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AdamAudio

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A member registered Jun 04, 2021 · View creator page →

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Nice idea for a gravity switching platformer, though yeah same problem with level 4, stuck at top and can't jump

Nice concept. I mashed the 1 button haha, definitely got OP

Nice idea! A few more levels like that 3rd one and I could get really into it

Really excellent, there's more strategy involved than I thought at first

You really chipped those tunes! I remember 'The Forge District' from the discord, epic stuff.

Hell yes! Love that Dreamcast/PS1 vibe. Definitely video game music ha. Last time I heard modern music in this style this good was the Toree 2 soundtrack.

There's lot going on in this big track! I enjoyed the pan-pipes and the general epic-ness

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I can definitely imagine these on a SNES rpg! Track 3 really goes some places, nice work.

A real wide range here. My favourite was Moon Man. The sax really makes the track!

Great work with the 8-bit Wild West style, and it's cool you included game over and victory stings

That first track certainly fits the concept. I like how abstract it is. Congrats on getting this done in the final 24 hours!

Love how the music never stops moving. With the instrumentation and influences I can imagine it crushed to heck and playing out some GBA speakers and still working well (à la Mother 3)

Also I'm glad I checked out the project page too! Some great context and art alongside the music, I definitely wish this was a real game. I especially enjoyed the more 'battle' type tracks

Excellent synth work! Sounds like if the Hyper Light Drifter OST was done with analog synths. I'm all about Boreas, and composing two tracks with same chord progression but totally different instrumentation is a great idea too.

Love how you approached the theme! My favourite is track 4, it's perfect for the situation. Very contemplative.

(no PC so played the browser version)

Cool! Original concept and setting, and pretty addictive gameplay.

Saw this in the post-jam discord so thought I'd give unsolicited feedback as no one signed up for my review-swap round lol.

Feedback:
2D sprites for the monsters is cool, but imo it might've suited better for them to be closer in fidelity to the environment and player, rather than enlarged super low resolution.

With the audio I know it's a horror game but maybe the sfx were a little *too* harsh? I had to turn down my volume a whole lot. But I can imagine less overdriven sounds working really well. It was all mono though so hard to tell where enemies were, not sure if that was intentional. 

I don't mean to be too critical. Overall great style and originality. I'll check out your other games at some point! Take a look at 'Fear the Void' if you like and/or delete this comment ha. Good game.

Thanks for the feedback, we'll definitely take it into account, and appreciate you appreciated the vibe. Making the next action sufficiently clear is a puzzle we're working on. Development continues! Follow us on twitter for updates if you're interested ;) 

Thanks for telling us, it means the first action the player needs to take should be made a little clearer. Upon gaining movement control the door to the next car needs to be inspected, then any two windows. A little obtuse but it's to get the player to look around. Might need tweaking

Thanks for playing and for the feedback! Yeah we're anti jumpscare ha. The long intro is actually a hangover glitch from the jam that got overlooked. Your other suggestions are very useful, glad to hear you got spooked by the vibe!

This is very helpful feedback! The plan right now is for this to be the first scene. We're jazzing up the first monster a little but more intense stuff comes later. I like your sound design ideas, and we appreciate the in-depth comment a great deal

Thanks for the feedback! And don't you worry, we've a polished version coming very soon that addresses many issues, and plans for continuation. Follow me for updates!

A great piece of work! The shifts in perspectives and art styles were fantastic. Music and sound was excellent, during the night there was real RE4 energy, put me on edge. Overall there were a couple or more MOMENTS that I'll be thinking about for a long time

This is very kind and constructive criticism thank you! We're keeping all this in mind for a polished demo in the near future. In the meantime you've reminded me I need to finish your great game in the 2 hours the jam has left!

Very cute!And so many little details. Especially the floating food, and possessing stuff instead of interacting with it normally. The minigames and shop were a surprise too when I realised the door was clickable. Great! 

Very abstract, I got to the end. Best part was the alarm part at the start. Make a weird environment with strange lighting and I'm happy. No sound though?

Got goobed a few times but got there in the end. Reminded me of the Slender games, very spooky. My poor heart. Grateful for the freaky laughing and glowing bodies of the goobies making their locations clear, not so much for what happens up close... The TV pause menu was a nice touch! Great aesthetic.

Managed to win saving 3 kids. RIP to the other 4. Pretty ambitious, good job!

Cool atmosphere, I like the lighting and grain filter. Wasn't sure what to do at first but luckily there are youtubers to help out with that haha.  Nice job!

I recommend 7zip or Winrar! 

thanks, and congrats on the good ending!

As Tarkovsky said in response to criticism his opening was too slow:

“The film [Stalker] needs to be slower and duller at the start so that the viewers who walked into the wrong theatre have time to leave before the main action starts.”

That said, we aren't Tarkovsky... so the team is implementing a skip button for a future update, among other fixes and tweaks.

Thanks very much for your kind feedback, we hope you play the post-jam version too!

Hey, thanks for this comment! Feedback like this helps a huge amount. There is in fact a 'good ending' haha, the jam version's ending isn't quite polished but the team is doing a great job even now to make it clearer and more reliable (though it IS possible to get). Same with the interaction system.

Very helpful to hear about the experience on lower-end machines, that's important to us.

The replay bug is kind of funny but we've got a fix and a skip option already implemented. We'll probably wait until the jam voting is over before updating. 

Thanks again for playing, and your great feedback!

thanks for the comment! Quick customer survey, how would you feel about a game that's not a rogue-like, but expands on this combat system in with a decent-sized campaign?

Thanks for the feedback! And yes, that's the Chūō-Sōbu line. Also I used my recordings from London and China, and some Kraków supplied by one of the coders

Very dream-like, atmospheric and creepy. The sound was all perfect. Feels very 'complete' compared to most jam games. Love it! 

Very dream-like, atmospheric and creepy. The sound was all perfect. Feels very 'complete' compared to most jam games. Love it! 

Controls are weird in a cool way, I like the jumping start before flying

Great stuff! IMO the great sound design made it pretty clear when the monster was close, though it took a little while to realize I needed to shine the flashlight a couple times to get rid of it for more than a few seconds. Great visual style. I'll keep an eye on your post-jam updates, especially if you add a few more mini-games

And the audio alone was more than that! Unity's compression is a mystery to us all. Thanks for playing!