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Limited Escape v1.0.3's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall | #26 | 3.394 | 3.394 |
Gameplay | #29 | 3.061 | 3.061 |
Audio | #36 | 3.030 | 3.030 |
Theme | #37 | 3.091 | 3.091 |
Visuals | #41 | 3.000 | 3.000 |
Ranked from 33 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
Thank you for the feedback. I'm glad you enjoyed.
- The enemies were is ok to spawn randomly at the red glowing squares. But i didn't have time to add a "ohhh... an enemy will spawn here" effect. Something like a second "warning", because my intention was the game to be a fast reaction game.
- The same for the enemy shooting. Something to warn the player that the enemy will shoot.
- There will be an update after the JAM finish and i'll be live making everything for the last update.
Really loved the game, visuals were great and so was the audio. I think if you made a little indication on the player to show which way the bullet is going to fir would go a long way in making the game a bit easier. Great game!
Holy JESUS, I spent like 4 minutes trying to beat it but nice job. Also at the end maybe a "You win" sign would be more rewarding, I usually associate gameover with loss but whatever. I really like the concept, though it was hard to get at first for me for some reason. Another suggestion would be a main menu and an instructions button leading to the scene you start on. It helps clean it up imo.
Cool game! The visual scheme is nice and all fits together. I'm a sucker for emissives haha. Personally I don't like the slow rotation and aiming but if that was a design choice for the kind of game you're going for it's totally fine. I found it to be quite hard, I couldn't really kill more than 4-5 enemies before dying but maybe that's just me.
Thank you for your feedback.
It is a fast pace game. The more you kill more will spawn, but only when you kill them. YEah i can increase the aim rotation. i just think that is wonky a fast rotation when the mouse is too close to the center of the screen.
For the amount you can kill, try spamming the bullets. you have 5 active bullets.
Cheers and have fun.
Cool game! It looks cool and is very polished. It seems like the best strategy is to be fast and go through the game in a matter of seconds, otherwise you will be overwhelmed by enemies. It would be cool with more content like levels and different enemies, but this is, of course, a game jam game.
Feel free to play my game
Thank you for the feedback!
- You may speedrun, which is possible. But if you pay attention, other enemies only appear when you kill another.
- The rule in the system is: 1 kill spawn 1 enemy with 50% of chance of spawning an extra one. So you could be runing around the cube scene for an hour and no other enemy would spawn. hehehe
- I plan to add more and launch a major update (v1.1.0) and keep it as it is. When it happen i'll add one or two levels or more enemies type with more conditions in the "portals".
- I'll get to your game. i'm rating sorted by submission time.
Cheers.
Thank you.
- For the concept and how the game space and velocity overall is, i made the movement "not smooth" in order to give the player the oportunity to evade and work on your reaction time.
- Another thing that is missing is an UI so you'd know how much bullets you have (5 simultaneously as long as you can click faster enought)
2.5D is my favourite! Cool visuals and sound FX! The difficulty is just right in my opinion!
One suggestion: It's hard to know where your front is (which direction you will shoot in) when rotating, so it would be nice to perhaps have like a gun sticking out of the cube or something, as I would often rotate, think I will kill the enemy, only to realize my bullet is going 30 degrees to the left of where I thought it would :D
Overall, very well done on finishing the game in time and submitting, congratz!
I found some sort error after I played a few times the game didnt allow me play or go to menu I was able to reload so it was fine. I like the fighting though there were times where the red boxes spawned and there wasnt any warning and I died. Im pretty bad at these types of games but I played a while to finish.
Can you try my game?
Thank you.
- This is new. I'll keep playing massively for an huge amount of time to see. might be something related to memory so i'll stick the unity analitics open while playing. Thank you.
- It is in my todo list to make some sort of noticeable effect to tell that an enemy is about to spawn in that location.
- Don't worry. i'll get to your game. i'm playing all the submissions.
Hello.
What I like:
- The SFX for shooting.
- How you made the game not look bad with simples shapes.
What I think can improve:
- The tutorial. It's cool that you made one, but I had no idea on how to deliver the cubes until I accidentaly delivered one. You should have made it more clear, in my opinion.
Suggestion:
- Make the music a bit louder. I almost can't hear it.
- Make it so that the player can just go through the portal to win. The times I won I had to die. ( Is this a feature? )
Speedrun:
Thank you for your thoughtness.
- The tutorial. Yes. added to my todo list. Thank you for giving me this feedback.
- Is it really low? my concern is to not make the music annoy as you play. But i can add an option to control the music volume.
- I thought i fixed this. I'll run some massive tests. but i'm sure of what i tmight be causing it in the code. Although you should be able to touch the portal after a few seconds. I need to make something to tell the player "Oh... now i know i can interact with it!"
Edit: Nice, you did a speedrun. xD
Cheers.
I survived for 40 seconds lol. Fun game, fits the theme well too. It's a solid game (could you check out my submission please)
Thank you for the feedback.
I made the field of view on that sizer, for two reasons:
- The main reason is to give the anxiety from bumping with an enemy right close to you. This makes the en encitment better IMPOV.
- The secondly is the scenario size. I wanted the most part of the camera view to be filled with the scenario. If i increase the field of view, more of an empty space would be show.
If you have more feedback, feel free to criticize!
Cheers.
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