Play Hippo Flight Test
Can Hippos Achieve Outer Space?'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #67 | 3.864 | 3.864 |
Game Design | #81 | 3.827 | 3.827 |
Overall | #154 | 3.576 | 3.576 |
Innovation | #193 | 3.531 | 3.531 |
Audio | #210 | 3.444 | 3.444 |
Graphics | #426 | 3.519 | 3.519 |
Theme | #475 | 3.272 | 3.272 |
Ranked from 81 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
In what way does your game fit the theme?
I made up an acronym for CHAOS:
Can Hippos Achieve Outer Space??
Did you write all the code yourself and made all the assets from scratch?
everything on my own except for the music track (credits in page description)
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Comments
Really like it. I actually played it until no more enemys would spawnXD.
Looks like I overflowed your coin counter before I was able to beat the game! If that's not proof I had fun while playing, I don't know what is.
I love upgrade-based games like these! At a certain point, being capped to just being able to collect three rain/sparks per run made things a little slow, but still fun to play overall. Also, having the hippo face reacting to stuff was a nice touch, but it seemed to get in the way of my maneuvering sometimes. Lastly, the font made things hard to read. I kept reading "soales" instead of scales, and some of the upgrade descriptions were hard to understand.
Nice entry :)
This game is so cute! Love the hippo on the bottom left when you actually play the game. Very lovely animated.
The game itself is a simple, but really fun concept and it's quite enjoyable! Only feedback I'd have would be that the font isn't always readable.
Fantastic job :)
I love the name of the game! it feels like something I'd play casually while waiting at a bus stop honestly, or have my friends play so i can flex how far up i can get the hippo haha. Thanks for making this!
If you have the time, think you can give our game a chance and a rating?
https://itch.io/jam/brackeys-6/rate/1177896
Nice game!, makes me relived that there are no floating islands and dragons in real life, humans wont have reached space as well! Also I don't understand how the game fits the theme?
Thanks for playing!
From the question "In what way does your game fit the theme?" above:
And the gameplay can be a tad hectic in the higher altitudes
I enjoyed playing this quite a bit. A try and retry that rewards you for playing it for a while.
There were a few times per run when the scene would "skip/skid" upwards, which is most likely a bug. I also had a bit of a hard time focusing in on what was an obstacle vs what was just part of the scene. I feel that this could have been avoided with better color palette choices. The placement of the UI (especially Options) was a little underthought, but loved what I saw once I opened it up.
At first, I couldn't quite tell why I wasn't able to level up the different upgrades, but eventually realized that there was something that I was picking up. I still don't know what that exactly was (where am I getting the scales and fire? from the stuff that I'm supposed to be avoiding? How does that work?). I most likely missed something, so do let me know what it was!
Great job putting this together, definitely a nice entry this time around!
Thanks for playing!
Yep, I tried to rely too much on the text for explaining the upgrades and pickups system. But the clarity of sleep and relaxation has helped me understand where that system falls a bit short. Thanks for the feedback!
I thought it'd be fun to reuse some of the obstacle art at the start of the level and by making it smaller, hopefully convey it's way in the background. However, that seems to have backfired for too many people, making them misinterpret real obstacles.
More info on the resource pickups - The system was intended to turn enemies and obstacles into collectible objects. However, you have a max carry limit per run shown by the greyed out sprites on the lower right. These pickups neutralize one obstacles in exchange for a resource of that type: dragons give a scale, their fire gives one dragon fire, the brainclouds give a brainjuice, and the brain lightning gives the sparks. It ends up playing as pseudo-health during the run where I want the player to have to decide if they want to collect early to guarantee resource collection or collect later for the extra safety but at the risk of not maximizing a run's economic value. The inspiration for this came from incremental games where upgrades and unlocks frequently make previous content obsolete. But since I only had two enemies, I didn't want to make them completely obsolete, thus the collection limit. I don't expect you to change or update your rating, I just wanted to share my thought process and see if I could squeeze any further feedback from you :P
Oh, and the skip/skid - yes, that's a bug. When you start getting enough speed, my poorly implemented background transition method misfires and shows the wrong scene because it's trying to process it a couple times in the same frame. Thus, the actual final background is impossible to see (but the game is still winnable).
Pretty nice game overall really liked it especially when you would collect something and the hippo would assert it's dominance over the enemies by opening and closing its mouth in a laughing motion only things i would fix is the point where the money doesn't increase anymore making 100% possible (at least I think that's a bug), and also making it so there is a more satisfying ending to the game, other than all of that really good submission overall!
Thanks for playing, I appreciate it!
Yeah, I didn't anticipate getting an overflow error on the money, but lots of folks keep going further just for the heck of it lol.
You missed out on the "bee" pun, but you sure capitalized on the "braincloud" portmanteau. :) My hippo didn't achieve outer space, but he sure tried. Eventually all the meta-investments put him into integer-rollover territory, and he couldn't buy stuff with his sudden -895872581-credit debt. But darned if he didn't try. It was fun! As a non-space-achieving loser, part of me wants to break out the space lasers and tunnel through to victory. But I understand if hippos have strict moral objections regarding the use of space lasers of any frequency. PS - This was fun. Enjoyed your sense of humor and the graphic style.
Thanks for playing and the kind words <3
Hippos are actually hyper violent, right? I'm sure these guys would have no problems with lasers if they could get their big ol hooves around the trigger. I, however, have strict moral obligations about creating games that ask the player to solve problems with violence. So I try not to make games where the player achieves their goal by shooting, fighting, or killing other things. That's why the dragon scale catcher says it's humane. Mostly. ;)
My answer is YES, hippos can! This game took me in 90's, to my childhood. These dragons are beautiful. And the main character's avatar... hmm, honestly The Hippo could play the main role in StarCraft2 instead of Jim Raynor lol.
Besides what was said, this game has well designed core gameplay, the shop is an addictive thing indeed. I reached 2k altitude and it was success. After 5 or 10 minutes I was easily fly after 12k. The progress brings so much fun. And of course money counter, very chaotic yet fun. Excellent example how to fit chaotic theme but stay interesting and engaging.
Congrats!
Thanks for playing, even if you did contribute to getting me over 69 ratings :P
I'm glad you enjoyed the gameplay progression. I like incremental games a lot (like a lot, a lot), so I wanted to bring some of that exponential/absurd growth into my game.
Cool game! I like how you made the enemy attacks factor into the progression itself.
Thanks for playing! I'm glad you enjoyed that bit, it was fun to implement!
Sorry, but I can not understand game fully,
Sorry to hear that! Do you have any feedback about what you found confusing or didn't understand? I won't try to change your mind or your rating, but I'd love to learn what I can do better as a designer.
I have replayed, and I got some coins and bought things. But your UI does not show me the game behind of that.
Yes, I have changed my rate. But attention that user interface is my only interaction way, and it should be understandable.
Your game core is awesome. I got it after the second play.
So Itch.io apparently did not save my rating. I played this game like a week ago, on the second day of rating, and now I come here to see it not saved. Thank goodness you commented on my game, or I could have gone by not noticing 😓.
Is there any word that could describe this awesome game? I think not. I really like how all over the place everything is, very fitting of the theme. I mean, dragons and brains that zap you. Also loved how chaotic the progression was. Once you unlock the 2x investor upgrade and "gotta go faster" upgrade (if I remember the name correctly), the game just breaks. Awesome! At one point I had too many coins and could not buy anything because I hit the 64 bit int limit or something and it was amazing. Even if it kinda crashed the game. Well done, one of my most favourite games this jam.
Ha, thanks, I'm glad you enjoyed it!
Thanks for the feedback. Breaking the 64 bit int limit wasn't intentional, but I'm glad it's a bug that's still in there. I should probably remove it after the jam though lol
I had fun playing it! The only thing I could criticize is the font I had hard time to read sometimes.
Nice game otherwise :)
Thanks for playing! I agree, the text needs some work on those researches. :)
Fun game! I really liked the vibe.
Thanks! Glad you enjoyed it :)
The unlock tree led to very addictive gameplay! Especially the ability to capture increasing numbers of enemies and projectiles, really interesting. Overall the style was great, it definitely fit the music
Thanks for playing and for the feedback! Glad you enjoyed the resource mechanic. I was excited to try that out.
I rated this game higher than any other game yet.
Hippos really can achieve outer space :,)
Thanks for playing! I hope you enjoyed it :)
This game is insanely good at so many levels, your core game loop is neat and its keeps you engaged with the upgrades section. Being able to save my session was a really nice plus as well. My only feedback to the game was that the color palette of the game was a bit odd and it took me a while to understand some visual cues like money & items due their constrants with the rest of the world but that just me being nitpick :) nice entry to the gamejam Congrats
Please come around and rate my game :)
Thanks for the kind words! And I appreciate any and all nitpicks. I'd rather you find something minor to suggest improvements than tell me nothing. That way I can work to improve and learn :)
If you've got the time, could you give me some more detail about what you mean in your comment? Are there specific elements on the game whose color felt mismatched to you? And could you give me an example of the visual cues that you missed or would have liked to see to help you understand better?
I've added your game to my play list!
Holy Wow this is a good game. The UI is clean, sleek, pretty. The graphics are pixel-perfect. The theme is fun and new. The progression is well designed. You've gained yourself a follower, I can't wait to see what you build next!
<3 <3 <3
Those are some incredibly kind words from an internet stranger. Thank you kindly. I hope I can live up to these expectations ;)
Really cool game! My only nitpick is the text, though I see someone already said it so yeah. Still, a really fun game! I really love the collecting currency from enemies system!
Thanks for playing!
Please, nitpick away! The more I hear people say stuff about the text, the more likely I am to give it priority in future games I make. :)
I'm glad you enjoyed that currency system. I was really excited to try it out.
It was a lot of fun. The art and sound effects are really charming. Reminds of old flash games. Wish the gameplay was a little more tied to the theme, but that doesn't make the game not fun. Good job and good luck!
Hey, thanks for checking it out! Glad you had fun :)
I took a lot of inspiration from those old games, for sure. Oh, and my take on the theme was to make CHAOS into the titular acronym: Can Hippos Achieve Outer Space? I like to think of themes as guides or inspirations, but I'm always willing to sacrifice the rating on that metric in favor of doing something more interesting for me and less bound by the theme.
Thats respectable. You did a good job so I think it was a good choice.