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(+1)

7/10
of the jam games I've played thus far, this is the one I've connected the most to emotionally. the visuals are gripping, the story is interesting, and the gameplay is varied. I do think that some mechanics are a bit too surface level (particularly the FPS section), but I enjoyed the atypical controls of the hoverboard. I think the gameplay with the robots could've been developed further, but I know that the dedication to bespoke environments would've made that difficult. 

the sound design is definitely minimalistic, but I think it works well enough for the atmosphere of the game. wasn't a huge fan of the very visible shadow acne, but that's the only gripe I have with the visuals; the composition and texture work was great.

I liked that you have to walk around  in cramped environments to hear your own thoughts; I can definitely relate to that as someone who's constantly pacing. no idea if that's intentional, but I thought it was neat

(+1)

Thank you so much for playing and for your kind words which made my day! I'm so happy you enjoyed it. I admit that the mechnanics are quite rudimentary. It is my first time attempting to implement a 3rd person controller and a first person controller with a weapon. Actually, I almost gave up submitting but I just couldn't help myself and submitted the game as a rough sketch when there were 2 minute 2 seconds left. So, although audio is one of my favorite aspects of game development normally, I used some placeholders thanks to my terrible planning. Many issues related to visuals are the result of the last minute change of rendering method while exporting project to html5.

You're the first person to realize there is a pacing mechanic and did not think it is annoying :)