Game Devlogs Page 512
We have fixed a bug with the endings. Originally, since you get the coin in the final level with all of the secret coins, it tries to load you in both rooms at...
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Update 0.0.2 Patch Notes Bug Fixes Fixed a bug where you could move while chatting Fixed a bug where the scoreboard would show up in PvE Zombies Fixed a voice c...
A fourth level and movement adjustments Jump now is added to your current momentum rather than completely overriding it. Can no longer use jump to stop sliding...
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UI & Visual Improvements New circuit-themed corner overlays Refined colour palette and made sure I've applied it throughout the game menus Updated card renderin...
4 files — 0.0.13
version 1.1 adds minor changes and fixes added potential fix to the infinite jumpscare bug players can now go back to the main menu by pressing the escape key a...
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Hi, i did some QoL updates for the game ! Such as: 1. You can click and hold left button to buy upgrades now 2. You can click and hold to allocate / deallocate...
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1.0.4 (2025-12-29) Continuous Integration github: fix windows release ( c51b4bf )...
4 files — 1.0.4
Hello everybody, this small regular update is for test version only. I added visuals for one mob (here comes my dreaming about having all mobs by the end of yea...
2 files — 0.9.0.414
Merry Christmas! Today I'll be dropping a Christmas-themed The Hibernator, it's a fork of 0.2.0 Pre-Release 1 (Reuploaded). And will be here only for a limited...
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VirusMania - Minor Update v0.0.11b This latest update focuses primarily on refining the gameplay experience through critical bug fixes and the introduction of a...
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- Added auto save. Game now saves when a choice is available. - Fixed game not being able to progress at some sections. - Fixed bug with Open Dyslexic font wher...
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Some nice quality-of-life improvements in this build: added a vertical log of pickup messages as you pickup materials with the hand tool or drill - this is real...
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fixed pipe going in the floor fixed the medal system now its showing correctly added animation for game over added animation for the score frame added a progres...
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Hello World, This update brings a few much-needed UI bug fixes to Hose Wrangler—menus should now behave more predictably across most devices, and some pesky a...
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While working on the next update, I found one very silly bug that may have been causing the Dvalin crash, so before I start getting too deep into working on the...
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metal bubble solid delta rehydrated is a total remake of the classic tactical bobba action game built in unreal engine 0.4 for xbox series S PS2 a d PC this gam...
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Alert: Spoilers below! New content: Added a theme song for Doyll in Joy Town, Village Riverfell, and the armour shop Added a Rachel-themed side quest in the cas...
yooooo the news are: -the combat system still not working -the player can aim and shot a stone with a slingshot!!!1!11!!!111!!!111!!1!1!! the first mision will...
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플릭 노트 추가. - 마우스를 위아래로 움직이면 처리됩니다.(phigros의 플릭과 조작감이 비슷한 것 같습니다.) 플릭 노트의...
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I've added achievements for this game on retroachievements.org ! Unlock achievements for completing each level, clearing them with all enemies defeated... and c...
This is the first update for DUELIX. What's new: - a new, improved look for the main menu, - a map with board selection (still one for now), - music in the main...
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Hello! Some of you may have noticed a sudden change in the visuals of A?MLTYT - the game page on itch.io, the backgrounds in game, and the removal of images fro...
Hey all! So there have been some comments mentioning the pink lips on the the darker-skinned dolls and let me start off by saying that there was no intention of...
Version 2.1 Changes Typos, leftover tidbits from editing and minor formatting fixes Extra hits on attack now add to your damage total Changed FKLR Mind Blast FK...
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A number of hotfixes tonight: material weights have been fixed! This was from mass adjusting weights to get buoyancy for solids in liquid working the other day...
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Bathysphere is now open source, released under the AGPLv3 license. I’ve also changed the logo to be a bit more interesting, and released my original design do...
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Devlog: The Complex Economy This update introduces the Complex Economy , a system designed to make expansion feel less like a linear upgrade path and more like...
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Hi friends, Today we're deploying the last build of the year, as we go into a holiday break until January 5th. It includes some minor bug fixes and, importantly...
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Hello Everyone, It’s Monday again and we’re only few days away from Christmas🎄 As our previous post has mentioned, we’re officially coming back from ou...
Additions The number of enemies appearing is now displayed in units called "DEEP" in the upper right corner of the HUD. This is an indicator that allows you to...
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Good evening, gentlemen. I'm sorry that there was no news, I'll try to fix it The first problem that has overtaken me during this time is that I have run out of...
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We have just released version 1.2.0 of the limited demo. It includes several improvements and bug fixes. Enjoy!...
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Just a quick release adding support for iPads...
Roguelike deck builder plus spatial puzzle
Hey again! Just a short one today, but Varuna v1.0.6 is officially out now, not just on Windows but Linux as well! As mentioned in previous posts, many new crea...
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So today was very interesting... I had to make art for somebody after I woke up But adding the landmines and enemies were stuck in my head! I watched videos abo...
Alpha 1.0 : ✅- Added the shop ✅- Added character movement ⚙️- Fixed texture bugs 💡If you'd like to help me create/recreate the game's textures, sound...
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Here's a little patch to clean up some issues that sprang up (broken deconstruction speeds, broken work detail scrollbar.) I've also tried to adjust the new mat...
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Hey guys! Thanks for tuning in. This might not seem like a highly important update, but I just want to keep this train rolling you know? I’ve been hard at wor...
We're very excited to announce that starting this month, you will find several substantial improvements on our Patreon. Among them are physical shipments, inclu...
-Added 3+1 Objects, for a final total of 15+1 -Added 1 Media item, for a final total of 4. (I made another planned Media item its own world instead.) -Added 3 e...
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I'm excited to announce the significant Milestone is passed in Shipmate project It's about implementation of volumetric air and mass flow which allows to comput...
Adds a new main menu button alongside new settings! Settings are currently in beta so they may not all work...
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Bug fixes (Big thanks to JasonK for finding most of these!): Fixed a very rare crash related to the talking animation. Updated the description of the "Rock thro...
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