Ah thanks! It was defo a bunch of happy accidents :D
bumbleborn
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Absolutely loved the platforming parts! Genuinely really solid exploration, the art style is fantastic, I can see how much care you put it into and I just wanna say you’ve smashed this jam out the park!
I was not really fond of the battling, it was a cool concept but the balancing is wildly off, that giraffe fight was brutal, and then it bugged out afterwards, 4 animals is the point I felt like it had gone on too long and only carried on to climb the skyscraper, but then it bugged out at the end and I was stuck in the giraffe area, I dunno if there was more platforming after that but it did leave a sour taste, these things happen though and I don’t think it’ll impact how awesome your game is, I absolutely think you should keep working on it though, maybe pull back on the battling and develop the world a bit more, at least for me that was the more interesting part of the game. This is all my perspective though, you should really do whatever it is that you have fun making, you’re clearly going places with a skillset like this!
p.s. this is the area I got stuck, is the game supposed to end here?
Really cool visual look, I made it pretty far but everytime I played I died from running out of health, maintained low sanity always though!
It forced me to make a lot of hard choices and then I had to deal with the consequences. Solid game dude!
small visual bug where you can keep pressing enter on the start screen and it restarts the animation.
Completely didn’t realise it was gonna be a horror game haha, I’m not good with spooky stuff so it did get me at “the bit”. Well done though, not my genre but can’t fault it, you could absolutely make a bigger version of this, unreliable gameplay UI is an underused narrative device in my opinion and you smashed it!
Really good atmosphere, I enjoyed the puzzles once I got the hang of it but got stuck at the rules of three section, I looked at the hints but it didn’t help too much.
Honestly really good work though, I think if you’re going forward all of the hints have to be baked into the game experience, defo needs enter to submit as well.
I think starting off with a few much easier puzzles to make the player understand they are playing through escape room style puzzles that don’t rely on the actual information on screen would be good too, I spent a lot of time reading carefully and constructing my answers around the text rather than looking past the text and finding the answer between the lines.
Really good work on the presentation though!
Thanks so much for playing! I completely agree with all your comments, it’s very dull having to farm the stores, I wish I had time to add a way to maybe pay a bit of money to restock the shop again, it would have cut down the farming the store gameplay which was not intended, just a byproduct of running out of time haha
I made a Zelda Stardew game where the crops are your key items :D https://itch.io/jam/acerola-jam-0/rate/2583180
Ahh woah, that’s such good feedback, I’m super grateful for it and couldn’t agree more about the proposed changes, I really wish I put a mute button for the music completely slipped my mind.
Its my first pixel art game in unity so the resolution stuff is new, but I’ll defo be looking into making it pixel perfect post jam.
I’ll be sure to check your game as well, when I start playing through them all on the weekend
Thanks so much!
I made a top down zelda farming game where the crops can be key items but also sometimes mimics https://bumbleborn.itch.io/echo-comet-coast
I’ll absolutely add yours to my list to ay and rate this weekend
Ahh that’s a cool thing to do
My game is a zelda / stardew valley crossover https://itch.io/jam/acerola-jam-0/rate/2583180 I’ll totally have a play of yours :D