Thanks for all the great comments! I made a devlog about the game.
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The No Trust Islands's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #7 | 4.071 | 4.071 |
Overall | #13 | 3.982 | 3.982 |
Visuals | #25 | 4.000 | 4.000 |
Audio | #28 | 3.554 | 3.554 |
Theme | #56 | 3.375 | 3.375 |
Ranked from 56 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
Nice work! Likewise, I actually think your game is one of my favourites! It really feels good - nice feedback for the different controls, the attention to detail with the animated shrubbery is very classy, and I love that it's a rogue-like. It adds variety even if you get killed. Well done!
Great game, but you should add more kind of bosses, and mobs. I love your art and sounds. Thank you!
Good variety of gameplay and entertainment factor, it is genuinely a pretty fun game!
Well made game!
Imo there's a problem with this interpretation of the theme which I've also seen some other games do, if everybody lies, the theme becomes redudant because you can "trust them to lie". But if you're keeping it ambivalent you run into the danger that your game becomes to random and unfair. I also struggled with this.
Also I got no bugs except that the stones took a long time to disappear!
Very cool! Feels good to play, it's pretty, and it has nice music and sound effects. For some reason shooting was really inconsistent, I was trying to play with my mousepad tho so maybe that's why (didn't take that into account while voting hahah)
Good job!
Wow, amazing game. Great job! One thing I would suggest. There is one door I got stuck on for a little while. I didn't realise you had to press E on it., all the others seemed to be just walk through them. Might have been me missing something but maybe that could have been made more clear. That is a very small problem I had tho, and the game was brillaint. Well done. Love the random weapons.
Good Job :D I Love the artstyle and the music :)
The Fork Weapon is my favorite :)
I wonder if you have used random level generation?
Really good! Would love to see more theme impact there, besides inverting tutorial. But the amount of polish is nice.
This game is such an amazing rougelike for how little time it was made in, from the bossfight with two different phases or the randomly designed levels, this game s amazing and could easily be expanded further
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