Game Devlogs Page 4
New Features: Horizontal/Vertical layout selection - Choose navigation direction for menu buttons Wrap-around navigation - Cursor loops from last button to firs...
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Hello there, my fellow Adventurers! It is time for the new 0.7c update! And it comes with a bunch of re-designed stuff under the hood :) On the minutiae of the...
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Hey! I haven't posted a lot about Dash Escape in a while, and I mean in a WHILE . I did update the page a few times, but I noticed yesterday, that I uploaded ne...
Update 2.4: - Added supporting Ελληνικά and Türkçe (Now English, Русский, Español, Deutsch, Français, Português, Italiano, Polski, Türkçe...
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Hello! Some updates: A WebGL build, Unity's security patch, tutorial text change, and the second No Kings Day Protest. -- On the WebGL build, originally I didn'...
In this new Demo form the prealpha 1.0.0 you can try The Maze and its most important mechanic, like doors, enemyes, combat, equiment or traps. Enjoy playing the...
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A major progress report in the game has been made, and its the quality, performance, extra features, and functionability that works even better, providing a ste...
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Updated PSDK version to .26.47 Removed call to save screen after defeating the last boss due to it causing a crash under some mysterious circumstances Fixed mus...
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Hi Community, luckily SCREAM JAM 2025 added some time to the deadline for patches and updates throughout their jam due to the DDoS Attack on itch.io and this ad...
Post Game Jam update to the game I went through the feedback we got, and have made some quality of life changes based on it: Increased movement speed Tightened...
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Welcome ascenders of the Abyss! It's been a while since the last update, it was due to the size of the update as well as personal life happenings. Hopefully, ev...
Watch the premier on October 25...
A fun educational experience with Leo.
Hello! This is team 3ilktea, reporting in regarding Dormeonte. Since we never released a proper first post, we'd first like to thank you guys so much for taking...
Rebuild with a newer version of Unity due to the security vulnerabilities of the older version of Unity used in the previous build...
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New Features: Added shoes sliding animation Added shoes side walk animations Changes: Fixed reload animation sync with actual reload Fixed fire animation sync w...
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With this release, we're uploading desktop and mobile builds of LanLiner: Reconciliation to Itch so that the game can be enjoyed offline too. Additionally, it i...
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Finally, what you've all been waiting for!! You may have noticed this build took a bit longer than other builds... Whoops! This section went through a few rewor...
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Tournament Finished The tournament has now concluded. Big thanks to all participants and spectators for making the first Elemental tournament possible! Results...
Hey guys! It’s your guy, CodenameBALDI once again with another log that might catch your attention! Schools been a pain to me, which is why my schedule is to...
Fix bug with negative gain multiplier Add auto trading + trading UI overhaul Other fixes and improvements...
A very productive, although quite exhausting, weekend full of work on “Wright Files: Egertonʼs Pickle”. Tons and tons of text written for various interacti...
Steamy! Citycat is running and prowling nicely on the steamdeck! Santa will be bringing steamkeys to the donators!...
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I've fixed some new errors. Special thanks to users necrosian and DoraNoice for all the help! On another note, one user reported that the Save to Disk option is...
Part 2 of Version 3 is now available and officially released! It took awhile to release and to work on and I hope you all enjoy it Features: Revamped Ammo/Gun S...
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This update is coming much later and in truth, there isn't much reason other than I lost track of time. PROGRESS I was firmly in the camp that not much has chan...
Hopefully the rotators will increase game fun... it definetely made the gameplay more dynamic... next portals and afterwards probably fences are required...
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Hey everyone! Happy Sunday! I'm incredibly excited (and maybe a little spooked) to finally share the very first public build of Halloween Candy Panic ! It's a q...
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Rebuild with a newer version of Unity due to the security vulnerabilities of the older version of Unity used in the previous build...
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A little jam after a break without being able to develop. It feels good to get back to game development. Jam taken after the start and alone. The idea of making...
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Se ha arreglado el bug en el que en los dispositivos moviles era posible importar un archivo de texto pero no funcionaba desactivando el botón y se ha añadido...
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In new update you meet a: - New Halloween Event - Loading screens for optimization - Jump sound effect - Sun on forest level been changed - New UI...
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Hey guys, it’s FromQCWithGameDev coming at you slightly caffeinated and dangerously full of ideas! I’ve got a fresh new game concept brewing in my brain, an...
a new patch has been uploaded due to the Unity Security Vurnurabilities of the Editor in the previous Build...
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Hello again! We've made tweaks to fix some of the flashlight and music bugs. It should now be easier to navigate between rooms! Thank you again for all the supp...
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The latest devlog is live, and this update changes everything ! I’ve added dynamic powerup spawners that bring chaos, balance, and unpredictability to every b...
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VFX Dust: https://jasontomlee.itch.io/smoke-fx Music : https://nihil-existentia.itch.io/free-audio-asset-collection SFX: https://obsydianx.itch.io/horror-sfx-vo...
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Changed two translations in the Italian credits. SALUTI SPECIALI → RINGRAZIAMENTI SPECIALI PER RICORDARE → IN RICORDO DI Credit to SonicBlue!...
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After some tinkering and beating my head against the wall, I've finally managed to fix the bug that prevented the story from moving forward. Now you can swim th...
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Update Notes (Ver.1.3.1) ・ Improved controls for smoother movement and selection, making interactions with creatures feel more natural and responsive. ・ Opt...
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Ugh... 117 days. That's how long it's been since my last devlog. A lot has happened since then, so I have a bit of explaining to do. I'll preface this by saying...
La versión 7 llega con una serie de mejoras y correcciones enfocadas en la estabilidad, la claridad del recorrido y el rendimiento general del juego. Gracias a...
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Hello, hello! New version, this is the penultimate version of the demo. I believe that the final version will be avalaible for the december but not sure but her...
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It's been a while, but I've decided working is better than writing a new devlog every three days to a week, and I hope you'd agree. And I have been working, mos...
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It's been 2 weeks since Cosmic Hero 2: Prologue premiere! We hope you had fun and beat the entire game, including all 7 secrets! We did want the game to offer a...
Sherlock Prototype Showcase! Quick update! The new build is almost ready — this version adds more Sokoban-style deduction puzzles , introduces a newly designe...
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After weeks of progress and hard work, we're finally ready to release the newest update to the public. This update was met with A LOT of internal changes which...
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