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A jam submission

Ghosts of the PastsView game page

Submission for Brackeys Game Jam 2020.2
Submitted by Five of Wands — 34 minutes, 51 seconds before the deadline
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Ghosts of the Pasts's itch.io page

Results

CriteriaRankScore*Raw Score
Innovation#5833.1153.115
Game Design#5903.1973.197
Fun#6583.0003.000
Theme#7113.1153.115
Graphics#8212.9512.951
Overall#8742.8112.811
Audio#15051.4921.492

Ranked from 61 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

In what way does your game fit the theme?
After completing a round the player’s movement is “rewound” and played through a ghostly enemy, this will continue to iterate for every round.

Did you write most of the code yourself and made all the assets from scratch?
I made all except the font, which was 100% free license.

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Comments

Viewing comments 20 to 1 of 32 · Previous page · First page
Submitted(+1)

Nice job!

Submitted(+1)

Yo’ Templar here,
Very fun take on good old pacman, the only thing lacking is music and sfx, and maybe increase the speed of the player to make a round be little short.

Developer

thank you, I appreciate the feedback

Submitted(+1)

Very cool idea and the gameplay, I just think that the rules could have been written somewhere. Other than that, everything is awesome.

Submitted(+1)

Like the idea! maybe increase the speed of the player and the ghosts.

Developer

thank you, I’m going to add a game speed option in settings I think 

Submitted(+1)

Really like the idea, although I think there should be more ghosts in the start,  as it's a bit slow in the start

Submitted(+1)

Really cool idea! I like the artstyle! Some music and sounds would be awesome though.

Developer (1 edit)

thank you, I was leaving sound as my last element of polish but ran out of time to implement it. I have learnt my lesson and for future jams I know now to at least put in audio events along the way so I can quickly add sound files at the end. 

Submitted (3 edits) (+1)

You´ve created a nice small game. It´s a cool idea to record the player´s movement and put it onto an enemy. After some rounds it gets really stressful. I´ve had a lot of fun playing it.

I´ve submitted a local multiplayer game: https://itch.io/jam/brackeys-4/rate/722755. I would be happy to get your feedback on it. :-D

Developer(+1)

thank you, I look forward to playing your game

Submitted(+1)

This game is super simple yet charming. I like that you have to think about each move, but sometimes the ghosts are irrelevant and don't add a challenge until later in the game.

Developer

thank you, yes I figured the difficulty curve would be logarithmic.

Submitted(+1)

I was gunna say "this is super easy but still pretty cool" then you added the ghost in.... now im saying this is really hard, but still pretty cool. great job this is a great game, I think the only thing I would like to see is the player stuck to a grid rather than free moving within the map.

Developer(+1)

Thank you, it’s interesting that you say that. I deliberated for a while on whether I should have free movement or grid movement for the player, the decision came down to the fact that I liked the way the player cornered around turns and you could “cheat” a little by grabbing the gem before registering that you left your tile for some possible skill play. But I will consider an option in the future settings menu that will allow the user to decide how they would like the player to move.

Submitted

Very cool game,  I didn't realise that the ghosts were created with your last play of the game. Such a cool concept that makes you appreciate more the game as a whole. Sound would have been great, but I understand that a lot of time was put into the code and assets. 

Really great game, hope you had fun during the Jam!

Developer

thank you, I had a lot of fun in this jam

Submitted(+1)

This game requires more brain power than I can currently give it. A simple concept with excellent impact. The link to the theme is a little weak, but it's more innovative than just reversing the character. Plus. I gotta give you extra points for also having ghosts in your game. Like me.

Developer(+1)

maybe you didn’t understand what was happening, the ghosts replay your exact movement from the previous round.   if rewinding then player back through his movements is thematic to rewind then rewinding the players movement through another object is no different. Also for added rewind value when the ghosts reach the end of their movement they continue in the reverse order.

Submitted(+1)

ooooooooh. Yeah. I didn't get that at first. That changes my rating a bit. Sorry for misunderstanding. I'm exhuasted.. Like I said. Brain power is lacking atm.

Developer

it’s my fault too, I didn’t know how explicit I had to be about it. I did no outside play testing prior to release so I was hoping I could be a little colourful about the description and let people infer what was going on. I will give a more detailed description now

Developer (1 edit)

let me know if anyone actually made it to 12 ghosts.  It caps out there but the oldest ghost will get popped out and every subsequent round a new ghost will continue to be added following your movements from the prior round.

Submitted(+1)

Very good design, however the lack of sound has greatly impaired the experience! Maybe the labyrinths got too big, which made the levels very massive, but overall, it was a great job! Congratulations on the project!

Developer(+1)

the original plan was to have three different sized labyrinths to choose from for different challenges. However, I spent a bit more time than I wanted chasing a bug in the coroutine that replays the player’s movements for the ghosts(pretty much lost a day to it) but sound was last on my list of polish unfortunately just didn’t make it in time

Submitted

No problem, it happens!

Submitted(+1)

Nice Game

Developer

thank you 

Submitted(+1)

Sound would make a difference, anyway fun game and good idea.

Developer

thanks, I know I wish I could have tossed some sound in at the end but I had to give myself time to clear any glitches and double check I turned off my debug code.

Submitted(+1)

Really cool idea! My only criticism is that the level is so big and the player walks so slow. Makes it feel kind of tedious at some parts, otherwise very nice twist on pacman!!

Developer(+1)

thanks, I had limited time to play test the finer details before submission. My biggest concern was making the player so fast they’d either run into a hazard square more accidentally or they’d be able to outrun the ghosts to well. It does need some outside play testing to get the numbers right.

Submitted

Yeah I agree, but its totally fine! 

Submitted(+1)

Nice idea! Game was pretty fun and challengeable at same time. Good job! Just music an audio.

Developer

thanks, ya just ran out of time to ad audio for the Jam

Submitted(+1)

This was an awesome game idea, I found it fun and somewhat challenging. A great homage to pacman. I was sure there would've been a bug but I couldn't find any so well done!

I would've liked some audio though, just to add to a nice atmosphere.

Developer

thanks, I will be adding audio after the Jam

Submitted(+1)

Interesting concept and a nice homage. Could have had some sounds or music. Good game though.

Submitted

Fun idea. First level was bit too easy but I guess it works well as tutorial

Developer

Thanks, but without playing the first level the following ghost would have no movement data to use.

Submitted(+1)

Ah I guess I misunderstood how it worked. Thats cool

Viewing comments 20 to 1 of 32 · Previous page · First page