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A jam submission

Re-WindView game page

Brackeys 2020.2 Game Jam Submission
Submitted by stoppingByWoods, avsomers25 — 4 hours, 56 minutes before the deadline
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CriteriaRankScore*Raw Score
Game Design#8922.7662.766

Ranked from 77 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

In what way does your game fit the theme?
The game emphasizes rewinding of objects: whether it be the spool of a kite or an electric coil. Also, the concept of restoring wind to an area ("re-winding") is theme-inspired.

Did you write most of the code yourself and made all the assets from scratch?
Yes, all of the code and assets were made from scratch

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Viewing comments 42 to 23 of 42 · Next page · Last page

Nice Graphics Well done !

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The idea is awesome! I had a great time playing it. Music did get very repetitive after a while, but apart from that pretty solid entry. Good job and keep it up!

Would highly appreciate if you could check out my game and leave a rating :)


Good job!


Interesting concept. I couldn't really get a good grasp on the controls though. The movement seemed a little slow and rough. But well done for finishing the game in time.


A very interesting concept although it felt very difficult to control the kite in order to fight other kites. A rethink of that may be in order but otherwise a very nice concept. The platforming felt a little rough in areas but overall very well done.


I like the approach you took with the theme, very creative. The concept is very cool too, the idea of solving puzzles by extending and retracting your kite.

I found the use of spacebar to be a bit challenging since I knew I could jump, and my default instinct was to hit spacebar every time i wanted to jump, but i just ended up opening my kite all the time. Maybe another key for deploying the kite would be better?

Nice work!


A funny approach to the theme. I realized that I missed to fly kites :)


A really cool idea for the theme. I really like the kite on kite battles, and you were able to use the kite in so many different ways. Great job!


The kite mechanic feels really unique. I don't think I've ever seen something like it before. The game was very fun to play. I only have one problem. I found the brick texture really painful to look at in contrast to the blue background. Other than that, great gameplay and ideas!


It's a very interesting mechanic, the levels are well designed, overall a very pleasant experience. Good job!.


It was a pretty fun experience playing this game but I had one bug that when I tried to activate the mill in level 3 I think my kite didn't show (the rope did) and I started flying. Also the kite fighting fels stiff, controlling the kite with a/d or arrows when the lenght was more than 1 didn't work that great.


Fun game. Good adherence to the theme.

Submitted (1 edit) (+1)

Nice music but no sound effects

Good game, but you took the theme very subjectively

I enjoyed it none the less, good job:)


The idea was pretty interesting. Dunno if it fits the theme but oh well ^^ Could have used more animations and in some places level design was a bit weak but with a bit of work this could be a fun mobile game.


Cool idea you got there! just floating jumps and weird collision! Great job otherwise! :D


The jump was a bit floaty, and I always messed up by using Space as the jump button, so i recommend changing that, the player's rigidbody should have a physics material 2d which stops it from sticking to objects midair, that's it!


This was refreshing to play after all the time manipulation games. It was a very chill experience. I loved the kite mechanic.


A really charming game and pun based titles are always 5-stars in my book!


I like the kite element of the game and how its interactions are used. Also I like the tile lol.

Viewing comments 42 to 23 of 42 · Next page · Last page