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merlang7

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A member registered Mar 04, 2020 · View creator page →

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this is like the ending of Assassin's Creed 2 except like 8 times and also theres Dom.

not only is the moment-to-moment gameplay super clever and fun, but the game as a whole is really well paced. and the way everything comes together in the end is awesome.

this is just like a horrible nightmare i once had. however this game made me feel emotions, so its higher on my Sonic tierlist than Colors. good job

this was a blast! the turn-based combat stuff was kinda meh, although the feeling of saving up a ton of treats and spamming them on the final boss was pretty fun. but all in all, anything that wasn't great got out of the way quickly, and the game really shined in moments where you could use wall jumps and the jump-buffer to go zoom. I'll def replay this at some point (thx for the text skipper, btw), the movement made a pretty small space feel really fun to explore. 

the visuals were also a treat, I love the energetic wiggle on the lineart, and the fact that you made that work with the edge detection too makes it feel very cohesive. the dithering was a bit much at times, but never to the point of it being an issue.

I actually played the itch.io version w/ the giraffe bug first, so I had to go back and play the github version afterwards. the inclusion of the speedrun timer made the replay WAY less frustrating, since it felt like going back to challenge myself. 

tldr: good vibeo game i like it 👍

NOTE: there's a bug in the final scene that softlocks you if you don't talk to Luma. so uh. talk to him pls

Enjoy! :)

oof.

So good. Same energy as GT, only it doesn't melt my computer's GPU, haha. Seriously though, this is amazing.

Doesn't mac support the app store? Because if so u can get the mobile version.

Got the mobile version, and I suck at (lol). But it's a great game, and your YouTube channel is interesting as well. Keep up the good work!

I mixed that with the below comment. Thank you!

That's what I ended up doing. Thanks!

So,  programmed the basics of the game I engine I would use to make my entry in Scratch, but there's one issue: I want the rewind to be smooth, but that would mean either have a list that updated every frame (which will probably be laggy and will have no limit.) or like 100 variables that are updated every frame (mega laggy), but can delete data that's unnecessary. I could also just mess around with save points, but that's sort of a last resort, since it's not exactly rewinding. So, any ideas?

So,  programmed the basics of the game I engine I would use to make my entry in Scratch, but there's one issue: I want the rewind to be smooth, but that would mean either have a list that updated every frame (which will probably be laggy and will have no limit.) or like 100 variables that are updated every frame (mega laggy), but can delete data that's unnecessary. I could also just mess around with save points, but that's sort of a last resort, since it's not exactly rewinding. So, any ideas?

It's 7 AM for me. still tired though.

I suggest working on gameplay 1st, since that's the most important part. then do levels/map, then finally the art and music and whatnot.

There are instructions on the game page. You can also play it online at https://scratch.mit.edu/projects/385604556/

you have to sprint

Hope you all enjoy!

I could use a musician! you can talk to me at https://scratch.mit.edu/users/merlang7/

I feel you. Scratch is already hard enough to do big projects, and porting must be even MORE difficult.

After that its great!

I was met by a black screen, followed by a white square. the game look promising, but the loader is just... not working 

also the controls become inverted when you start a race, on both keyboard and controller

controls are a bit janky, but otherwise its a good game!