Congrats on gettinng #8 in narrative, it's deserved!
Palerite
Creator of
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It's nice that you undertook a creation of a platformer! However I think your game doesn't do many things that make platformers good quite right. Consider watching this video to learn how to make platformers that feel amazing to play because there are a lot of tricks to learn there: https://youtu.be/yorTG9at90g.
There's also a really good talk on how to make specifically good jumps, that's also a good starting point: https://youtu.be/hG9SzQxaCm8?si=snCd7RvTkLzRnzgk
Or you could search tutorials specifically for Unity on how to implement good platformer mechanics.
Best of luck on your gamedev journey!
Very good for a first game! But since you use pixel art, you really should set Project -> Project Settings -> Rendering -> Textures -> Default Texture Filter to Nearest, that will get rid of the blur and make the graphics nice and crisp.
I liked the powerup-based surreall exploration, and if you want to improve your platformer development skills, I recommend you next look into coyote time, jumb buffering and things like that, here's a good starting point: a video by Jonas Tyroller
This game is really good, the artstyle, or rather the color choice is a bit off-putting(they are too saturated and acidic but if that was the idea, goood job). I see you went all in on the funny dialogue and that was absolutely right! Liked the omnipotent guy who says my apartment sucks, liked the guy whose coffee gets cold and the car guy - all of it, really.
I'm writing this sitting next to my Outer Wilds poster and the music at the end of the loop is cool, the rewind effect is nice, ooverall a lot of content in such a short time - amazing job!
Wow, thanks for the kind words! Celeste was by far my greatest inspiration and it makes me really happy to hear that you found the character controller good, I spent pretty much the first two days making and refining it - I doubted if it was worth it but now I see it was the right call. Love that you noticed the backgrounds, too:)
I think I could write an essay on why this is a showcase of brilliant game design.
The artstyle is simple yet beautiful thanks to that wonderful color palette, the sounds are just right and make any action feel very satisfying, the waay you made a natural gameplay loop with just a few mechanics tied to the seasons is genius and the battles are well balanced and the fact that you NEED both builders and fighters makes them high-stakes and interesting.
Brilliant game.
I really liked sifting through the evidence and the long daunting list of records really made it feel more real and grounded(as well as the music titled "WOOOOOO"). However, I feel like the red ouroboros links at the bottom of personal pages seem to defeat the purpose of the link loop a bit as you know those always lead to the start page, maybe instead there could be some words about the killer here and there that lead to the start as well?
Also, just as in the comment far below, I figured out the case and that was really satisfying! Sadly the submit button is broken but you know this already. Oh and the evidence board would be even more useful if you could copy text words from it without triple-clicking and selecting the entire note as now you drag notes around instead of selecting text normally. Maybe a handle at the top of the notes to move them around and then you can select the text on them by the usual mouse drag?
And the last thing: the answer form itself really needs some work, it should be absolutely clear if, for example, you should enter middle names, if you should include the "Dr." and so on. And most importantly, it should save between visits because it's realy tedious to write everything from scratch each time.
This comment may look quite negative but that's because I really liked this idea and as you guys want to expand on it, I think it's important to give as much feedback on the crucial features as possible. Great job with voice acting and that was really smart how you made so much content using different generators, really. It's a bit hard too get into but well worth it - definetely one of the highlights of the jam for me.
P.S. Hey I think it's the first narrative 5 I've given this jam
Very neat concept and a nice spin on the theme! Didn't figure out how to get up to the fan but enjoyed the game anyway. Having more feedback on my actions would be nice, I didn't realize the music player scared cats and just went around placing it in every room until I noticed the amalgamation of cats near the farthest bathroom door, which while hilarious took a lot of time to notice, I though that way was just blocked with cats from the start haha.
Oh wow then sorry. Now that I think of it, jump buffering was definetely there, so good job on that. The coyote time seemed to not work with platforms disappearing from under the character but I may be wrong about that. And I think one thing that would be good is to detect if the player presses the dash button just a few frames before changing direction and dash in that direction instead of the origin l one(hope that made sense).





