Game Devlogs Page 35
Hey guys! Work is coming along nicely on the game, here are the changes I've made so far today. Changelog Added Asteroid enemy UFO enemy First boss encounter Sc...
1 file
Sono davvero contento del risultato del gioco. Certo, sono partito avendo zero aspettative, ma ugualmente vorrei festeggiare questo piccolo traguardo dei 13 gio...
Development is now complete and the full game is available on Steam , and Itch.io 🎶...
Changelog Removed lore dump from early dev. (Properly this time I hope) Reduced Fallen enemy HP Minor text adjustments...
2 files
I’ve got some big news about Dark Feed . After thinking about it for a while, I’ve decided to completely rebuild the game from scratch. The old version help...
For this self-study, I had to model, rig, and animate a character. My model was extremely simple due to time and skill constraints, with a rounded, wooden doll...
please check github release page to see the devlog. 去github上看更新日志,这里懒得写了...
1 file
Bugfixes Fixed Level-75 asset Main menu buttons were active while a pop-up was open — fixed Additional bug fixes (Alpha 4.0.0.1.6) Credits & News Added Credit...
1 file
Added item tracking for quest items Added locked stash visuals in-stash Buffed Altyn helmet's damage protection Added "Drag + R" to Shortcuts menu Improved mobi...
1 file
Hello everyone, long time no see! I've been hard at work on the last installment (and the trilogy in general!) and I've actually been waxing poetic about the de...
Hey all, I’m starting this devlog as a way to hold myself accountable. Without some kind of visible record, progress often feels smaller than it actually is!...
Life interfered. I continued the experiments alone. The systems have grown… far beyond what any of us could have known. Old Base System: New Base System in th...
Content - You can now hold down interact to buy/sell/transfer items quickly - Added context for the goblin/garland war (and roving goblins) - Teachers will now...
1 file
Navpoint Beta Mech simulation game. Battle as a mercenary mech pilot. Retire wealthy, but before chance turns it's back on you...
1 file
When you miss your Primary symbol, you get Rage. On max Rage you get to choose the exact action and it is also triplet...
1 file
Die letze Version von Dyrocraft die je kommen wird. - Multiplayer entfernt - Offline Modus aktivert. DIESES SPIEL ERHÄLT KEINE UPDATES MEHR! Danke für die Zei...
2 files
Hey all! v0.30 is a quality-of-life update centred around two things: making the notification experience actually pleasant especially on mobile, and rounding ou...
1 file
Braden Mizell researched alchemical symbols for use in UI and environment minor fixes in settings menu begun rework of inventory system Collin Sutton Bunch a mo...
I found out that the scroll resize didn't work unles the game was full screen, and also you can't resize with a track pad. So I added hot keys so you can still...
Changes: General presentation changes 3 more levels Easier hose handling Small adjustments to player physics Added a new (now the default) aiming scheme, "Relat...
2 files
HELLO PLEASE CONSIDER COMING IN MY MOTEL, COME VISIT ME GOTTA EAT AGAIN, BURGER JUICY BURGER , AIN'T NO TIME FOR SOMETHING ELSE ELSE IS GIVING DAT SOMEONE ELSE...
1 file
Where's the Book? Apparently my dungeon generation script made it possible for the Vaults of Zin to be not fully accessible. This could prevent players from pro...
1 file
Español A contar de ahora el juego Buenas Noches es gratuito. English From now on, the game Goodnight is free...
Patch Notes - Version 1.7.1 Stage 2: Optimization : Cached calculations and tuned hover detection so the pulsing star highlight works even in “Low Performance...
2 files
4 new symbols have been adding with the main purpose to synergize with gems. Gem Polisher Nearby gems gets their max health increased from 1 to 2. Makes it poss...
1 file — 0.1.2
-VERSION 0.1-: -20 Basic color interactions, -1 Interaction added to a button combo (c+o+d), -Working "QUIT" button, -Existing, but not yet functional "UNCOVERE...
1 file
首先感谢您阅读完这篇沉闷且令人不那么愉快的文本,如果您认真并仔细游玩完之后,我相信您一定是失语的。 这种失语...
Devlog #1 — NeonPulse Flip v1.0 MAX EDITION — Now Live! Hey! NeonPulse Flip v1.0 is out: https://christoscott.itch.io/neonpulse-flip One-tap gravity-flippin...
1 file
Devlog #1 — Neon Swarm Rogue — First Prototype Live! March 4, 2026 Hey all! The first playable build of Neon Swarm Rogue is now on itch.io! https://christos...
1 file
Are we slamming out back to back 14 hour dev sessions of late? Are we crushing entire systems in a single fit of inspiration as we wrangle gamedev to the damned...
Okay, it’s been a few days since my last typed update on here. A decent bit of handwritten notes have been generated, but I want to keep this devlog up-to-dat...
There is not going to be a sequel to Shoe Parkour. More maps will release, maybe even a follow-up map, but no separate sequel. This devlog is about an update wi...
hey party people! 1.1 has been published CHANGES: New Build optimization for runtime for web build (not like the game was running poorly or anything) New Galler...
2 files
It's been a month since my last devlog, I'm pretty busy with tests, but I've got some features in. Upgrades At the end of the day, you are presented with the up...
Small UI update for Idlings today. I’ve started adding some new pixel art icons for the build tools — ladders, beds, and the pickaxe used for digging. These...
1 file
I've added support for DirectX 11 as a fallback if DX12 crashes on startup. This should help resolve issues with the game not starting on certain systems. For m...
1 file — 0.2.95
A new horizon. Presenting the new "stage". Why the quotation marks? because of the structure of this game differencing the different themes by calling them "lev...
🎥WALKTHROUGH : 😂 I bet nobody tried dragging the enemies away from Aditi with mouse...
Me cambie de motor,otra vez... Ahora,antes de que me empiezen a decir cosas como "PORQUE?!?!?!?!" o "CUANDO SACARAS EL JUEGO MIERDA!!1!11!!1" Quiero decirles qu...
Released originally on steam on August 26th, 2025. Released on Itch.io on March 3rd, 2026...
1 file
We were given four weeks to create a game based on two verbs: bounce and avoid. Most of the members of this team have never worked with each other before, and h...
February's updates are scarce, as for the last two months I've been searching for extra help on the project! I'm honoured that FOUR people decided to join on as...
//!!VERY IMPORANT!!\ Until the release of alpha version 1.8, I will remove all the downloads of all previous alpha versions. Why? Honestly, alpha 1.8 changes an...
Following my previous update on the 3D menu and loadout systems, I have been focusing my efforts on building out a brand-new raid location: The Pelym Railway Hu...
I've now released V4 of The upward deep, and it comes with many big updates and fixes, Well hopefully I've have added some basic upgrades which still need testi...
1 file
RobinBird is a small game created to showcase the core fundamentals of Robin2D . Its primary goal was not innovation, but rather to demonstrate the engine’s v...
FR Merci pour vos précieux retours, je vous propose donc cette nouvelle version avec : Un déplacement fluide Les notes capturées sont jouées en fin de parti...
1 file
Monsters now 'hatch' out of larger merged organs!...
1 file
Merging organs in a jar. What could go wrong?
Loading more posts...
















































