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Tanicorn

43
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2
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A member registered Apr 15, 2020 · View creator page →

Creator of

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Saw great design elements of horror being used. Love it!

Really well made game, can definitely see the effort put into the game. Nice to see another person doing procedural generation for this as well. 

Only critiques would be the quit button doesn't work and It definitely goes at a slower pace than i'm used to. Also solar panels give INSANE energy #gogreenenergy

Really well made game, can definitely see the effort put into the game. Nice to see another person doing procedural generation for this as well. 


Only critiques would be the quit button doesn't work and It definitely goes at a slower pace than i'm used to. Also solar panels give INSANE energy #gogreenenergy

This was really fun, loved it and I could definitely see the skill plays coming into effect! Really well done and polished!

This was really fun, loved it and I could definitely see the skill plays coming into effect! Really well done and polished!

The file does not come names correctly, it must be renamed. 

Other than that the design doc looked really plentiful albeit a bit confusing. It's too bad that the game couldn't be finished as it would've been interesting.

The file does not come names correctly, it must be renamed. 

Other than that the design doc looked really plentiful albeit a bit confusing. It's too bad that the game couldn't be finished as it would've been interesting.

Found it really fun, couldn't see myself so it was a bit more challenging but I wouldn't consider it as a feature.

Found it really fun, couldn't see myself so it was a bit more challenging but I wouldn't consider it as a feature.

Seems like it would be really fun if it was also online multiplayer!

Unfortunatelly couldn't play it but I LOVED the artstyle and music. I bet it would've been fun!

Unfortunatelly couldn't play it but I LOVED the artstyle and music. I bet it would've been fun!

Jumped out of the map first chance I got lol. You gave me the opportunity I will take it. Got stuck in a canyon you can't climb or jump out. Fun bubbly looking game, enjoyed it for quite a while. Challenging jumps.

Great looking game, however it is not that friendly. First jump, i died 4 times till i figured out you could double jump. Got to the door, figured out I could switch characters and swing swords but couldn't get the door open. An easing in would be very nice. Otherwise very nice looking game, music matches.

Great looking game, however it is not that friendly. First jump, i died 4 times till i figured out you could double jump. Got to the door, figured out I could switch characters and swing swords but couldn't get the door open. An easing in would be very nice. Otherwise very nice looking game, music matches.

Loved every bit of it. The art drew me in, as soon as I heard the music it was surreal. The art and music combined together made it so fantastic. I tried coding a music key game once, that was such a fail. Big respect for this. Great game, no complaints

Very ambitious, same as ours. My experience was that the enemies just stood still to me firing at them, it quickly became boring as I had no objective, nor action. Nothing to entice me. Great art though!

Very ambitious, same as ours. My experience was that the enemies just stood still to me firing at them, it quickly became boring as I had no objective, nor action. Nothing to entice me. Great art though!

Liked it! Simple, fun and quick. Just missing an incentive to play; coins, difficulty, achievements.

Super aesthetics! Short, easy and fun game. Liked it! Maybe don't have that massive wall of text in the how to play :D

Loved it, super fun top play and levels are well designed

I love this, actually having fu

Thank you Queen!

Thanks for the review Flip, I don't think I'll be updating this project as it's close to the 1gb limit and... i'll be real with you, the blueprint is a mess. I am too scared to look back in there.


It was nice to see the ending work, and looking at it from your video, it definitely was abrupt. Thanks for letting me see it!

(1 edit)

Thanks Stella! Yeah, unfortunately it seems that the endings didn't work as intended. Nice to now that one of them works tho :') *dying on the inside

The doors was a bad game design on my part, sorry for that

Thanks for playing my game Flamez, had a great laugh when you were bouncing on the bed. You wasn't even supposed to get up there :'D

Thanks for playing my game Rosti :D

Hi Lucifer, thanks for the awesome and detailed feedback.

I definitely like the idea of giving clues to the players on where to find the next notes, I feel like I could've gave the notes a more chronological order with that. I'm definitely keeping that in mind in case I make another game similar to this!

I was also hoping to use the statues, and I see many other players also wanted something to happen with the statues, for some reason I convinced myself I would have to pack another 10 massive functions in the level blueprint. In hindsight, I could've made it in it's own blueprint :(. Brain problems.

My devlog also talks about why I made the game with no jumpscares:

Although, I understand horror games do far better with the occasional jumpscare. I think I'd probably include them next time I do a horror game.


The doors was definitely bad, I can't deny that, I'll try to make them more smoother next time. Out of interest what do you mean by traditional doors?

Ooh I like the idea of having footsteps around as we're going about the house, the only thing I thought of was having lights turn on/off, thanks for the suggestion.

Yeah the ending was a failure :'(. There was supposed to be 3 possible endings with 3 end cards to read. Unfortunately it just cuts off, DAMN THESE BUGS!

Hi fellow spooker, thanks for the comment. I played your game but quit partway through, I can't handle scary stuff(I know it's ironic). Your game really creeped me out, the only thing that brought me out of the immersion was the camera movement. Also, although I think it's unintentional the rewind into the past kinda reminded me of the loony tunes thing. Was laughing my ass off :'D

Great game, really creeped me out, the only problem I had was with the way the camera moved, it felt really awkward for me(-probably because I play a lot of fps's). But love it and it's awesome how you made a 3d game in unity.

Vewy big

Thanks for the feedback, I wasn't actually sure if it was too dark or too bright. I would've liked to mess around with a brightness setting but I was too scared to do that.

Thanks for playing. Unfortunately that was a bug :(. There was supposed to be 3 endings but... whoops. Hopefully the next time I use blueprints I can try to avoid so many bugs.

Oh wow. Thanks so much man. That's great to see someone play my game. I didn't expect there to be that many bugs, woops.  Thanks for playing and recording my game!

This was an awesome game idea, I found it fun and somewhat challenging. A great homage to pacman. I was sure there would've been a bug but I couldn't find any so well done!

I would've liked some audio though, just to add to a nice atmosphere.

It was definitely a different experience and idea from other rewind games I expected and played so far. So props to originality. Personally I found the fade in and out of the level screens were unsatisfyingly annoying, it would be nice to have some clues of where the keys would be instead of me just going through each of them to hopefully get the right room sooner.

But this is an awesome first game. Congrats.

I didn't  understand what I was doing at first, it would have been nice to include a how to play description or in game. I assume it was possible to move the orca, but well... i didn't know how.  Could keep me entertained for 3 minutes till i figured out you could fire infinite bubbles really fast - then it becomes too easy. But nice and simple.

This was very fun to play, don't really have any criticisms for the game.

I would just like to report a bug. When I press restart level the game starts running at 1frame a second. It can only be fixed by returning to main menu, which resets me to the beginning.

The music was definitely my most favourite part if this game. It gives a very playful calmness that compliments the simple gameplay and the cute little robot so well.