powers and levels- it got me playing through the game more than once to experiment. Lots of fun!
found a neat trick with the flamethrower, you can switch weapons while firing and the stream will stay active, you can combine it with the gun laser to melt the boss in seconds. The shield is also really strong, it ignores all the boss attacks and you can kill him before it expires.
Real crisp visuals with an overall aesthetic mood. Felt like the game kept getting better, so great job!
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