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BACK TO THE PRESENT's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #918 | 2.782 | 2.782 |
Audio | #1075 | 2.218 | 2.218 |
Fun | #1112 | 2.345 | 2.345 |
Overall | #1138 | 2.327 | 2.327 |
Innovation | #1159 | 2.273 | 2.273 |
Game Design | #1209 | 2.218 | 2.218 |
Graphics | #1296 | 2.127 | 2.127 |
Ranked from 55 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
In what way does your game fit the theme?
It is about Time Travel and the player has ability to rewind time
Did you write most of the code yourself and made all the assets from scratch?
yes, but some audio and some sprites were not from scratch most of the things were from scratch
Comments
The cactus are EVIL!
The jump didn't work most of the time making me crash into the cactus :/
we are making it into a proper game and we will also fix bugs
Join our Beta testing for being first to get the beta version and you can help us improve by giving feedback
Beta testing: https://itch.io/jam/brackeys-4/topic/934475/beta-testing
Nice small game. I had some fun playing it. Sometimes it was a bit frustrating since I wasn´t able to jump over any cactus without losing health. Sometimes I wasn´t able to jump at all.
Overall a nice concept.
Has some major bugs but it seems like a really cool idea that fits the theme well!
You should reduce the height of the cactus and also some indication when the player is hit. Also you should include some post processing to the game. Some audio would have also been very great. Apart from that, great job.
Could you please take the time to rate my game too? I know I just criticized your game so I should not ask for one but it would mean a lot to me if you rated it.
everytime you jump over a cactus, you get hit, you can't avoid them.
secondly, the art style isn't consistent and controls need more polish, you run too fast. needs more work, but congrats for submitting!
The game is great. But the player and the shooting doesn't match with how the game looks. Also, jumping is a bit difficult and if I press A or D while in air, I can literally fly. Other than that, a great game. Also, I'm a big fan of the rotating dinosaur, it was like the funniest thing in the game.
I couldn t play the game because the jump button didnt work and I couldnt get past the first cactus :'(
The idea of the game is fun and e.g. the shadow in the distance looked very nice.
Also the 2D dinosaurs turning on their X-axis also made me chuckle each time ;)
But you should polish especially the colliders a bit more, especially the colliders of those evil cacti ^^
Very interesting game but I think there were a few collision issues
The idea of using your points to rewind is actually very original and it could be improved and turn into something much bigger.
The only(and biggest) problem with this game is that is unplayable, sadly. The movement is really poorly made, jumping is too slow and walking is too fast and that makes it even weirder. Collisions are so bad and it's actually impossible to pass a cactus without taking damage. It is a solid good idea but right now it looks like just a prototype. Maybe you should work more on that idea and then make a good game about it.
Did you already checked my game?Give it a try!
Hey my friend, was looking forward to playing your game. Here is my honest descriptive criticism for it.
Pros:
-Love the ggs mate haha the name was phenomenal but i know you didnt go for it
- At first game had a good feel for it, I could do almost all i was instructed to but then it took a turn which i will get to in the cons.
-The sound of the shot was pretty solid nothing too much nothing too little and i didnt have audio bugs which are pretty common during game jams.
Cons:
- instructions are not designed for 4k i can assume they are on one half of the screen and look quite small to read that can be said with other elements such as the buttons on the middle of my screen
- The dinosaurs looked very janky turning halfway and sometimes even going underground
- After killing enough dinos, dying and being able to rewind time was a good idea but sadly the execution was poor. My character did not regain half health(might be due to the UI bug) but other than that I could walk while rewinding which made it bug out and rewind me while i was moving making me sometime drop in with the cacti haha
Overall pretty fun experience if i say so myself ! This is not supposed to offend you or make it seem like your game isnt good. I hope you read this with an open mind my friend! Would appreciate if you could leave a detailed feedback about my game as well.
Thank you very much!
realy appreciate your feedback and in play testing things were going fine but when I submitted people were facing a lot of problems I guess as we had very little time left I forgot to add some small but key features that might have resulted in the bug
Thanks for your feedback
I am glad you liked the game
I see ! Thanks for letting me know and I wish you guys great success with the future of the projects. Definitely spent some time developing games just for fun and not even for jams just together to teach you guys. I was solo dev but when i worked in studio thats what we did. Just made random games with small teams sometimes to get bonding and learn a lot.
I really loved the game, i had troubles at few places. But really liked it. Rate our game too if you like it
I don't think I 100% understood this game... The first time I played, I didn't understand the point of the rewinds. After I realized you could do them after you died it made a little more sense, but the bugs made the game really difficult to play. :( I will mention though another thing I didn't see anyone else say is that in the second level there is not anything stopping you once you fall through the hole in the ground, so you just fall infinitely. Overall, good job on finishing something in a week, but it could use some bug-fixing.
I beat all 3 levels. I really enjoyed playing this game, I know other people have mentioned it already but the box collider on the cacti should be adjusted. If you're using unity or if other game engines have the capability I would recommend either making the box collider smaller or using a polygon collider to fit the shape of the cactus. I liked the way the enemies turned around (reminded me of paper mario). I also discovered a way to get past the cacti, If you spam the shoot button and jump forwards you can use the bullet's colliders to stay in the air longer and go higher. If that's something you'd like to remove you can do so by making separate layers for your player and bullets and go to project settings > Physics/Physics2D and unticking the boxes from the matrix at the bottom that connect the player and bullet layers. (If you're using Unity ofc, not sure how to do it in other game engines). Even with it's flaws I thought this game was fun.
thanks for your feedback
Thanks for telling about polygon coliders
This feedback really helped me
Due to less time I could not fix the problem and this is my 3rd game jam and first brackeys jam. Thanks for the feedback it is very helpful as I am new to Unity I don't know about all the stuff like all coliders, etc but I know the basics and you telling me how to fix the bugs really helps me
The movement is a little be fuzzy but nothing unmanageable. Really liked it good job!
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