Game Devlogs Page 463
Happy New Year ✨ I’m currently developing Le Déménagement, a contemporary Visual Novel adaptation of a classic script from the Guignol puppet theater. ⚙...
Hello everyone, I'm Lucy, an independent game developer from China. This update includes the Android version of the game. The Windows version has also been upda...
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Español: Después de 5 iteraciones de actualizaciones, llegamos a la mitad de los planes que tenía para Acrisolar. Recuerden que si tienen comentarios / suger...
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Instead of creating a new devlog for every new minor update, I am going to append this entry. 0.2.1 (2026/01/03): made it so the rooms get reset when you respaw...
Holdup, this has to be fate or something. Year of the Fire Horse!? #BattleGemPonies is ALL ABOUT those!...
DEMO V2 OUT NOW! NOW INCLUDES CHAPTER 1! PLAY NOW YOU WILL ENJOY IT A LOT!!!...
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Well here is the second New Year's update that I promised! (Part 1 here ) This update will focus on some of the features I may have talked about, but never show...
Hi, hi ;D Basically I’m currently fighting enemy visuals — with massive help from @Ildanach. Some enemies got completely new designs, some bosses were redes...
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Let’s be honest first. I did not invent this idea. The internet did. One day y/n joined the branch. The next day, the CEO followed . And suddenly, everyone fo...
Today's update adds: A new, much improved style for the cards, courtesy of Lerp! https://www.youtube.com/@ItsLerp And, finally filling in a hole in the story so...
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Heyo! Just a minor update to replace details in the About section, and to add the new Popular Front splash at the start...
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added a combo meter Just some small bug fixes and quality of life stuff...
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It does not feel like it's been another month already, and it certainly doesn't feel like it's been another year! The game and I have both gone through a lot of...
Hello everyone! It's time. 2026 is finally upon us. And to be real with you all, 2026 will be the year. 2025, in retrospect, was one of my worst years ever. Cra...
Fixed a bug where abilities leaked across classes...
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A menu-driven realtime RPG
¡Nueva actualización [2.0]! (Toda la información está en el video) Añadidos: - Nuevos enemigos, Los Magos: -Mago de fuego, Crea un área a tu alrededor que...
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Hi, again for 1.32 (yes, the “1” at the beginning is a bit misleading xD) One long evening followed by a morning and somehow v1.32 happened. What’s new th...
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Happy new year, Heretics! Thank you all for a great… two weeks! Here’s to two more! The Council has been hard at work behind the scenes and are excited to f...
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Added it for the people who are scared to dowlad files and generaly more accesible, but its more laggy...
Below are the changes that impacts the Demo Version of Surface Breaker. Visual Changes A new VHS styled shader has been added to give off a better retro feel. Y...
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As a solution for some feedback regarding hard navigation in the hallways I have added a progression map where players could pick assignments. Now deliveries ar...
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01/03/26 set up effects for Daily Task chest set up new nudging animation for rewards created new rainbow star icon continued to polish Tutorial...
Hi hello howdy, This update is mostly a mix of bug fixes, random stuff I did while procrastinating finals work, and some fun things. FEACHERS: Game was updated...
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Hi! I recently took the leap and started working on game development full time as a solo developer. It was a struggle to self-teach Unreal Engine but at last it...
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🌐 Porting Metalrain to WebAssembly January 2026 Rust wgpu WebGPU WASM Metalrain is a GPU-accelerated falling sand simulation engine built in Rust using wgpu...
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i made a new mech dragon monster :D...
Explore,Kill,Craft,Openworld,RPG,Quests
New theme - animated smileys :-)...
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Merge falling balls to grow bigger and score high before the stack reaches the top!
Why are you here ? Don't waste your time here. Make yourself a favor and don't play this. Besides all that: -I added a music 'track' I created that loops every...
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MAJOR UPDATE - Update 2.0 Our massive update has more than QUADRUPLED the size of Phantom Feline, all for FREE! We have given it our all as a team to craft a mo...
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* Adjusted the screen resolution to fit 24-inch monitors. - In the future, I will make it so that the game will be played in landscape orientation and will fit...
v0.8: Născutul din nou. (1/2/26) CORE MECHANICS / INFORMATION / META - Huge entity overhaul. On the Track of Unknown Beasts (UBs)! Sounds familiar? Monsters fo...
I updated my game today.I realised that the player took snapshots when he was close to certain objects.I removed some blueprints so it is the player who has to...
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▲ 2026/01/02 1.0.4版本更新 修正牆壁通行時卡在牆上的問題 新增電腦版離開遊戲時的一點小演出 修正主角K哥的部分台詞 修...
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We spent almost an entire year redesigning and redeveloping Nosy Neighbors from scratch. We would love for you to come check out what has changed in the last...
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Happy New Year & Sanguine Demo Update Happy New Year, Watchers — and thank you all for the incredible support over the past few months. I’m excited to share...
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Alpha 0.1.1 changelogs New additions: Added a warning UI element that should help figuring out what's happening Missions now actually give their reward to the p...
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Updates on the Yu-Gi-Oh mini card game demo, Tamagotchi Adventure Hub, Guilds Wars Story Game Play also on ngpluschat.com in live chat Visit ngpluschat.com for...
When I first implemented the hammer, the controls felt too simple and weightless. Pressing a button immediately triggered a hit, but there was no sense of timin...
Happy holidays! This update is a relatively short one, but does include quite a bit of plot. We see the final island memory, and have some intense moments with...
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Just a quick update to improve the game's performance on lower end devices.To benefit from the changes, please make sure to download the game on Steam! The web...
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Thank you for checking out this project! I have already received extremely valuable feedback (thank you everyone <3) and made some small changes to the game's o...
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Created the site in order to submit this work to Baltimore's Indie Game Fest 2026 ...
Hi 👁️ I’ve made the Steam page for Loop of Command public today. I want to say a genuine thank you to the itch.io community - the feedback, comments, and...
Difficulty control now fades in along with other controls in the Main Menu. Added more details about the scoring criteria in the 'Game Over' screen. Fixed bug w...
Вот наконец выложили на этот сайт наш первый полноценный проект! Надеюсь вы насладитес...
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Added More Chalkboards Added things to the second safe room changed the starting cafeteria a bit Some Minor Changes And Improvment...
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