Game Devlogs Page 80
Tweaked minigame collisions Edited some minigame shaders...
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Recode of a 2017 FNaF fangame
Currently, ladies, warriors, and the parade action seem a little underused. The proposed changes: Warriors: Nerfed to 6/4 PP for 1/2 swords, no person icons. Th...
I fixed a bug where you sometimes could walk through walls and enemies. Thank you to mahen for reporting this bug :)...
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Welcome to the Highschool Heroes DevLog - Version 0.4.1 Another update is available, this time fixing some of the main issues from the last major update and app...
Some buildings have been updated, some are completely new! The second island, named Langlo, is now back and it uses these new buildings. I hope they'll add more...
Hey everyone! Update 3.5.1 is officially live on llamalegends.com ! This patch is very special because almost every single feature in it was directly suggested...
Changelog: Added Tutorial Added Armchair and Couch Fixed detailed objects colliders I think the game will be available for download starting with version 0.25a...
Been a while ! Whew... where to start? Well, let's begin with the obvious: the game UI has been completely overhauled ! @Blastermore put in the work to rework t...
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This demo is very old and therefore I removed it from the main page. It's more of a short tech demo...
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Hello, my name is Heath and welcome to the sprint 2 production blog for Snowfall on the Bayou. This sprint was much more productive than sprint 1, we more than...
This is the first version of the Hover Up demo . Currently, it includes only basic functionality : Core menus Player controls A test map Times and profiles are...
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Hello and welcome to the second production blog for the CSU Chico MMEM Lab Safety project! I'm Hannah Strong, the producer, and our team has just finished up ou...
Developing a Tycoon game with AI. Day 4. Hey everyone, me again. Even though I had less time today, I surprisingly got a lot done. Honestly, it's hard to even l...
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Version 1.0.0 is released now...
Dodge, survive, and beat your high score in this gear-powered arcade.
Update!! Environment art has got a nice update! The Overgrown Tower lives more up to its name. The nudge button now glows faintly red, and the nudge icons anima...
Hello, androids. I've updated The Zero Day. The changes aren't that big, as I've had other things to do and I'm not 100% focused on The Zero Day. But anyway, I...
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These days, when I published the demo and shared it, I got some feedback from friends and strangers, and I was able to make several improvements to continue ite...
This game was pretty broken (has been untouched for 3 years lmao) I figured I’d fix the visual bugs and re-upload it so here I am :D Enjoy!...
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There is a new view from the window. I've created a much nicer landscape with a wheat field, forest, river and grassy meadow. There are also times of day now, w...
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Welcome to the very first update for my Tavern Game! Every great story starts in a tavern, and this project is no different. Right now, what you see is just a s...
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Cardmare: Descent is now mobile friendly and should run on most devices! Unfortunately for some reason working only in portrait mode. Hope i can improve the lan...
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Pouvez-vous reconnaître les stars du football en anglais ? Prouvez-le ! ⚽ Devinez le footballeur – Le quiz ultime sur le football ! 🏆 Êtes-vous un vrai...
added a web build after 10000 years lol. + other small fixes...
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Well..., I've decided to publish the game. Last devlog, I said that I'd put builds on after I finished the map. It took me like two days to finish the map. This...
i tired, first time doing this, so hopefully it will work!!...
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After making final preparations, Final Highway is now fully open source on github! Because FH was always meant more as a programming project rather than a game...
Hi! Posted a postmortem on the full game page. https://damstudio.itch.io/catball-bash/devlog/1424758/catball-bash-postmortem Check it out!...
hi! its austin, here is what ive been doing this week. i've been going through the meticulous task of putting in dialog and polishing and testing interactions...
The Game Catball Bash! A fast-paced, physics-based arcade game where you bounce balls off walls and try to make your opponent miss. Play it here: https://damstu...
A small but satisfying update today — Idlings now supports multiple UI languages . If your system language is set to one of the following, the UI will automat...
Desde hoy 26 de febrero está disponible Crujientes y furriosos , un juego competitivo para 2 jugadores que convierte una cocina en el escenario de un duelo tan...
Identifiez les monuments mondiaux en arabe 🗽 Quiz sur les monuments – Voyagez à travers le monde depuis votre téléphone ! 🌍 Découvrez et identifiez...
Hello everyone! We’ve prepared a very large update for the game that finally fills it with all the content we originally envisioned back during the game jam...
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It took so long, but today I painted the first level, but we're not there yet. Now the details and the links to the scripts...
# Cannonical Spelling - Feb 27 Patch ## Bug Fixes ### Submit Cancellation Fix Fixed a bug where pressing submit too fast could cancel a valid word, preventing y...
This update is just fixing the last issues that the game has, including some refactoring. Unless I encounter more major issues this will be the final jam versio...
Nature Strikes Back (Demo) After a couple long months, we present to you the new demo for Nature Strikes Back, remade from scratch! This demo includes an Arena...
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I spoke too soon about the volume sliders. At first, the default volume layout wasn't being exported to the web. I could manually create the audio busses, and c...
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-Removed Safe. -Added automatic pistol. -Changed SMG fire rate and ammo. -Removed Doors and levers. -Removed chest. -Added labels to guns...
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It's been a while.. . (damn 200 days!!) This has been a ride. I'm almost done with the game. Today I finished an ending. A couple more to go with some overall p...
A WebGL build has been released. An adjusted version of Forest Theater can now be played in the browser! Because Unity's video player does not support WebGL, I...
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Developer's Note: The Story Behind v1.5 Feedback from Steam, Discord, and emails regarding Poolside Vigil highlighted a common point: while the atmosphere was e...
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JUGAR ONLINE...
A collaborative arcade adventure with a RPG little feature.
We needed fish, many fish, too many fish, Billions of fish. The procedural system basically just layers the sprites on top of each other, so a 9x9 grid of art a...
Changelog: Playable on itch! Minor text adjustments Removed lore dump from early dev...
I'm gonna remake this with original sprites that are not stolen...
PLAY ONLINE BELTALOWDA - PART I PLAY ONLINE BELTALOWDA - PART II...
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