Game Devlogs Page 590
Week has not been that productive, but still made some new dice faces, that are reeeal good for late game. (also testing some new faces and upgrades, mult clock...
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Welcome to a first look at Pinewood, an open-world co-op demo from Knightborn. This footage is from an early playtest; many systems and visuals are still work-i...
I updated both the Web and Window builds of the game with general bug fixes and one new feature for the Windows build. It's now possible to restore a game at th...
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- Changed health adding when upgrading Vitality from 2 to 5; - Fixed mana loading; - Fixed max health and max mana adding;...
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Hey folks, the highlight of this patch is the new tracks for the start menu and garage- hope you like them! Less overall changes here due to my attention being...
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It's ugly but it works... Mobile support was added. Barely. It's going to look worse the smaller your screen, but functionality is there. Added - Full mobile an...
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Play Now!...
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In The Year 3381, Humanity Has Peaked... But At What Cost?
The game is now completed...
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Port on Atari 2600 of the Atari Arcade "Destroyer"
English: So i noticed that i accidentaly named everything online as one night AT a boba shop. It was supposed to be One night IN a boba shop but i sadly cannot...
Fixed a card that granted an ally a buff; it no longer provides strength in the next battle if played right before victory. Added a critter that does not respaw...
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Added an embedded web version, in addition to keeping the original Windows download in case anyone would like it! I totally thought the web version would run sl...
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Hello hello! As I mentioned in my last post, the game only checked if players had pieces with rank > 0 on the board, but didn't verify if those pieces could act...
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So I've been working on tidying up a few stuff before working on the next big feature and one of the thing I feel that could help people is optimizing build siz...
Included asset content in new downloadable. Hopefully runnable now...
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Hiya! I've been a little busy with other projects, but that doesn't mean I haven't made any progress! Without spoiling chapter 1, here's what I've completed and...
On the release of version 0.3.12 we have decided to consider ourselves in Alpha development. We have the core systems (albeit, without one or two features), and...
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Don't freak out though, it's nothing major, just a couple bugfixes and small chances to the game: -Improved loading screen (And by that I mean I changed its col...
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🚀 Devlog #1: The Forge is Open! (v1.0 Release) Welcome to the very first developer log for Element Forge ! After a deep dive into the world of alchemical log...
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Respondan a esta encuesta: https://docs.google.com/forms/d/e/1FAIpQLSfmPFcqOJf3u5WVMw6FfJ9SZk3zUZJuO4Bbkfal... Please :P...
Responder a esta encuesta: https://docs.google.com/forms/d/e/1FAIpQLSfmPFcqOJf3u5WVMw6FfJ9SZk3zUZJuO4Bbkfal... Please :P...
Good day! Yesterday I nearly had a heart attack. A project heart attack. I was just, you know, working on da game. Minding my own business. AND SUDDENLY. BOOM!...
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Fixed a small audio bug, that would occur during transitions and also buffed and nerfed some bosses...
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Changelog: Fix softlock when certain items are used wrongly (courtesy of Jyunaut and Dragon in a Hat ) Fix undesired behavior on chromium browsers (courtesy of...
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Hey everyone! This week’s update is all about making progression decisions clearer, more rewarding, and more strategic . A lot of this work comes directly fro...
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Hello everyone and welcome! I've just finished Alpha v2.0.0 , and it's all about proving out the core gameplay concept for my game Zombie Ascension . This is an...
So I am currently re-working the players movement system so the gameplay wont feel "generic" (idk I just hated how it was previously but this is way cooler). As...
Hi everyone! I have been working on this for a while and am really excited to see what people have to say about it. If you leave me comments or feedback, I will...
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This winter I took some time off my main projects and develop from scratch this little card game. I finally decided to make it public as a prototype where you c...
Added 5 new flags Added a new map, ALL UNDER TEN-THOUSAND HEAVENS (taken from https://www.reddit.com/r/imaginarymaps/s/ZivnFROzD2 )...
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Released Update 0.26.1! Added a whole new animation for super summons! It's way faster than the old one. You can do several at a time now and make the decisions...
So basically I am planning on making a game using the CharaQuest II engine that I coded, and the same physics for this new game im working on. I want to make a...
If you happen to play this game, please consider filling out this survey afterwards: https://docs.google.com/forms/d/e/1FAIpQLSdKsn-6eYGSNWkxChD5lktkbcvHXlMYdW...
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Many people ask if we're going to include crossovers in the "Power Rangers It's Morphin' Time" project... but did you know we've already worked on a crossover w...
As part of an effort to get more playtesting done, and build in public. A playtest build will be available on steam, and itch io, and updated regularly as the d...
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My new visual novel talks about the experience of social anxiety. It has a short playtime of around 25 minutes. I hope you can check it out ans let me know what...
Special thanks to all the testers who helped with this release! Fixes Fixed issue where importing a pack could fail if it did not have a preview image. Fixed ho...
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fixed the bug now you can pick up easter egg boxes (I tested in the editor and it works so hopefully it works in the exported version)...
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Quick update on battle visuals. Backgrounds : Battles now have randomised starfield/nebula backgrounds instead of a flat colour. We've got a pool of space scene...
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-Added new, completely afk ,"Safe Trade Routes" that can be purchased. Will automatically allow a single assigned ship to restart contracts endlessly with no pi...
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I JUST ALMOST FINISHED THE GAME!!!!!!!!!!!! ITS DONE!!!!!!!!!!!!!!!!!!! THE GAME JUST NEEDS MORE LEVELS!!!!!!!! IF YOU HAVE ANY LEVEL PLACE IDEAS LIKE A ICEBERG...
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This update might've spiraled a bit from what I had planned. Honestly, this update was ready a few days ago, but the back-end was such a mess that I had to refa...
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Tried to figure out difficulty but gave up after my head started hurting. Decided to give player the option to select difficulty, keep the current numbers as "H...
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A small update - Christmas is well in the rear view mirror now, and we're probably fed up with snow, but I've been busy getting the engine working on OCS, and h...
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