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(+2)

8/10
played for about 40 mins, got to day 3. I suck at games like this, but I really liked what I saw! art and character designs are very pretty (Prepper is transition goals, and my carnal desire for Scout defies description), the menus are very satisfying to to navigate, writing is fun, and there's a lot of interesting strategy with combinations of units. its a very comfy feeing game, while still being engaging mechanically.

I do think the gacha mechanics feel very shoehorned in. considering how much of the game's charm comes from the characters, I would've much preferred a system based on character interaction, where you upgrade your units by spending time with them between battles, rather than by getting duplicate pulls; that'd make more ludonarrative sense, play to the strengths of the game's structure, and introduce a greater element of choice. 

but, thats my only real complaint. this is a fun idea, executed with lots of care and polish!

Thank you for playing! Glad you like it. 

Upgrading units by spending time with them is a great idea! I will take a note of that. While I don't think I want to totally remove the gacha mechanic, I think I can make both feature coexist. Thanks for the inputs! 

Glad you like the characters and art! I had bias toward focusing on just the character art and plot (half-complete as it was) on my end. The gacha element was definitely just a funny mechanic we shoehorned in :D