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Wolfe87

20
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3
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A member registered Jul 22, 2019 · View creator page →

Creator of

Recent community posts

I am glad you enjoyed it and I totally feel you on the ending. I wanted to add much more interaction and choice throughout the game, originally.

I really enjoyed your playthrough, it was really fun. (Note to self to add funk music for the walk animation ;) ) haha

Cheers and great vid, keep it up with them.

Thank you. I checked yours out and enjoyed it :)

Really enjoyed it, well done. Would be cool to see it expanded with some different environments and enemy/boss variation.

The only other thing was that the characters weapon felt a little weak, but apart from that enjoyed it very much.

Thank you, honestly that was a happy little accident. I was orginally going to do "realistic" colours but I just ended up doing this and I am super glad I did :) 

Your game is beautiful.

Thank you! I enjoyed yours too!

Thank you and excellent suggestion and something I defintely did not think of at the time.

Thank you. I am glad you enjoyed it!

Thank you! That is defintely a good idea. Cheers

Thank you and I 100% agree with you. I originally wanted to do branching paths with some more exploration and decision making but my lack of knowledge turned me away from that. Figured out ways to do it on the day of submission but I 100% agree.

Thank you for your kind words and constructive feedback :)

Yo it's my bad on building it as an installer and not as a ZIP. Mistake on my part and lessons learned. Apologies about that.

Fun little game, my only suggested improvement would be to provide a little bit of feedback to the gun, some kickback or some screeshake or bigger sound. It feels pretty weak to use. 


Nice visuals and I enjoy the other audio. Good fun overall.

Brilliant little game, well executed and engaging.

Really enjoyed it. Loved the hollow knight easter egg.

My only suggestion would be to add a touch of coyote time to platforming for jumping as some ledges felt I pressed jump only to be slightly too late. Might just be me being bad though.

Yes! The tall one. I wanted a non-spoliery way of saying it. That's a great enemy design.

I really like it. The enemy design of one enemy in particular really stood out for me (don't want to say which one for spoilers ;) )

Improvements I can think of is a little music and also a little bit of iframes for when damaged as there were a few times I got double hit from some hazards in the game.

Enjoyable none the less. :)

Thanks my dude, glad you enjoyed it.

The concept and overall presentation were good though I felt the chat bubbles could be a little more in line with the level design looks but not a huge deal.

I enjoyed it but mostly I ended up just ignoring the AI bubbles and feeling my way through the game as I felt that they were too random to be seen as giving any decent advice. Maybe that's just me though. The block was a little finicky to manouver round the levels

I really liked this but some music and sound effects would go a long way to making this a brilliant little game.

Really quality stuff, I throughly enjoyed this. Could be fleshed out into something bigger definetely. I loved the art style, very memorable and it was fun to play.


A suggestion of a mechanic to add (which would require balancing of course) is that, your light should stay the same level when inside another light if that makes sense. Just a small though from me.


Great stuff!

Nice game dude, enjoyed it. Only things that spring to mind for me. I think improving the respawn time would help and also make it so you can't control the player on the fade in after a respawn, that killed me a few times but that's probably mainly beacuse I am bad. Controls felt a little bit floaty to me and could do with a little more precision. Though if given more time I am sure that would have been sorted.


I enjoyed the game, the art style was nice and the sound track was good but not overbearing which is a positive to me. I had fun playing it and wanted to keep playing.