Game Devlogs Page 513
I've added achievements for this game on retroachievements.org ! Unlock achievements for completing each level, clearing them with all enemies defeated... and c...
This is the first update for DUELIX. What's new: - a new, improved look for the main menu, - a map with board selection (still one for now), - music in the main...
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Hello! Some of you may have noticed a sudden change in the visuals of A?MLTYT - the game page on itch.io, the backgrounds in game, and the removal of images fro...
Hey all! So there have been some comments mentioning the pink lips on the the darker-skinned dolls and let me start off by saying that there was no intention of...
Version 2.1 Changes Typos, leftover tidbits from editing and minor formatting fixes Extra hits on attack now add to your damage total Changed FKLR Mind Blast FK...
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A number of hotfixes tonight: material weights have been fixed! This was from mass adjusting weights to get buoyancy for solids in liquid working the other day...
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Bathysphere is now open source, released under the AGPLv3 license. I’ve also changed the logo to be a bit more interesting, and released my original design do...
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Devlog: The Complex Economy This update introduces the Complex Economy , a system designed to make expansion feel less like a linear upgrade path and more like...
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Hi friends, Today we're deploying the last build of the year, as we go into a holiday break until January 5th. It includes some minor bug fixes and, importantly...
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Hello Everyone, It’s Monday again and we’re only few days away from Christmas🎄 As our previous post has mentioned, we’re officially coming back from ou...
Additions The number of enemies appearing is now displayed in units called "DEEP" in the upper right corner of the HUD. This is an indicator that allows you to...
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Good evening, gentlemen. I'm sorry that there was no news, I'll try to fix it The first problem that has overtaken me during this time is that I have run out of...
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We have just released version 1.2.0 of the limited demo. It includes several improvements and bug fixes. Enjoy!...
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Just a quick release adding support for iPads...
Roguelike deck builder plus spatial puzzle
Hey again! Just a short one today, but Varuna v1.0.6 is officially out now, not just on Windows but Linux as well! As mentioned in previous posts, many new crea...
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So today was very interesting... I had to make art for somebody after I woke up But adding the landmines and enemies were stuck in my head! I watched videos abo...
Alpha 1.0 : ✅- Added the shop ✅- Added character movement ⚙️- Fixed texture bugs 💡If you'd like to help me create/recreate the game's textures, sound...
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Here's a little patch to clean up some issues that sprang up (broken deconstruction speeds, broken work detail scrollbar.) I've also tried to adjust the new mat...
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Hey guys! Thanks for tuning in. This might not seem like a highly important update, but I just want to keep this train rolling you know? I’ve been hard at wor...
We're very excited to announce that starting this month, you will find several substantial improvements on our Patreon. Among them are physical shipments, inclu...
-Added 3+1 Objects, for a final total of 15+1 -Added 1 Media item, for a final total of 4. (I made another planned Media item its own world instead.) -Added 3 e...
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I'm excited to announce the significant Milestone is passed in Shipmate project It's about implementation of volumetric air and mass flow which allows to comput...
Adds a new main menu button alongside new settings! Settings are currently in beta so they may not all work...
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Bug fixes (Big thanks to JasonK for finding most of these!): Fixed a very rare crash related to the talking animation. Updated the description of the "Rock thro...
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I updated it!!! check it out...
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Kirby finds goo everywhere now keep in mind this IS a prototype
Added randomly generated weapons and added them as drops to elite enemies! Also fixed a few minor bugs, probably made more though...
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El proyecto avanza oficialmente a la fase de demo , marcando un nuevo punto en el desarrollo del juego. Durante esta etapa, la demo estará disponible únicamen...
8 new poeple arrived yeah new sounds: B3 B5 E1 M2 M4 V1 V2 & V4 BLLLLUEEEEEGGHH!!!!!!!!...
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Change Log: -Added SNOW -Fixed BUGS -IDK...
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A game about delivering pizza
this version is just a little patch to add mobile support. the support is buggy af, but ill try to fix any issues you guys comment...
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Immunosandbox 2.0 Immunosandbox recently had a major update and I would like to share it with you, here's what changed: Added new settings (Simple Mode, Advance...
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Going to be a pretentious and scattered blog today, so it's a day that ends in "y" in the SeaCrit blog space. Not that this blog will reach anyone or have any c...
We are announcing the new mobile version of our game. Oyunumuzun yeni mobil sürümünü duyuruyoruz...
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This update addresses some issues of usability, as well as fixing some bugs. Fixing 'Tab Cleaner' and 'Web Crawler' apps not updating their description when the...
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Dice tricks on the go... Hey there, we hope you're enjoying your dice rolling adventure. We decided to spend a little while longer to test out a new mechanic, r...
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New Face Signal / Sinyal muka panel & menu was added This is the most difficult code ever after train logic Bug Issued: Train Logic are Bug See Image Below -# A...
I’ve created a game called Domination, the Demo will release in exactly christmas day...
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Hello everyone! The Android version is now up to date with the Windows version of Nirosan's Battle Training Emporium, if you are wondering what the issues were...
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A bit over-ambitious beta, and hopefully the last, the main highlight is a rework in Rust of the audio system and reencoding of all files as higher quality Opus...
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A new radial command menu was added that is similar to other games. It can be brought up without the need to be in the bot command mode. It's still a work in pr...
Servers will be shut down on 4th Jan to prepare for the rerelease (renamed After Gehenna). We are expecting to release middle/ end of Jan. Thank you to those th...
Improving crash mechanics Having to quit or load a save after crashing was disrupting the flow of the game, naturally leading to clanky abuse of the save system...
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Recently I’ve come to learn of a few things that this game could improve upon, and as a result it would require a lot retroactive overhaul. This means that on...
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