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PRINTTOWN!'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #9 | 4.800 | 4.800 |
Overall | #27 | 4.300 | 4.300 |
Originality | #41 | 4.375 | 4.375 |
Gameplay | #99 | 3.725 | 3.725 |
Ranked from 40 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous and shown in a random order.
- Cool idea, great vibe, goes well with the theme, I am just not a fan of platforming and the controls could be a little tighter. This is one of the better ones I have played so far, good job!
- Enjoyed the premise and the art style, the mechanics were a little confusing at first but I got the hang of it. Shame about the ending bug, glad you have a fix in GitHub
What do you like about your game?
movement and/or the general style of the game. super proud, first time doing something like this
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Comments
This is so good! The art style is very nice, the stylized shaders will sure be to Acerola's liking lol. I would've liked the mouse sensitivity to be adjustable and it was very easy to feel completely lost in the map but overall I really liked it!
thank you! the mouse sensitivity IS adjustable, it’s located in the pause menu
Oh... I would've sworn I looked for the pause menu at first, but saw only the book and mission there and I guess didn't think to look further lol
The art style of this game amazes me, and the parkour elements are great too.
this was a blast! the turn-based combat stuff was kinda meh, although the feeling of saving up a ton of treats and spamming them on the final boss was pretty fun. but all in all, anything that wasn't great got out of the way quickly, and the game really shined in moments where you could use wall jumps and the jump-buffer to go zoom. I'll def replay this at some point (thx for the text skipper, btw), the movement made a pretty small space feel really fun to explore.
the visuals were also a treat, I love the energetic wiggle on the lineart, and the fact that you made that work with the edge detection too makes it feel very cohesive. the dithering was a bit much at times, but never to the point of it being an issue.
I actually played the itch.io version w/ the giraffe bug first, so I had to go back and play the github version afterwards. the inclusion of the speedrun timer made the replay WAY less frustrating, since it felt like going back to challenge myself.
tldr: good vibeo game i like it 👍
This game looks distinctly neat and the platforming mechanics are pretty fun. I'm also a fan of the ridiculously cheesy dialogue.
I would like if I was more incentivized to use the other combat options, but they didn't feel effective or worth using compared to just aggressively petting the animals and getting bit two or three times.
Overall it's a pretty neat experience!
The platforming and presentation is honestly amazing for the time limit. I kind of got burnt out on RPS quickly though.
what is experimental videogame?
experimental style or something idk
💀
The presentation was really good, with the stylized characters and "drawn" world and everything else. The parkour was pretty fun and well made too, though I have no idea on how to get some of the candies. The problem I had was with the battling system. Making it so luck based and repetitive made it feel frustrating and boring, so it felt like a chore. If you improved on it by replacing the current main fight buttons (Kick and pet) with something else, this game would probably get pretty good.
thanks for the feedback!
The presentation and the parkour were very nice. Thanks for making this available on Linux :)
In my opinion, the battles were not fun. During battles, everything was useless (bite, convince, candy, kick), except for petting the animal; And petting was very repetitive and quickly got old.
Getting the game-breaking bug after the giraffe was not cool :/
no problem! i develop on linux so it made sense to make a linux build. unfortunately i can’t do anything about the bug during ratings :( sorry
Amazing game! From visuals to music, effects, and gameplay. Officially, my most favorite submission from this jam! I really loved the parkour mechanic and the pokemon-vibe I've got from the fights. Great job! 🥳
I like the style and movements of this game
i got 13/16 candy's couldn't find the other ones
super well made, reminds me a lot of mirror's edge. the character controller is very smooth and responsive.
i would have liked some pointers to help find the last few candy's,
and the default mouse sensitivity shouldn't be 1, should be 4 or something like that.
10/10
nice graphics and movement. The way the world is created together with the movement is fun, the combat feels a bit off and too different, I like the idea of collecting stickers though and might be used for further exploration
Absolutely loved the platforming parts! Genuinely really solid exploration, the art style is fantastic, I can see how much care you put it into and I just wanna say you’ve smashed this jam out the park!
I was not really fond of the battling, it was a cool concept but the balancing is wildly off, that giraffe fight was brutal, and then it bugged out afterwards, 4 animals is the point I felt like it had gone on too long and only carried on to climb the skyscraper, but then it bugged out at the end and I was stuck in the giraffe area, I dunno if there was more platforming after that but it did leave a sour taste, these things happen though and I don’t think it’ll impact how awesome your game is, I absolutely think you should keep working on it though, maybe pull back on the battling and develop the world a bit more, at least for me that was the more interesting part of the game. This is all my perspective though, you should really do whatever it is that you have fun making, you’re clearly going places with a skillset like this!
p.s. this is the area I got stuck, is the game supposed to end here?
thank you so much!! i very much agree that the fights are probably the worst part of the game. glad you still enjoyed it! i’ve tried putting a disclaimer about the bug both in the description and when downloading but i guess it’s still easy to miss it, the game is definitely not supposed to end there (but there aren’t any fights after that, just a cutscene)
Honestly, they’re only the worst part because everything is so high quality! I think the platforming game feel is such a solid base for a big exploration based game, I’m a sucker for that kind of gameplay though, loved it! Thanks for making it!
I had to give up as I was collecting pets for what seems to be an hour (and my real dog wanted to go out), I'm either very bad at it or that's the glitch you mentioned? And, I can't say I enjoyed the paper rock scissors thing as it was rigged and time consuming without really being fun. But other than that, fabulous work, among top games of this jam for sure, mainly due to art, inventiveness, (mostly) smooth gameplay, and the skill it must have took to make it this well-rounded.
Masterpiece of a game
This game is great on nearly every level. I think the only thing I would add would be look sensitivity. Mine feels super low.
thank you! have you checked the options? the range should be enough
I must've missed it lol, my mistake
most rigged rock paper scissors ever
lmao true
This is awesome.
Truly a Masterpiece
This game is fantastic! Great visuals, story, all the types of gameplay mixed together, it's incredible! I couldn't finish it because I'm a bit shit at the platforming, but I did enjoy finding the treats and the RPG-lite combat :)