Game Devlogs Page 589
Changelog: Fix softlock when certain items are used wrongly (courtesy of Jyunaut and Dragon in a Hat ) Fix undesired behavior on chromium browsers (courtesy of...
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Hello everyone and welcome! I've just finished Alpha v2.0.0 , and it's all about proving out the core gameplay concept for my game Zombie Ascension . This is an...
So I am currently re-working the players movement system so the gameplay wont feel "generic" (idk I just hated how it was previously but this is way cooler). As...
Hi everyone! I have been working on this for a while and am really excited to see what people have to say about it. If you leave me comments or feedback, I will...
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Hey everyone! This week’s update is all about making progression decisions clearer, more rewarding, and more strategic . A lot of this work comes directly fro...
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This winter I took some time off my main projects and develop from scratch this little card game. I finally decided to make it public as a prototype where you c...
Added 5 new flags Added a new map, ALL UNDER TEN-THOUSAND HEAVENS (taken from https://www.reddit.com/r/imaginarymaps/s/ZivnFROzD2 )...
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Released Update 0.26.1! Added a whole new animation for super summons! It's way faster than the old one. You can do several at a time now and make the decisions...
So basically I am planning on making a game using the CharaQuest II engine that I coded, and the same physics for this new game im working on. I want to make a...
If you happen to play this game, please consider filling out this survey afterwards: https://docs.google.com/forms/d/e/1FAIpQLSdKsn-6eYGSNWkxChD5lktkbcvHXlMYdW...
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Many people ask if we're going to include crossovers in the "Power Rangers It's Morphin' Time" project... but did you know we've already worked on a crossover w...
As part of an effort to get more playtesting done, and build in public. A playtest build will be available on steam, and itch io, and updated regularly as the d...
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My new visual novel talks about the experience of social anxiety. It has a short playtime of around 25 minutes. I hope you can check it out ans let me know what...
fixed the bug now you can pick up easter egg boxes (I tested in the editor and it works so hopefully it works in the exported version)...
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Quick update on battle visuals. Backgrounds : Battles now have randomised starfield/nebula backgrounds instead of a flat colour. We've got a pool of space scene...
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-Added new, completely afk ,"Safe Trade Routes" that can be purchased. Will automatically allow a single assigned ship to restart contracts endlessly with no pi...
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I JUST ALMOST FINISHED THE GAME!!!!!!!!!!!! ITS DONE!!!!!!!!!!!!!!!!!!! THE GAME JUST NEEDS MORE LEVELS!!!!!!!! IF YOU HAVE ANY LEVEL PLACE IDEAS LIKE A ICEBERG...
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This update might've spiraled a bit from what I had planned. Honestly, this update was ready a few days ago, but the back-end was such a mess that I had to refa...
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Tried to figure out difficulty but gave up after my head started hurting. Decided to give player the option to select difficulty, keep the current numbers as "H...
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A small update - Christmas is well in the rear view mirror now, and we're probably fed up with snow, but I've been busy getting the engine working on OCS, and h...
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Playtest on Steam Newsletter Discord Can you believe it's almost New Years? 2025 has been an amazing year for Dream Team Supreme, and we're glad you've been alo...
Another Demo Night! This time it was at "All Systems Go" in Worcester Mass. It was my first time at that location so it was interesting. It's an e-sports bar wi...
post your questions here and if they are reasonably answerable without spoiler's I will answer them. below is a few I got while making the game Q: since this ha...
new password for dev mode new level...
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Not recommended to play in full screen. Discord:https://discord.com/channels/1459833177085313026/1459833177928499283
It’s been about half a year (a.k.a. one Ludum Dare) since the last Afterthoughts update. In that devlog , I wrote about how Afterthoughts’ code was becoming...
The first patch for Overtime Overdrive is released. Thank you for trying out our game and sharing some bugs/oversights with us!! To stay in line with the expect...
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Over a month of testing and work on fixes and optimizations. Thanks to the engine overhaul, we achieved a performance improvement of between 40-70%. On an Amiga...
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🔧 Quality‑of‑Life Update — Small Improvements! I’ve just pushed a small Quality‑of‑Life update to Flying Ball to make the experience a little smo...
Fix bug of the moves zombie...
Testing the export of web platform in the godot game engine.
I Darn Goofed Up! Here's another patch. Fixed a bug where audio didn't play correctly Added More Damn Audio ;-; Added Even More Audio (I Kinda Goofed! I'm So So...
Here’s a list of all the specialties of each robot type. Spoiler don’t read ahead if you want to experience the game organically. Cleaner bots, double your...
Hello everyone! I’m excited to announce my first video game, PANIC, which will be released very soon PANIC is a short but intense experience inspired by a ret...
Hello again everyone! Welcome back everyone, it's Breaker here. It's been a few months since our last update in September, where we discussed the potential futu...
This article will seem boring if you don't care about image processing, be warned. As you know, RPGMaker XP runs at a low resolution, as such I needed to downsc...
Se está planeado que este juego tenga tres finales de los cuales: El primero ya está terminado El segundo aún sigue en desarrollo El tercero aún está pendi...
i just made new alchemy potions :D...
Explore,Kill,Craft,Openworld,RPG,Quests
<!DOCTYPE html> Shape Beat Prototype body { margin: 0; background: #111; overflow: hidden; } canvas { display: block; margin: auto; background: #000; } const ca...
Bug Fixes: -Fixed player collision to detect walls and prevent player from clipping through walls - Fixed item tooltip to show what players can pick up - Fixed...
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esta es la última actualización de whitechivo para android - E.M.M.S...
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Llama Legends 3.0 is here! Enter the Executive Suite! 👑 Llama Legends 3.0 is live! This major update introduces a completely new economy, creates a use for y...
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Initial Build : 0.0.01 release This is the launch of the first build. Please use Quick Jobs only, some mechanics are not yet functional...
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Been doing lots of Loppy stuff, including, but not limited to: Collision rewrite! Prototyping a new level, 3-2 ! Designing a gimmick for 3-3 , bonus points if y...
Dev Update 🎶🎶 Quick little progress check-in! I’ve been deep in the trenches working on the UI for the game , and also starting to properly integrate th...
Pirate Game is ready for beta testing...
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Chance based Pirate RPG game
🎉 Massive Milestone Update — Flying Ball is Growing Fast! Flying Ball just crossed a huge cluster of milestones, and I wanted to take a moment to celebrate...
Like the previous post, I was playing Anno games this holidays and noticed more fun things. In Anno 2205 you can plop buildings in the ground, that perform a sp...
Hello it's been quite a while! Im happy to say that there will be a new (shorter) game coming out. Can't name a date yet but the co-coder and I have basically b...
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