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Game Devlogs Page 4

Features Added
Major Update
New Features: Horizontal/Vertical layout selection - Choose navigation direction for menu buttons Wrap-around navigation - Cursor loops from last button to firs...
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Current Version: 0.7c ME
Hello there, my fellow Adventurers! It is time for the new 0.7c update! And it comes with a bunch of re-designed stuff under the hood :) On the minutiae of the...
3 files
100 days...
Hey! I haven't posted a lot about Dash Escape in a while, and I mean in a WHILE . I did update the page a few times, but I noticed yesterday, that I uploaded ne...
Update 2.4
Update 2.4: - Added supporting Ελληνικά and Türkçe (Now English, Русский, Español, Deutsch, Français, Português, Italiano, Polski, Türkçe...
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Updates, including a WebGL Build!
Major Update
Hello! Some updates: A WebGL build, Unity's security patch, tutorial text change, and the second No Kings Day Protest. -- On the WebGL build, originally I didn'...
New Demo Available
Major Update
In this new Demo form the prealpha 1.0.0 you can try The Maze and its most important mechanic, like doors, enemyes, combat, equiment or traps. Enjoy playing the...
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Beta Dev 1.4
Major Update
A major progress report in the game has been made, and its the quality, performance, extra features, and functionability that works even better, providing a ste...
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Update: Minor bug fixes
Updated PSDK version to .26.47 Removed call to save screen after defeating the last boss due to it causing a crash under some mysterious circumstances Fixed mus...
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Patch 1.1.1
Game Design
Hi Community, luckily SCREAM JAM 2025 added some time to the deadline for patches and updates throughout their jam due to the DDoS Attack on itch.io and this ad...
Post game jam update
Post Game Jam update to the game I went through the feedback we got, and have made some quality of life changes based on it: Increased movement speed Tightened...
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Update 0.2.3 Shop, Wave & Item update
Welcome ascenders of the Abyss! It's been a while since the last update, it was due to the size of the update as well as personal life happenings. Hopefully, ev...
Leo is back!
1
Watch the premier on October 25...
A fun educational experience with Leo.
Thank you so much, two legged friends! 🐈‍⬛🎃
Hello! This is team 3ilktea, reporting in regarding Dormeonte. Since we never released a proper first post, we'd first like to thank you guys so much for taking...
Security fix release 1.1.2
Rebuild with a newer version of Unity due to the security vulnerabilities of the older version of Unity used in the previous build...
2 files
Build v0.11
New Features: Added shoes sliding animation Added shoes side walk animations Changes: Fixed reload animation sync with actual reload Fixed fire animation sync w...
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Maintenance release - Oct 19 2025
With this release, we're uploading desktop and mobile builds of LanLiner: Reconciliation to Itch so that the game can be enjoyed offline too. Additionally, it i...
5 files
UtB Build 21 - PUBLIC RELEASE
9
Major Update
Finally, what you've all been waiting for!! You may have noticed this build took a bit longer than other builds... Whoops! This section went through a few rewor...
4 files
Tournament Results and Card Stats
Tournament Finished The tournament has now concluded. Big thanks to all participants and spectators for making the first Elemental tournament possible! Results...
Log #1
Hey guys! It’s your guy, CodenameBALDI once again with another log that might catch your attention! Schools been a pain to me, which is why my schedule is to...
Update to version 0.3.2
Fix bug with negative gain multiplier Add auto trading + trading UI overhaul Other fixes and improvements...
Demo content production in full swing!
A very productive, although quite exhausting, weekend full of work on “Wright Files: Egertonʼs Pickle”. Tons and tons of text written for various interacti...
CityCat : Prowl is now running on steam for testing, great on the STEAMDECK!
2
Steamy! Citycat is running and prowling nicely on the steamdeck! Santa will be bringing steamkeys to the donators!...
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Error fixes 2
1
6
I've fixed some new errors. Special thanks to users necrosian and DoraNoice for all the help! On another note, one user reported that the Save to Disk option is...
Part 2 is Officially Out!
Major Update
Part 2 of Version 3 is now available and officially released! It took awhile to release and to work on and I hope you all enjoy it Features: Revamped Ammo/Gun S...
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Devlog - 29 September 2025 to 19 October 2025
This update is coming much later and in truth, there isn't much reason other than I lost track of time. PROGRESS I was firmly in the camp that not much has chan...
Added rotators - a tile placed directly on the battlefield
Hopefully the rotators will increase game fun... it definetely made the gameplay more dynamic... next portals and afterwards probably fences are required...
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🎃 Dev Log #1: The First Build is LIVE! 👻
Major Update
Hey everyone! Happy Sunday! I'm incredibly excited (and maybe a little spooked) to finally share the very first public build of Halloween Candy Panic ! It's a q...
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Security fix release 1.3.2
Rebuild with a newer version of Unity due to the security vulnerabilities of the older version of Unity used in the previous build...
2 files
Pumpkin Survivor Scream Jam 2025
A little jam after a break without being able to develop. It feels good to get back to game development. Jam taken after the start and alone. The idea of making...
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Bugs arreglados y añadido importar preguntas de link
Se ha arreglado el bug en el que en los dispositivos moviles era posible importar un archivo de texto pero no funcionaba desactivando el botón y se ha añadido...
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Jump Over Jump version 0.4.0 is out NOW!
2
In new update you meet a: - New Halloween Event - Loading screens for optimization - Jump sound effect - Sun on forest level been changed - New UI...
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Starting My Next Game: Mushroom Mischief! 🍄🐿️ | Devlog Ep. 1
Hey guys, it’s FromQCWithGameDev coming at you slightly caffeinated and dangerously full of ideas! I’ve got a fresh new game concept brewing in my brain, an...
small patch uploaded
a new patch has been uploaded due to the Unity Security Vurnurabilities of the Editor in the previous Build...
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Patch Update #2
Hello again! We've made tweaks to fix some of the flashlight and music bugs. It should now be easier to navigate between rooms! Thank you again for all the supp...
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🚀 Bubble Tank Frenzy Devlog — Dynamic Powerups Unleashed! 💥
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The latest devlog is live, and this update changes everything ! I’ve added dynamic powerup spawners that bring chaos, balance, and unpredictability to every b...
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Online Assets We Use
VFX Dust: https://jasontomlee.itch.io/smoke-fx Music : https://nihil-existentia.itch.io/free-audio-asset-collection SFX: https://obsydianx.itch.io/horror-sfx-vo...
2 files
Minor Italian translation rework 2
Changed two translations in the Italian credits. SALUTI SPECIALI → RINGRAZIAMENTI SPECIALI PER RICORDARE → IN RICORDO DI Credit to SonicBlue!...
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Story bug fixed!
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After some tinkering and beating my head against the wall, I've finally managed to fix the bug that prevented the story from moving forward. Now you can swim th...
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Update Notes (Ver.1.3.1) / アップデートノート (Ver.1.3.1)
Update Notes (Ver.1.3.1) ・ Improved controls for smoother movement and selection, making interactions with creatures feel more natural and responsive. ・ Opt...
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minor bug fixes
1
fixed bug where pumpkin would load on wrong step...
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What sort of time do you call this?
Game Design
Ugh... 117 days. That's how long it's been since my last devlog. A lot has happened since then, so I have a bit of explaining to do. I'll preface this by saying...
🧠 CYBERSIMIAN TRIALS — DEVLOG V7
La versión 7 llega con una serie de mejoras y correcciones enfocadas en la estabilidad, la claridad del recorrido y el rendimiento general del juego. Gracias a...
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RPG SOUNDS - MARBLE EDITION TRAILER OUT ON YOUTUBE
Major Update
100 RPG SOUNDS
Penultimate version of this DEMO
Tech Discussion
Hello, hello! New version, this is the penultimate version of the demo. I believe that the final version will be avalaible for the december but not sure but her...
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Alpha Release #1398 - Deep Thoughts
It's been a while, but I've decided working is better than writing a new devlog every three days to a week, and I hope you'd agree. And I have been working, mos...
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Walkthrough (with commentary) available!
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Tutorial
It's been 2 weeks since Cosmic Hero 2: Prologue premiere! We hope you had fun and beat the entire game, including all 7 secrets! We did want the game to offer a...
Devlog #2 – Final Touches Before Release
Sherlock Prototype Showcase! Quick update! The new build is almost ready — this version adds more Sokoban-style deduction puzzles , introduces a newly designe...
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Beta 0.7.3 released!
Major Update
After weeks of progress and hard work, we're finally ready to release the newest update to the public. This update was met with A LOT of internal changes which...
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Updaet:)
Final upgrade costs 3x less. Added a button to skip the intro...
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