Thank you, I am surely gonna polish it and make it bigger :p
darkeer
Creator of
Recent community posts
Neat game! It is really polished, it is simple, yet there is some advanced mechanics (like run-jumping taking you further than just jumping). Visuals are simple, but they aren't bad, author do have taste! And all of this animations (I mean UI), and goofy ghost "Boo" sound making me love it.
But I suggest you adding some ui tips for entering the door, I wasted like 1-2 minutes trying to figure out where sould I put that diamond.
Well done!
For some reason UI vanishes on linux (I tried restarting game several times, but it doesn't help).
Also I will suggest adding torchlight in hands of a player, because it is hella dark in here. Maybe you can also add a lightmap to your bricks texture, this would make the vibes.
Skeleton damage feels like inavoidable, at least for me.
Visuals are banger, intro is fantastic.
Maybe consider switching between items on mouse wheel.
Game feels like really random for me: sometimes you get teleport onto this... thing, sometimes it just sees you and you manage to teleport out of place in time, but I felt after being seen - it cant unsee you. Running on high speed is hard, and I felt even less control.
WAAAH, love this animations and level! And the cutscene!!!!
Firstly, must say that I've completed it. May say its to backtracky, but I kinda love some moments of it.
Lets talk about gameplay before the alarm, it is really good. I liked that you sometimes have to backtrack a little (to get to the key room for example), this is actually makes you as a player feel smart to get this, kinda like little puzzles.
But after you get the key, you always have to make the way to the key back if you died (why not just put a savepoint or so? Also first lazers after siren are inconsistent. May I say I did not actually get the last jump from the boulder in room, I've just got lucky I guess.
But its still really vibey, like it a lot!
cuteeeeeeeeeeeeeeee, simple yet really creative mechanic! like how its done, maybe adding medals and something like this would keep players more focused (i like grinding medals and getting better time in those games)! Good job! Needless to say, that art is really cool (that's menu is banger), and I really like those sounds!
hey, I like this game, It's simple yet addictive! Maybe growth period is indeed lengthy, but it felt meditative.
Maybe the game-over thing is bad, for this medetative gameplay, but im not sure.
Suggestions:
Add camera rotation, different seeds and go more into farming, maybe you could add pixel stars shader to animate background, I think it would be cool!
Also progressing in this game feels really slow, because of bus, that came every minute or so.
But I indeed like this, played in it like for 15 minutes, there is not a lot of content, but I found something for myself anyway.
I really like y2k aesthetic, mechanics are also fire, but it is really complex for me. I did studied them, grabbed like 8 clovers or so, but some more tutorial levels would not hurt. Actually got stuck on like 1st minute of the game for 10 minutes because I haven't understand that you have to press UP key to bounce...
Also In water levels I feel uncomfortable, because it's like too out of control for me (maybe my bad) :p Yeah I wrote down a lot of criticism, but this game is actually banger, it's like 2 hours of gameplay for 18/18 clovers (I played for like 1 hour to get 8 clovers). Then wandered to your web-page portfolio or so, and it's also so beautiful y2k style, love this!








