cuteeeeeeeeeeeeeeee, simple yet really creative mechanic! like how its done, maybe adding medals and something like this would keep players more focused (i like grinding medals and getting better time in those games)! Good job! Needless to say, that art is really cool (that's menu is banger), and I really like those sounds!
darkeer
Creator of
Recent community posts
hey, I like this game, It's simple yet addictive! Maybe growth period is indeed lengthy, but it felt meditative.
Maybe the game-over thing is bad, for this medetative gameplay, but im not sure.
Suggestions:
Add camera rotation, different seeds and go more into farming, maybe you could add pixel stars shader to animate background, I think it would be cool!
Also progressing in this game feels really slow, because of bus, that came every minute or so.
But I indeed like this, played in it like for 15 minutes, there is not a lot of content, but I found something for myself anyway.
I really like y2k aesthetic, mechanics are also fire, but it is really complex for me. I did studied them, grabbed like 8 clovers or so, but some more tutorial levels would not hurt. Actually got stuck on like 1st minute of the game for 10 minutes because I haven't understand that you have to press UP key to bounce...
Also In water levels I feel uncomfortable, because it's like too out of control for me (maybe my bad) :p Yeah I wrote down a lot of criticism, but this game is actually banger, it's like 2 hours of gameplay for 18/18 clovers (I played for like 1 hour to get 8 clovers). Then wandered to your web-page portfolio or so, and it's also so beautiful y2k style, love this!
OH MY GOD!!!! I LOVE THIS DIFFICULTY! (beat it in 529 deaths)
I bet devs are like celeste enjoyers or worse xd
ABSOLUTE PEAK FOR ANYTHING, maybe except accessibility but this does not made game worse for me! And because this game is sooo damn good, I want to say what I would prefer better!
Maybe add some fun camera follow, if done right it would make you feel grapple better!
Maybe add some wind sound effects on fall (but I am not sure if this is necessary).
Well for stuff-I-would-like-to-see thats all, but I want to spotlight my fav levels:
this one, which says "3 levels left" or something like that (actually 4th level from the end).
I also enjoyed next final 2 levels, but they were quite repetitive, but its ok!
this WAS difficult, and for someone this is a bad sign, however for lovers of the precision platformers genre - its quite opposite. This game hit me in my heart THANK YOU ❤️❤️❤️ 
I really love this art, music and mechanics, and this feels really polished!
Also the idea of this game is fire, idk how to came up with it, without washing the sink for yourself :p (please tell me you came up with idea because of this)
But sometimes it feels uncomfortable just because there is so much going on the screen.
Hi, I am not sure if there is a win condition here, but I've got like 10-7 - thats a win to me xd. I like screenshake effect and ball animations, however I haven't used any item except battery, and haven't pressed any key except W, because I thought they were useless. Also OST kinda fire, sounds are great.
Лично я делал так: если в игре есть что-то по типу копирования, ставил 5, если нету - ставил 1. Если достаточно придираться то можно почти для любой игры сказать, что там не копирование, а что-то другое.
Согласно определению из словаря, твоя игра скорее натянуто использует копирование, потому что в ней персонаж выбирает предметы, которые использовал ворон.
Хотя, при другой формулировке слово копирование может и стать уместным (с натяжкой), например: "В данной игре вам предстоит скопировать поведение ворона, выбрав предметы, которыми он пользовался".
В общем, я клоню к тому, что эти размышления бессмысленны, пусть каждый поставит свою оценку как он считает, было ли копирование или не было, ведь это лишь один из факторов оценки, помимо геймплея, графики и т.п.
Минимальное соответствие темы есть, поэтому не вижу проблем.

Мне понравилось, но объекты при установке проваливались под пол, поэтому в моменте я потерял таким образом красный шар для разбития стекла, и... играй заново.
За озвучку респект, эффект шизы, видимо, шейдер, который копирует фреймы и накладывает их, не до конца спасает визуал, ты забыл добавить пикселизацию)))))))))))))))))))))) (шутка)




