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T-MotiF

246
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A member registered Jun 28, 2020 · View creator page →

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Cool game! I feel like the bullets could be a bit more unique, maybe like have different effects on enemies or something, because as of now other than speed (which I'm not sure if it's different or not) it feels a bit too boring considering that you're controlling 4 different elements. Still, it is pretty fun and the shuffling mechanic is actually really cool since it makes you more aware of what's happening. Very nice stuff!

I have rated your game! Mind checking out my game Mash Mayhem?

Cool game! Tho the throwing could be implemented better. You have to hold it for a really long time for it to throw it where you want it to go. This is compounded by the fact that you can just grab the item and just touch the breakable objects without needing to throw. Other than that tho, still a pretty fun game! Good job!

Cool game! There's a weird bug(?) where if you press the jump button and release it after you've jumped and touch the ground, you will jump again, but cannot jump until you've fallen again, so you might want to check that one out. The controls in general is a bit sluggish, but it's still a pretty nice game! I really like the visuals! Nice work!

Interesting game! The meter bar is a bit confusing at first. I thought that you could still walk and potentially grab some blue heart at the last minute when you started smoking, but I still lost even when I clearly grabbed the heart as the smoke even dissipates. If you intend to do this, then there might be a bug, but if your intention is that player immediately loses if their blue meter is empty, consider just, not let the player control the character? Because the smoke doesn't imply that you died, it implies that you are about to die. Other than that do, pretty neat game! Nice job!

Interesting game! Maybe a bit too harsh as you only have one life, and the gameplay itself is a bit bland, but it's decently fun, the graphics are cute, and the controls are pretty neat, if not a bit slow. Nice work!

Really cool game! The jumps are shorter than I would've liked, but that's a personal thing. Everything else is really good tho. I really like the throwing potions mechanics. Well done!

Cool game! It's a bit unbalanced, since cars probably would take more shot to destroy than boxes, but it's still pretty fun! Good job!

Very cool game! It's a bit unclear sometimes, like how the jalapenos make you run for a bit, and how when you got hit by a jalapeno, your hand is cleared, but you can still go to the sink and wash what you were carrying? Still, it's a very fun game! The aesthetic is really nice too! Well done!

Interesting game! Though if you walk to your left you will fall, or at least don't come back. Other than that, for a first game, pretty neat!

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Beautiful game! Only nitpick I had is that it's barely chaotic, like, it's just a control change. But other than that very small nitpick, this is a wonderful game! The atmosphere, the visuals, the audio, everything is just very relaxing and nice! Excellent work!

Interesting game! Could add a bit more stuff, but for a first game jam, still pretty cool!

Interesting game! A bit boring, but still pretty neat!

Cool game! The small guys are pretty annoying tho. They are too small to see, slips through the middle of my shots, and there's a lot of em. Maybe making them a bit bigger would help. Oh, and maybe add autofire. Still tho, this is really good game. The presentation is really lovely! Nice work!

Interesting game! It's a bit unfocused and I guess TOO chaotic, but the concept is pretty neat!

Nice game! The movement is a bit weird, but for a simple game, it's pretty neat!

Amazing game! The controls are a bit too slow for a bullet hell, and the shooting is a bit off, but WOW the presentation is really lovely. God the visuals and audio are just... mesmerising. Absolutely well done!

Very funny game! I would say to add some way to know if your boss can see you or not, but honestly I'm not even sure how you would do that while preserving the game's humor. Because GOD DAMN this game is a 6/5 in terms of humor. Every element serves the humor very well, from the visuals, the music, the animations, the gameplay, everything! I had a huge grin during the entirety of my playthrough and laughed quite a lot! Really good job!

Cool game! Could do with some levels, but for a concept, it's done really well. It's really fun to just mess about and see how much cash I could get. Got 960 by the way. Well done to you!

Cool game! A bit hard to get the hang of, but still pretty fun! Good job!

Cool game! Tho the guards caught you way too quickly. Maybe make them run after you first? Other than that, pretty neat game!

Really cool game! It did became, uh, I wouldn't say boring, because it's still pretty frantic, but it does get stale, if you get what I'm saying. Everything else is really good tho! It just needs like, some power ups or other obstacles or something. Still, excellent work!

Amazing game! The only thing that I'm a bit mixed about is the music choice, which while you could say is chaotic, to me doesn't really match the game's wacky vibes. I don't think the ominous chanting really mesh well with bruh_sound_effect.mp3. But then again, that's a minor personal nitpick compared to everything else about the game, which is fantastic! It's really creative and the way you implemented it is really good! Just, stellar work!

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Nice game! Now, I do agree that it is really difficult to shoot the enemies since, like the people before me had said, you have to be in their line of fire to do so. BUT! I personally think that the main problem is NOT this since shoot-em-ups like Galaga had these mechanics for YEARS. No, I believe the problem is the lack of vertical space, especially with how big your ship is. Having more vertical space means you CAN shoot their ship and immediately move away since their bullets will take a while to get to your place. That aside tho, I enjoyed the game! I like the little things like putting your name before you play and the sail of the ship moving when you go left or right. Well done!

Neat game! The collision is a bit wonky, and like others have said, it gets hard really quickly. But I like the mechanics themselves from the fact that you have to get your attack ability before you can attack, allowing the enemies to duplicate, and the fact that they duplicate by shooting walls, which means you have to choose between getting a shortcut by letting the enemy shoot the walls or not letting them but then you have to go the long way. Definitely could be expanded. So, good job!

Cool game! A bit bland since there's only one enemy type in the game, and I did get stuck after a while, but still, a pretty fun game! The upgrades are actually pretty unique!

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Cool game! I noticed that the aim is a bit off sometimes? Like, maybe 10-ish degree off. Also, I got stuck and became invisible more than once. Might want to look into that. Other than that and maybe add auto fire, this game is really good! Maybe add a bit more stuff, but as a game jam game, especially the first game jam game you made, you did a really good job!

Really cool game! Two nitpicks I had:

- Walking seems pointless. It's too slow and doesn't really give any benefit. That plus the fact that you have to hold shift to run made it a bit more annoying to move.

- White text on white/light colored background. Made it difficult to read especially in these types of games.

Of course, these are not that big of a problem but could definitely be improved upon. Other than that tho, fantastic game! Really digging the presentation. Well done!

Nice game! Could use a bit more turning, but other than that, a pretty cool driving game. The music made it way more ominous than it probably is tho. Not a complaint, just an observation.

Nice game! I'm sorry to hear about your computer. For a test, this is really fun! Really loving the presentation of it all. Good job!

Cool game! Shame it wasn't finished, but for what it is, a really neat top down shooter with some really nice graphics! Well done!

Really fun game! The rocket launcher doesn't work for me tho. Still, a really fun and unique game! This is really addictive stuff! Well done!

Nice game! Though I feel like the level design is a bit too much (well, for me at least). For example, I get the reason for putting random spikes in the game. It's so you don't just stay in one place and keep moving. I'm actually fine with putting them in "safer" places. But in an open area, with 4 snipers aiming for your head, a puppy that wants to bite your head off, all of them respawn possibly before you even take out another 2, all while having to escort a box to a pretty far location, with bullets you gotta aim lest the box go to the direction you don't want, with the box only moving when it's on the mood for it, all the while knowing that it's just level 4, it's too difficult for me. It's not the spikes' "fault", but the fact that all of those things stacked on top off one another made it too hard to juggle for me. Of course, it might be just me being really terrible at the game or missing something (in fact, while writing this, I keep double checking the game just in case that was the case), so take this with a grain of salt. Everything else is really good tho, the presentation is awesome and the mechanics by themselves are really cool. Well done!

Neat game! The car controls is a bit too slippery to me, but still, it's pretty fun!

Really cool game! The only small problem I had is how small the player is + how relatively big the bullets are. The fact that they're almost the same size made it sometimes pretty difficult to track the player in a game that's already bursting with effects. Multiple times I have to find the player because I mistook one of the bullets as the player. Maybe make the player size a bit more distinct? Still, that's a minor nitpick considering on how good everything else is. Really well done!

Interesting game! I feel like the game has a bit too many unnecessary obstacles. While it made the background a bit more alive, it obstructs the movement a bit too much and made shooting really frustrating since you cannot shoot through them and enemies like to stuck in them. Still, pretty fun even without audio.

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Nice game! Tho I feel that it doesn't have enough tension for me. While games doesn't HAVE to have a lot of tension, I think for a SPY type game, a little bit more tension wouldn't hurt. Like, you're telling me that a giant evil organization's only method of base protection are just unprotected, unguarded motion detectors? Not even normal guards? And guards are just one way of adding tension! Maybe you could make a simple countdown timer that starts the first time you shoot a motion detector, signaling to the enemy that there's an intruder in their base and the timer is the time for their backups to arrive. These mechanics could make the game more exciting since as it is now, it feels a bit more like you're doing chores than infiltrating an enemy base. Still, I would be lying if I said I didn't enjoy the game. The art and level layout is really nice and the effects are pretty neat (the fact that the game shows all of the sensors as this massive group of red rings is actually a neat way to increase tension as well, it's just that the tension drops quickly since you can deal with those very quickly). And the fact that you made all these in 7 days is already really cool! I think with a bit of tweaking, it would be an amazing game! Nice work!

Interesting game! A bit bare bones, but as a first jam, still pretty cool! Nice work!

Cool game! But wow the difficulty gap between level 1 to 3 and 4 to 5 is a bit nuts. It suddenly switches from "just a couple of tries it's fine" to "pressing W before the circle transition even finished because that saved time". Other than that tho, still really fun! Good job!