Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

darkeer

105
Posts
6
Followers
A member registered May 04, 2020 · View creator page →

Creator of

Recent community posts

cuteeeeeeeeeeeeeeee, simple yet really creative mechanic! like how its done, maybe adding medals and something like this would keep players more focused (i like grinding medals and getting better time in those games)! Good job! Needless to say, that art is really cool (that's menu is banger), and I really like those sounds!

hey, I like this game, It's simple yet addictive! Maybe growth period is indeed lengthy, but it felt meditative. 

Maybe the game-over thing is bad, for this medetative gameplay, but im not sure.

Suggestions:

Add camera rotation, different seeds and go more into farming, maybe you could add pixel stars shader to animate background, I think it would be cool!

Also progressing in this game feels really slow, because of bus, that came every minute or so.


But I indeed like this, played in it like for 15 minutes, there is not a lot of content, but I found something for myself anyway.
 

SO GOOD DAMN SOUNDS! I really enjoy the moment when you are starting your combo and then music just slams you! This game is really fun to play! Maybe some FOV change effect would add some more juiciness :P

thank you so much!

I really like y2k aesthetic, mechanics are also fire, but it is really complex for me. I did studied them, grabbed like 8 clovers or so, but some more tutorial levels would not hurt. Actually got stuck on like 1st minute of the game for 10 minutes because I haven't understand that you have to press UP key to bounce... 

Also In water levels I feel uncomfortable, because it's like too out of control for me (maybe my bad) :p Yeah I wrote down a lot of criticism, but this game is actually banger, it's like 2 hours of gameplay for 18/18 clovers (I played for like 1 hour to get 8 clovers).  Then wandered to your web-page portfolio or so, and it's also so beautiful y2k style, love this!

Played 6 days to find out there is no scary things (no yet)
There is a bug when you move your mouse slowly, it moves in strange direction.

So cute pixel art and nice sounds! My suggestion is to add some more usage of keys which shifts rails, because I completed 1st level pressing Z key only twice. Maybe add something that encourages player to switch presents color?

I really like post-level medals, got blue ones on 1-3 levels! And that means I enjoyed the gameplay a lot!

This visual style so damn good

 But camera is weird for me, it is too zoomed and follows you crazily.

I like how this game not only offers you some problem solving,  but rushes you to complete it in time. This limits problems complexity, but It makes players think in some sort of stress situations, and this is well done! 

And this is so polished, love to see!

I like the idea of getting smaller over time, but it could be tweaked, because I haven't noticed that much areas where you could get only with small size. This is my suggestion :0

Wow, I really enjoyed it! Cranked gold for non-devs maps! Only had some performance issues, but removing global lightning for me solved them (actually with global lights and without - not much difference xd)

Thank you so much, I actually appreciate that you completed it ❤️❤️

And there was a power bar, but I removed it because it felt not good enough. Will change it later after jam I guess)

(2 edits)

Actually there is no shaders, the game renders at 400x300 pixels and that's all :P

Well you could call it a resize shader, but its less complicated for developer to make xd

I like the gameplay idea and the visuals. It's so good to kill everyone in one hit!

Wow, I really like artstyle and this ost! Not sure about this grapple effect, where 1000 lines pops up, but it's great still. It was fun to watch from the birds view on top of the map and look for buttons from the above :p

Cute pixel art, but it felt inconsistent sometimes (pixel's size differ on different sprites). Actually had quite tough time to understand how physics works for level 5  

Wow, I am actually addicted... This is really well made and enjoyable. Only say that its funny how you have like 100 accessibility options nor the volume of sound configuration xd, but thats okay :P

I indeed love this y2k dreamcore style, you absolutely have the taste! But camera movement feel weird for me :(

NYAH

OH MY GOD!!!! I LOVE THIS DIFFICULTY! (beat it in 529 deaths)

I bet devs are like celeste enjoyers or worse xd
ABSOLUTE PEAK FOR ANYTHING, maybe except accessibility but this does not made game worse for me! And because this game is sooo damn good, I want to say what I would prefer better!
Maybe add some fun camera follow, if done right it would make you feel grapple better!
Maybe add some wind sound effects on fall (but I am not sure if this is necessary).

Well for stuff-I-would-like-to-see thats all, but I want to spotlight my fav levels:
this one, which says "3 levels left" or something like that (actually 4th level from the end). 
I also enjoyed next final 2 levels, but they were quite repetitive, but its ok!

this WAS difficult, and for someone this is a bad sign, however for lovers of the precision platformers genre - its quite opposite. This game hit me in my heart THANK YOU ❤️❤️❤️ 

OH MY GOD

actually forgot to say that its so cool to make a leaderboard and register system for a jam game xd

PEAK

I really love this art, music and mechanics, and this feels really polished!
Also the idea of this game is fire, idk how to came up with it, without washing the sink for yourself :p (please tell me you came up with idea because of this)
But sometimes it feels uncomfortable just because there is so much going on the screen.

I like the feeling of speed, this is quite good here. Sounds, music and art are damn good!
But Left dash is really strange.
Yeah, I also tried to read this instructions but It not came well)

(1 edit)

Cute pixel art, fun idea!
It is really hard to throw ball onto enemies on purpose, you either infinetly rotate it, or not touching lmb and slide the ball on the floor xd. Sad that music ended after 1 minute or so :(

This is really cool game, I love this pixel art animations and music!
I FCed (full combo) 3 times with empty boss health, 169 perfects and 10 or so "goods", but I guess its not enough to kill the boss...( sad... 

Hi, I am not sure if there is a win condition here, but I've got like 10-7 - thats a win to me xd. I like screenshake effect and ball animations, however I haven't used any item except battery, and haven't pressed any key except W, because I thought they were useless. Also OST kinda fire, sounds are great.

(2 edits)

Лично я делал так: если в игре есть что-то по типу копирования, ставил 5, если нету - ставил 1. Если достаточно придираться то можно почти для любой игры сказать, что там не копирование, а что-то другое.

Согласно определению из словаря, твоя игра скорее натянуто использует копирование, потому что в ней персонаж выбирает предметы, которые использовал ворон.
Хотя, при другой формулировке слово копирование может и стать уместным (с натяжкой), например: "В данной игре вам предстоит скопировать поведение ворона, выбрав предметы, которыми он пользовался". 

В общем, я клоню к тому, что эти размышления бессмысленны, пусть каждый поставит свою оценку как он считает, было ли копирование или не было, ведь это лишь один из факторов оценки, помимо геймплея, графики и т.п.

Минимальное соответствие темы есть, поэтому не вижу проблем.


(1 edit)

Привет, такие баги могут появлятся в игре, особенно если часто кликать на кнопку R. По задумке такого не должно происходить, а если и произошло, то единственный способ пофиксить это - перезапустить игру. Позже я выложу багфикс, но пока что остается лишь терпеть)

Спасибо за баг репорт)

Спасибо)

(1 edit)

Привет, не совсем понял что такое "правильный/неправильный пиксель арт", но согласен, что текст может рендериться криво, моя ошибка. Может ты имел в виду подбор цвета, или простенький пиксель арт?
Спасибо за ответ, мне понравилось как ты описал мою игру, я этого и добивался <3

Блин, это конечно совсем недоделанная игра, но мне понравилась механика, прикольно выглядит)
Жаль что у половины мобов скопировать спелл не получается, я смог своровать только фаерболл, и то только у одной коровы)
Спрайты красивые)

надеюсь я не послал все свои пароли незнакомцу, открыв это...

спасибо, что помог языковой модели поучаствовать в оценке игр хд

Lol thats funny we have such similar core mechanics in games xd
Забавно, что у нас очень похожие кор-механики у игры

Мне понравилось, но объекты при установке проваливались под пол, поэтому в моменте я потерял таким образом красный шар для разбития стекла, и... играй заново.
За озвучку респект, эффект шизы, видимо, шейдер, который копирует фреймы и накладывает их, не до конца спасает визуал, ты забыл добавить пикселизацию)))))))))))))))))))))) (шутка)

Я словил вайбы пони айленда, где просто какая-то шиза начиналась, только в пони айленде что-то дальше происходило и все объяснялось. Визуал красивый, зачем так с девочкой обращаться - не понимаю.

Почему-то монстр, или от кого там надо было прятаться, у меня не заспавнился. К тому же, после подбора первой руны, в шкаф я залезть не смог. Проблема с разрешением экрана, когда я открыл игру на полный экран, текст съехал.

в общем: "а где игра то"

Сногсшибательный визуал, прозрачные окна дают много сваги. Но проблема в том, что я, как игрок, не получаю мотивации что-то делать, нету цели + играется достаточно топорно.