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darkeer

136
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9
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A member registered May 04, 2020 · View creator page →

Creator of

Recent community posts

Thank you, I am surely gonna polish it and make it bigger :p

Neat game! It is really polished, it is simple, yet there is some advanced mechanics (like run-jumping taking you further than just jumping). Visuals are simple, but they aren't bad, author do have taste! And all of this animations (I mean UI), and goofy ghost "Boo" sound making me love it.

But I suggest you adding some ui tips for entering the door, I wasted like 1-2 minutes trying to figure out where sould I put that diamond.

Well done!

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Yeah, I've made the whole level in trenchbroom (it's quake level editor), and did something wrong, but I actually don't know what actually went wrogn. You can see rendering issues all over the map, but mostly in treasure room :p

Thanks for review!

I am not sure about this problem, but I could say that you can't interact sometimes while moving. Maybe that is the case ;(

Thank you for  playing!

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AMAZING GAME I LOVE PRECISION PLATFORMERS! Blue Ice mechanic is also REALLY GOOD!

(done in 119 deaths)

I want to know is there a way to win, or something like that, or at least different ending than mystically appearing in hall and dying. I've REALLY interested in that story, but I have no idea what's going on :p
Peak visuals, also enable looping for your OST :D

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OH MY GOD...................... WHAT IS WHAT WHY HOW

WHY ARE YOU SO GOOD AT MAKING THIS? I AM SCARED

Scared Dog GIFs | Tenor

Congrats on winning  :p

That's a great concept! I just maxed my vacuum and whoosed the entire map in one sweep with 2 fps :p
But difficulty won't increase as a player's power, so you could be bored for now. But I was determined to whoosh entire map in vacuum!

I really enjoyed it! The only issue is huge amount of information pushed into my head at start, I guess it would be better to split it. Absolutely well done!

I love this south park style! Also game is pretty balanced. The only thing I didn't like is that tongue comes not from middle of a screen, and sometimes you cant just point to ants and catch them.

I've got really greedy (250 gold stolen).  Love this bullet hell-ish vibe!

Such neat visuals, and great game idea! Found some interesting usages of this mechanic in this game. Well done!

I could not leave the first room, it was just saying "press LMB to leave", but nothing happened after all...

Visuals are really great, and I like those puzzles, even after they were shortened for me :p

I really like the animations! But I also get that weird bug when enemies spawn out of the map :(

love the slashy animation

I feel like the best move for player is to grind multipliers and find a camping place. I feel you should balance multipliers, and force player to change location, maybe it could be kinda like clicker game where gameplay itself is not really fun, but with upgrades you are starting to feel power.

For some reason  UI vanishes on linux (I tried restarting game several times, but it doesn't help).

Also I will suggest adding torchlight in hands of a player, because it is hella dark in here. Maybe you can also add a lightmap to your bricks texture, this would make the vibes.

Skeleton damage feels like inavoidable, at least for me.

wow, I will play yours for sure :p

actually they do sometimes memorise that you are in barrel, but there is a lot of bugs with skeleton behaviour :p

Visuals are banger, intro is fantastic.
Maybe consider switching between items on mouse wheel.
Game feels like really random for me: sometimes you get teleport onto this... thing, sometimes it just sees you and you manage to teleport out of place in time, but I felt after being seen - it cant unsee you.  Running on high speed is hard, and I felt even less control.

WAAAH, love this animations and level! And the cutscene!!!!

Firstly, must say that I've completed it. May say its to backtracky, but I kinda love some moments of it.

Lets talk about gameplay before the alarm, it is really good. I liked that you sometimes have to backtrack a little (to get to the key room for example), this is actually makes you as a player feel smart to get this, kinda like little puzzles. 

But after you get the key, you always have to make the way to the key back if you died (why not just put a savepoint or so? Also first lazers after siren are inconsistent. May I say I did not actually get the last jump from the boulder in room, I've just got lucky I guess.

But its still really vibey, like it a lot!

Wow, that is really impressive for the time given! Love it!

wow thats really cool
please add confirmation button on skipping the day, I felt for this trap twice

I really enjoyed it, maybe the track should me more optimized for racing, like make the store actually huge and round-shaped. Basically I've driven slowly and carefully, but I want some SPEED! 

I really like this! I would like to get some more view like maybe press on RMB to look further. Also I bet you know about ui faking the trail - sometimes i could make a shot, but trail says me not. And I wish trails were pixelated, but this is really well done!

3d on browser could work fine, and also in the beginning fps was higher, so it could run normally, but it dropped in the mid game for me

well, sneaking helps you pass skeletons  while behind

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wow, it really warms my heart thank you so much! ❤️❤️❤️

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Hey, thank you for your feedback, I've actually made invert mouse in X-axis, but not in Y-axis (could be changed in pause menu). Would you prefer a possibility for inverting Y-axis too?

and also this is only my first GWJ, but not the first jam) It's like my 4th jam overall :p

cuteeeeeeeeeeeeeeee, simple yet really creative mechanic! like how its done, maybe adding medals and something like this would keep players more focused (i like grinding medals and getting better time in those games)! Good job! Needless to say, that art is really cool (that's menu is banger), and I really like those sounds!

hey, I like this game, It's simple yet addictive! Maybe growth period is indeed lengthy, but it felt meditative. 

Maybe the game-over thing is bad, for this medetative gameplay, but im not sure.

Suggestions:

Add camera rotation, different seeds and go more into farming, maybe you could add pixel stars shader to animate background, I think it would be cool!

Also progressing in this game feels really slow, because of bus, that came every minute or so.


But I indeed like this, played in it like for 15 minutes, there is not a lot of content, but I found something for myself anyway.
 

SO GOOD DAMN SOUNDS! I really enjoy the moment when you are starting your combo and then music just slams you! This game is really fun to play! Maybe some FOV change effect would add some more juiciness :P

thank you so much!

I really like y2k aesthetic, mechanics are also fire, but it is really complex for me. I did studied them, grabbed like 8 clovers or so, but some more tutorial levels would not hurt. Actually got stuck on like 1st minute of the game for 10 minutes because I haven't understand that you have to press UP key to bounce... 

Also In water levels I feel uncomfortable, because it's like too out of control for me (maybe my bad) :p Yeah I wrote down a lot of criticism, but this game is actually banger, it's like 2 hours of gameplay for 18/18 clovers (I played for like 1 hour to get 8 clovers).  Then wandered to your web-page portfolio or so, and it's also so beautiful y2k style, love this!

Played 6 days to find out there is no scary things (no yet)
There is a bug when you move your mouse slowly, it moves in strange direction.

So cute pixel art and nice sounds! My suggestion is to add some more usage of keys which shifts rails, because I completed 1st level pressing Z key only twice. Maybe add something that encourages player to switch presents color?

I really like post-level medals, got blue ones on 1-3 levels! And that means I enjoyed the gameplay a lot!

This visual style so damn good

 But camera is weird for me, it is too zoomed and follows you crazily.

I like how this game not only offers you some problem solving,  but rushes you to complete it in time. This limits problems complexity, but It makes players think in some sort of stress situations, and this is well done! 

And this is so polished, love to see!