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This is an impressive game for having been made in one week! I was frustrated at first, since I died almost instantly (a more clear attack and attack sound from the enemies would probably make it feel more "deserved"). But I realise the deadliness of the enemies is a must to force you to use all the stealth methods, and when I finally wrapped my hand around them, this turned out to be one of the most enjoyable games I've tried so far! Reminds me a bit of Hitman :)

Yo, thanks ! :D

You perfectly understood the way we thought for the design of the enemies, so kudos for that x)

Hitman was also a big reference to us ! (especially the nightclub mission in Hitman 3, duh) x)

Thanks for the comment x