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Tanicorn

145
Posts
7
Topics
21
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27
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A member registered Apr 15, 2020 · View creator page →

Creator of

Recent community posts

REally nice game! Quite like the phonograh, and really cool that I could chuck it into the lava to stop listening to it haha.

The imps didn't really affect me playing much but aside from that there wasn't anything else to really say. Just a fun cooking game!

Amazing game! Had a lot of messages and fun.

Really nice job! I had a small bug where the right and top borders of the arena was out of my screen, the game went smoothly but I couldn't see the full box.

Love that you included a quit button, a surprising amount of games on itchio force you to task manager out so it is much appreciated.

Most things work as intended, however I'd be wary of edge case bugs like opening the shop and pause menu at the same time, it's not game-breaking but fixing tiny things like that make up polish.

Other than that, it would be great if the game was a bit more fast paced, this is personal preference, someone else may prefer it as it is, so take it with a grain of salt.


Good job on the first game!

No worries, sorry for the confusion and lack of mnk support

Is that with a controller plugged in? The game does not play with mouse and keyboard, as the framework doesn't support it built in.

joined the jam a bit late, but what are everyones cool ideas?

If you're comfortable sharing

A really good idea, well executed. It could be pretty fun if polished further. I like the idea that you can craft your own stuff to sell.

However the white text isn't the greatest for readability.

This is super polished. I loved the look, feel and gameplay. Absolutely amazing!

Haha, love the concept and it was a nice and fun one to play. Only thing I ran into was R didn't work for retrieving the ball. I do wish there was a end score at the end after I die because I forgot how many I killed.

Still a funny game, nice and simple.

Wow, I knew it was going to be good from the alpha build, but this was amazing. Nice and short, with a very strong message. Loved it!

Super funny dialogue and art style. Had fun reading everyones thing and exploring. However I got stuck at one point when I had to find the projector room I couldn't find it :(

Wow! That's definitely the highest so far! A very good slime is detected.

Really like the polish on the game, I think it would benefit from having the difficulty go up the longer you go. Otherwise great game!

As soon as it is, please give me a message. I would love to play it on mobile!

Such an amazing game, no faults to it. Just needs to make the itchio represent how amazing it is.

Such an amazing game, no faults to it. Just needs to make the itchio represent how amazing it is.

I really love the artstyle. Reminds me of good old miniclip games, especially the tutorial screen, found the grappling to be a bit buggy and not intuitively working sometimes.

I really love the artstyle, found the grappling to be a bit buggy and not intuitively working sometimes.

Really love the artstyle. Such a nice and simple game loop, with a nice amount of polish. Sad that I couldn't die but nonetheless a fun hack n slash.

I also was not a fan of the wall of text at the beginning and would recommend trying to incorporate a better way to do a tutorial.

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Really love the artstyle. Such a nice and simple game loop, with a nice amount of polish. Sad that I couldn't die but nonetheless a fun hack n slash.

I also was not a fan of the wall of text at the beginning and would recommed trying to incorporate a better way to do a tutorial.

Wow! This is an amazing game! If you guys aren't considering it, you definitely need develop this for a mobile game. I honestly believe this is such a good game, the cube rotation is really cool, it's simple and has a lot of room to grow.

It's a shame the WEBGL didn't work for you guys, otherwise everyone would be swarming to play your game.

Wow! This is an amazing game! If you guys aren't considering it, you definitely need develop this for a mobile game. I honestly believe this is such a good game, the cube rotation is really cool, it's simple and has a lot of room to grow.

Amazing sonar effect! Really cool gameplay, I love it.

I really like the sonar effect, would love to know how you did it!

Thanks! I agree, we'll definitely be changing it to a mouse click. We might even try and get controller support after the jam.

slorping XD <3

I love the voice logs, really fun and pretty challenging

I love the voice logs, really fun and pretty challenging

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No, took some getting used to, but it was generally interesting, never seen a camera movement like that before. Can't tell if I like it or not but I certainly don't hate it

Really well made, nice and simple, I think I got a decent score of 450 :)

Amazing art! And such a great idea done creatively

Love the atmosphere, and really interesting camera movement.

Love the atmosphere, and really interesting camera movement.

Really well made, nice and simple, I think I got a decent score of 450 :)

Amazing art! And such a great idea done creatively

The 'Music' is a masterpiece fraser

Haha, no worries. Once again all your points make sense. Whatever I said, just take it with a grain of salt because this is an amazing game, it was so good I added to my little community post showcasing some awesome games. If you're interested in other games that are on your calibre  https://itch.io/jam/brackeys-8/topic/2329612/criminally-underrated-games-you-should-check-out


However regarding the danger points, just a suggestion. Instead of putting them on the map, you could make audio cues with 3D sound. So when you walk into the corridor after inputting the code, a sound of a monster plays on your right making you look at the monster coming from the right. A checkpoint could also be placed at that point.


But I'll have to check out little nightmares. Is it a steam game?

Hey Shifty. I assume this is your first game? If so CONGRATS! It's well done, and it looks like you're on a good track to do more.


Some tips for general gamedev:

  • Continue doing what you're doing! Learning from youtubers, experimenting and game jamming! You will improve immensely.
  • Focus on quality not quantity. Although it's good that your game is lengthy. Players would enjoy much a much shorter and better experience than stick around for a long but not as fun experience.
  • Give players a bit more... ease. Players will probably never be as good as you are on your own game, you've had plenty of time to master your own game so make it a lot easier on players. Imagine you are holding their hand.
  • After a few game jams definitely take on a longer term project(maybe a month long). I would advise against diving into a long game project early on.

Keep up the good work.

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Downloading it now. Excited to try it.

Nice game shifty, keep up the good work!