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leafninjadog

22
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A member registered Jun 10, 2020 · View creator page →

Creator of

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Is there a way to link the itch version to steam so I can get more cosmetics? or is there a way to get more cosmetics through itch?

Really nice game! It looks great and plays well, I should say though that the default music volume is quite loud.

Yeah sorry the intended strategy is actually to tap. I should have made that more clear but I'm glad players figured it out.

Very creative game lol. Anyways it was fun to play and I enjoy how you used the kite in the game play.

I like the kite element of the game and how its interactions are used. Also I like the tile lol.

This game is super simple yet charming. I like that you have to think about each move, but sometimes the ghosts are irrelevant and don't add a challenge until later in the game.

Having performance issues and there isnt much guidance for the player considering the size of the map.

The graphics work well for the theme and the abilities are super satisfying to use!

Very well polished for a jam game! The default sensitivity is pretty high but its no big deal.

Yeah I should have clarified I meant a dedicated button to restart. It can feel slow if you mess up a part of the level and have to either do 2 clicks or spam the rewind button to restart.

I was drawn to this submission because the concept seemed pretty familiar lol. Great minds I guess. As for the game itself the mechanic is fun to play around with. My only criticism is I would like to see a way for the player to use the ability more creatively. Possible multiple paths in order to avoid linear gameplay? Great game regardless.

This game uses its mechanic to make some super interesting puzzles. I do wish there was a restart button in order to retry a level sooner, but other than that, the game looks and plays great.

If I had to think of something I would probably say the tapes on the floor should affect costumer reviews. Eg. a messy store will lead to unhappy customers.

This game is SUPER impressive! The art covers clearly had a lot of care and the game play  loop is really engaging. I could see this being an actual title for a micro game. My only criticism is it seems that rewinding tapes appears to be an inferior strategy compared to just grabbing more and more tapes from the bin until you get pre-wound tapes.

I think the post processing effects are a bit aggressive and collision could be sharper but the game play is good otherwise.

The game looks and sounds great! The concept is charming as well but the tutorial is pretty harsh. Dying at all sets you all the way to the beginning so you have to redo portions of the game that have already been covered. This also happens a lot because the platforming is pretty tight. You also can't move on quickly even if you know what you're doing because your stages are intertwined with movement, so stopping is required in order to properly advance.

Essentially, the idea and execution are stellar. The pacing early on can be grueling though, which is a shame because the game as a whole is great.

Very impressive! The puzzles are designed well to be fun and challenging without being unfair. The mechanic was used cleverly in this.

Great concept! The game has a surprisingly good level design and well placed objectives. If I had to say something though I wish there were fewer pickups in order to make each collection feel more impactful.

The platform design requires a lot of blind jumps due to the action being downward as well. Also dealing with the slopes was kind of frustrating.

Really good game! The design is clever and the game play is engaging, not to mention the very cute sound and video.

The game has some nice polish. It looks and sounds great while also having a nice mechanic. I must say that the tutorial is a but unfair, namely with the spikes. I died to them multiple times not knowing there were spikes on the floor because the screen scroll didn't show them before I landed. The combat is really fun though so I wish it was forced on the player more, as in many areas it seemed the best strategy was just to run past the enemies.


All things considered though this is a very well developed game. Good work!

This is a neat idea but nothing stops the player from mashing every button to instantly clear every distraction, trivializing the difficulty.