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A jam submission

Loot n' GoblinView game page

Experience life as a goblin.
Submitted by Elmgrove — 1 hour, 45 minutes before the deadline
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Play experience

Loot n' Goblin's itch.io page

Results

CriteriaRankScore*Raw Score
Fun#473.7893.789
Originality#494.0794.079
Presentation (graphics, audio)#1073.8683.868
Theme#1923.2893.289

Ranked from 38 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game represent Mode?
We incorporated unique gameplay modes that are randomly added after each round completion. Go gobbo mode >:)

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Comments

Viewing comments 20 to 1 of 34 · Previous page · First page
Submitted(+1)

It is an amazing game well done! Graphics and balancing is great. There is a bug when you go to a tunnel and get inside the chest , you pop out from the map when you get out so check that out.

Submitted(+2)

Nothin better than going gobbo mode! I had a blast playing this, this was a wonderfully designed dungeon crawler with great environments and gameplay. Had a lot of fun, great work!

Submitted(+1)

Great job! Controls were a bit confusing (use verse pick up) at first but once I got it everything was smooth. Thank you for including instructions in game. haha

I don't know if it was intended but I wasn't a fan of not getting any upgrades. Every new mode just made the game harder so I wasn't really rewarded with anything. lol I got I think 4 new modes and each one just made the game harder. Dark Goblin Souls? lol But even Dark Souls gives you upgrades. 

Was there a way to actually climb that tower of boxes and barrels? I can't jump higher than one block so I just could not climb the box tower.

The combat actually felt pretty easy at first but as soon as I ran into two rats shit got real real fast. lol Felt like a great balance. Loved the graphics too.

Submitted(+1)
  • Goblins are reAL
  • Love the low graphics style with this game
  • The tutorial on the walls is super useful
  • The controls were a little finicky at first, was getting a but confused between interact, use and pickup
  • I couldn't figure out how much health I was on or how much gold I had
  • The enemies really do provide a challenge out of the box (get it haha like... out of the chest)
  • Overall a pretty fun little gem of a game <3
Submitted(+2)

Fun game! I really like dungeon crawlers, and this one captured those vibes nicely. One thing I wished is to be able to keep track of how much money I looted and if there could be like a shop to use them on.

Submitted(+2)

Fun game! Really liked it

Submitted(+2)

You captured the vibes of the first 3D dungeon crawlers pretty well! I had fun wandering through the whole dungeon looting the place before remembering I was supposed pace myself and do it again.

Submitted(+2)

This game is great! It plays well with quite a few mechanics and I love the way it looks. I think my main criticism is that the levels are a bit too large so I got lost easy trying to find my way back. The idea of carrying a chest around as a hiding place is really fun. Well done!

Submitted(+2)

Wow! I really like the worldbuilding and stylized art choices. It's a little difficult to tell if I've hit an enemy in combat. But running around the levels felt really good and I liked the hiding mechanic as well. 

Submitted(+2)

10/10 would eat rat meat again for health

(+1)

Loot n Goblin!!!! 

Submitted(+2)

Words can't express how much I love this art style, reminds me of the N64! Super unique and cool idea for the chest to be hiding as well as refilling daggers. Nice job!

Submitted(+2)

The idea about carrying your storage and hiding place is outstanding! The chest works as a minibase for all your looting operations. I think using  the collected money for upgrades after each round would motivate the players to get even more greedy, enhancing the risk vs reward gameplay. Also the enemy AI could use some tuning. Overall a very solid game, well done!

Submitted (2 edits) (+2)

This is really fun and stylish. I knew I wanted to play it as soon as I saw the screenshots with the goblin hand holding the dagger. I liked zooming around the levels grabbing gold and stashing it in the chest, I've never seen a game loop like that ever before, but you get used to it fast and it becomes really fun. Maybe the reason is that it's a nice mix of risk vs. reward, or maybe the reason is that feeling like a thieving goblin holding pointy things toting a tiny chest of coins greedily is something we've all been craving deep down but never knew we could ask for. My only regret is that I got Vegetarian mode after my first portal, so the healing mechanic was locked away from me. I think if the modes were powerups instead of limitations I would have even more fun with this awesome game. I'm definitely going to come back and play more, I'm not exaggerating when I say that the feeling of being a goblin in this video game is a whole vibe and we need more of it.

Submitted(+2)

All around great job, I wish there was a little more response from the enemies when they were taking damage from the knifes but that is a nit pick. Controls were fun and I liked the concept a lot! Very fun! 

Submitted(+2)

Very nice work! Reminded me of Thief. Love anything that lets me eat rats!

Developer(+1)

Thief is one of my favorite games.

Submitted(+2)

pretty fun game!

Submitted(+2)

I am the greediest goblin known to man, my greediness goes beyond the comprehension of this games map, I loved it.

Submitted(+1)

an absolute hidden gem, probably the most fun game I've played so far

Submitted(+1)

played it a second time, very fun, but after finding the parkour room getting loot got a little too easy

Submitted(+1)

Killed that rat

Submitted(+1)

Gimmie that goblin game

Viewing comments 20 to 1 of 34 · Previous page · First page