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Game Devlogs Page 35

Day 2 Untitled Game Jam #124!
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Hey guys! Work is coming along nicely on the game, here are the changes I've made so far today. Changelog Added Asteroid enemy UFO enemy First boss encounter Sc...
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Risultati dopo una settimana dal lancio!
Sono davvero contento del risultato del gioco. Certo, sono partito avendo zero aspettative, ma ugualmente vorrei festeggiare questo piccolo traguardo dei 13 gio...
Hamachi the Psychotic Killer Released
Major Update
Development is now complete and the full game is available on Steam , and Itch.io 🎶...
Cube Runner 0.1
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Welcome to Cube Runner!!!...
4 files
Update - Version 0.4 (Minor corrections)
Changelog Removed lore dump from early dev. (Properly this time I hope) Reduced Fallen enemy HP Minor text adjustments...
2 files
Dark Feed – Major Development Update
Game Design
I’ve got some big news about Dark Feed . After thinking about it for a while, I’ve decided to completely rebuild the game from scratch. The old version help...
Self Study + Tutorial 2
For this self-study, I had to model, rig, and animate a character. My model was extremely simple due to time and skill constraints, with a rounded, wooden doll...
BETA V0.3.3 and later, no longer devlogs
please check github release page to see the devlog. 去github上看更新日志,这里懒得写了...
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Version Alpha 4.0.0.1.6
Bugfixes Fixed Level-75 asset Main menu buttons were active while a pop-up was open — fixed Additional bug fixes (Alpha 4.0.0.1.6) Credits & News Added Credit...
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Update 0.21.0
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Added item tracking for quest items Added locked stash visuals in-stash Buffed Altyn helmet's damage protection Added "Drag + R" to Shortcuts menu Improved mobi...
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Trilogy Development Update: March 2026
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Hello everyone, long time no see! I've been hard at work on the last installment (and the trilogy in general!) and I've actually been waxing poetic about the de...
Accountability with finishing my dev projects.
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Major Update
Hey all, I’m starting this devlog as a way to hold myself accountable. Without some kind of visible record, progress often feels smaller than it actually is!...
Update #12: Silence Broken
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Life interfered. I continued the experiments alone. The systems have grown… far beyond what any of us could have known. Old Base System: New Base System in th...
Version 0.46 is up!
Content - You can now hold down interact to buy/sell/transfer items quickly - Added context for the goblin/garland war (and roving goblins) - Teachers will now...
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2D arcade mech sim ---- Navpoint Beta
Major Update
Navpoint Beta Mech simulation game. Battle as a mercenary mech pilot. Retire wealthy, but before chance turns it's back on you...
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Frenzy mechanic is coming in 3 days!!!
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When you miss your Primary symbol, you get Rage. On max Rage you get to choose the exact action and it is also triplet...
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V0.0.4 ...
Die letze Version von Dyrocraft die je kommen wird. - Multiplayer entfernt - Offline Modus aktivert. DIESES SPIEL ERHÄLT KEINE UPDATES MEHR! Danke für die Zei...
2 files
Just Another Idle — v0.30: Notification Center
Major Update
Hey all! v0.30 is a quality-of-life update centred around two things: making the notification experience actually pleasant especially on mobile, and rounding ou...
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Project Ibis Sprint 3 Summary
Braden Mizell researched alchemical symbols for use in UI and environment minor fixes in settings menu begun rework of inventory system Collin Sutton Bunch a mo...
Small QOL updates
I found out that the scroll resize didn't work unles the game was full screen, and also you can't resize with a track pad. So I added hot keys so you can still...
Post-jam update
Changes: General presentation changes 3 more levels Easier hose handling Small adjustments to player physics Added a new (now the default) aiming scheme, "Relat...
2 files
motel update game is out!
Major Update
HELLO PLEASE CONSIDER COMING IN MY MOTEL, COME VISIT ME GOTTA EAT AGAIN, BURGER JUICY BURGER , AIN'T NO TIME FOR SOMETHING ELSE ELSE IS GIVING DAT SOMEONE ELSE...
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Vaults of Zin Update 1.1.2k
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Where's the Book? Apparently my dungeon generation script made it possible for the Vaults of Zin to be not fully accessible. This could prevent players from pro...
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Devlog #5 - Buenas Noches – Gratis / Good Night – Free
Major Update
Español A contar de ahora el juego Buenas Noches es gratuito. English From now on, the game Goodnight is free...
Patch Notes 1.7.1
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Patch Notes - Version 1.7.1 Stage 2: Optimization : Cached calculations and tuned hover detection so the pulsing star highlight works even in “Low Performance...
2 files
v0.1.2 New symbols
4 new symbols have been adding with the main purpose to synergize with gems. Gem Polisher Nearby gems gets their max health increased from 1 to 2. Makes it poss...
1 file — 0.1.2
Version 0.1
Major Update
-VERSION 0.1-: -20 Basic color interactions, -1 Interaction added to a button combo (c+o+d), -Working "QUIT" button, -Existing, but not yet functional "UNCOVERE...
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创作之后:欢迎来到实在界这个大荒漠
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Postmortem
首先感谢您阅读完这篇沉闷且令人不那么愉快的文本,如果您认真并仔细游玩完之后,我相信您一定是失语的。 这种失语...
Neon Pulse Flip
Major Update
Devlog #1 — NeonPulse Flip v1.0 MAX EDITION — Now Live! Hey! NeonPulse Flip v1.0 is out: https://christoscott.itch.io/neonpulse-flip One-tap gravity-flippin...
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Neon Swarm - Rogue
Major Update
Devlog #1 — Neon Swarm Rogue — First Prototype Live! March 4, 2026 Hey all! The first playable build of Neon Swarm Rogue is now on itch.io! https://christos...
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COFFEE TIME (Oh glorious day)
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Game Design
Are we slamming out back to back 14 hour dev sessions of late? Are we crushing entire systems in a single fit of inspiration as we wrangle gamedev to the damned...
The Dreaded "Re-org" (Refactor)
Game Design
Okay, it’s been a few days since my last typed update on here. A decent bit of handwritten notes have been generated, but I want to keep this devlog up-to-dat...
Shoe2!
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There is not going to be a sequel to Shoe Parkour. More maps will release, maybe even a follow-up map, but no separate sequel. This devlog is about an update wi...
Version 1.1!!!
hey party people! 1.1 has been published CHANGES: New Build optimization for runtime for web build (not like the game was running poorly or anything) New Galler...
2 files
Devlog #13 Upgrades & Contracts
It's been a month since my last devlog, I'm pretty busy with tests, but I've got some features in. Upgrades At the end of the day, you are presented with the up...
Small UI update & New Web Build
Small UI update for Idlings today. I’ve started adding some new pixel art icons for the build tools — ladders, beds, and the pickaxe used for digging. These...
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very small update
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I've added support for DirectX 11 as a fallback if DX12 crashes on startup. This should help resolve issues with the game not starting on certain systems. For m...
1 file — 0.2.95
Next "stage"
Game Design
A new horizon. Presenting the new "stage". Why the quotation marks? because of the structure of this game differencing the different themes by calling them "lev...
🎥Enemy can be grabbed - Enmeshment Gameplay Video
Marketing
🎥WALKTHROUGH : 😂 I bet nobody tried dragging the enemies away from Aditi with mouse...
Otro cambio de motor(perdon)
Me cambie de motor,otra vez... Ahora,antes de que me empiezen a decir cosas como "PORQUE?!?!?!?!" o "CUANDO SACARAS EL JUEGO MIERDA!!1!11!!1" Quiero decirles qu...
Out On Itch.io
Major Update
Released originally on steam on August 26th, 2025. Released on Itch.io on March 3rd, 2026...
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Project 2 Comes to an End
Major Update
We were given four weeks to create a game based on two verbs: bounce and avoid. Most of the members of this team have never worked with each other before, and h...
Devlog 6- Newcomers! and Concept Art
February's updates are scarce, as for the last two months I've been searching for extra help on the project! I'm honoured that FOUR people decided to join on as...
YOU MUST READ THIS!!! NOW!!
//!!VERY IMPORANT!!\ Until the release of alpha version 1.8, I will remove all the downloads of all previous alpha versions. Why? Honestly, alpha 1.8 changes an...
Devlog: Expansion into the Pelym Railway Hub
Major Update
Following my previous update on the 3D menu and loadout systems, I have been focusing my efforts on building out a brand-new raid location: The Pelym Railway Hu...
V4 Update
Major Update
I've now released V4 of The upward deep, and it comes with many big updates and fixes, Well hopefully I've have added some basic upgrades which still need testi...
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RobinBird: A Few Words on the Development Process
Tech Discussion
RobinBird is a small game created to showcase the core fundamentals of Robin2D . Its primary goal was not innovation, but rather to demonstrate the engine’s v...
V2
FR Merci pour vos précieux retours, je vous propose donc cette nouvelle version avec : Un déplacement fluide Les notes capturées sont jouées en fin de parti...
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Update! Monsters now 'hatch' out of larger merged organs!
Monsters now 'hatch' out of larger merged organs!...
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Merging organs in a jar. What could go wrong?
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