Nice game! Simple and complete. What I found a little bit frustrating, at first, was the little amount of time available to solve puzzles. Once I understood how to do them, tho, I had a nice and pleasant experience, nice job!
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One Normal Workday's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Theme | #727 | 3.063 | 3.063 |
| Gameplay | #784 | 2.938 | 2.938 |
| Audio | #793 | 2.938 | 2.938 |
| Enjoyment | #864 | 3.000 | 3.000 |
| Overall | #895 | 2.927 | 2.927 |
| Innovation | #1019 | 2.688 | 2.688 |
| Visuals | #1022 | 2.938 | 2.938 |
Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
You enter a job that seems to be easy, where nothing can go wrong, or so it seems, but everything ends up getting complicated, ending in a disaster.
What code and assets did you not make from scratch during the jam (if any)?
The font, music, sound effects, and the UI panels, I checked all licenses.
How many people worked on the game?1






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