Art style and audio worked well. Also the skeleton jokes made me laugh.
It could be great to make credits accessible from the main screen instead of forcing the player to complete the game all over again.
Congratulations nonetheless!
The mechanics & synergies between the different cubes were interesting and definitely fit the theme. I especially liked bouncing on the yellow one, it was really fun.
In regards to the graphics, be careful with the differences in sprite resolutions and aesthetics. The door for instance does denote quite a lot compared to the rest of the environment.
Edit: The distance of the camera gave me quite a hard time doing some jumps, sometimes requiring to aim for a platform out of screen. Could be nice to zoom out just a little or at least in the levels with wide jumps or significant drops.
Great work nonetheless, kudos to you!
The artstyle & the animations are great. Also the controls are really dynamic and fluid. It's super fun to run through the levels like a fury dashing everywhere and slaying imps by dozens.
Tho I feel that the game is in a early stage of development and can by so much better with more features.
A few "quick to implement" features that could enhance a lot the player experience can be:
It is really satisfying to play and I'm sure it has a great potential honestly but it feels like it lacks more clarity in the actions and balancing but, of course, this is a jam so we're all running against the clock.
Anyway good job on this one and keep it up! :D
Hi there! If you wanna try our lil stealth game with some Hotline Miami vibes, here is the link!
https://itch.io/jam/brackeys-8/rate/1678324
It lacks a good tutorial so I can give you some advices beforehand if you want.
Powers & Puzzle mechanics are great and quiet intuitive. Tho switching between every spirits is sometimes quiete tedious especially during plateforming segments where you need to go back and forth on the air & earth spirits. Maybe being able to switch in both order might have help.
Don't mind it too much tho, I'm just picky and search for improvable points ;)
Good job nonetheless :D
The quality of the assets, sounds and post-processes is nut, it's really impressive!
Also some feature like the inventory that is not that useful (while being really polished) make me feel like you didn't had time to implement all of what you wanted and it's quiet sad.
Good job tho for what you manage to do :D