Game Devlogs Page 28
Update that I guess makes it more interesting and removes the annoying car crash sound.. Full list of changes: Made monster jumpscare the player when in front...
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DevLog - Week 2 More Prototyping! Welcome back to our devlog! This week felt really balanced for us, as we made sure to focus on both the art and the programmin...
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It should no longer be possible to sequence break by punching the Copper Guardbot Dort's second dialogue should no longer sometimes cause the game to freeze Fix...
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Fix some save bugs, and add drop all buttons...
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Survival crafting game with tower defense elements
Bug Fixes: Enemy sprite z-order will always be prioritized more than items Player sprite's z-order will adjust to the closest enemy (if the player is in front o...
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Playtest My Secret Upcoming Asymmetrical Co-op Horror Game: CO-OP or Die! As a thank you for playing my short mini game called Walking Home Alone from 2021, I'd...
Changes An instructional prompt for sprinting is now appended to the list of instructions that appear during the Avoiding Truman level It occurred to me that a...
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Infinite TTT v1.5 adds Challenge Mode — an escalating AI gauntlet that finds your skill ceiling.Start against an easy AI opponent. Win, and the next round get...
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Hey all! v0.28 is a polish and quality-of-life release. No new skills or systems this time — just a handful of fixes that were quietly breaking things, a batc...
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Version 1.0.30.0 is now live. Hello and welcome to my first game that I ever launched. This devlog was made to announce that the game is now available on Window...
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Made lots of great strides over the past few days. It’s interesting the different types of challenges a puzzle game has over, say, an action or platformer-typ...
Greetings, commanders! The Great Leader's security forces have identified a major bug. In previous builds, it was impossible to save Robin from being arrested...
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Week of February 22nd + March 1st - creating high poly + low poly versions of the weapons + experimenting with different additional details to add onto the desi...
Hi I'm Grif, Until recently I was a game developer with over 20 years in the industry. Thanks to AI and Greedy Corporate Overlords, I'm now Unemployed. To be ho...
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New Available Cars: Dodge Dart GT 2014 Fiat Panda 30 CL 1985 Honda S2000 1999 Mini John Cooper Works GP 2021 Mitsubishi Lancer Evolution IV GSR 1996 Suzuki Swif...
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I am currently working on more worlds for this project, this one would be ''Scorched Cemetery''...
Hey everyone. This is a smaller update, but a very important one. Over the past week, we’ve been focusing almost entirely on onboarding . This continues the w...
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Hi! I've fell in love with incremental games about a year ago and I knew I have to make one myself. Something that I want to play myself. The game features cats...
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I’ve uploaded a new build focused on improving the overall experience and making everything feel smoother. This update includes: General gameplay fluidity imp...
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I've added outlines to the walls, button and doors, as you can see in the attached images. It's a small change, but it's already far better than how it looked b...
Early access is now posted with the following areas: Driftwood Cave The Wreck Barnacle Cliffs The Grave Basalt spires The Garden Deadman's Ascent Part of Shroom...
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Versões originais da FelpoJam adicionadas aos downloads (bugs corrigidos na versão recente estão inclusos)...
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A new version of Deal or Doom is now live. This update focuses on improving overall gameplay stability and presentation, along with structural refinements to co...
Welcome to Cyber Hunter Arena! The most complete cybersecurity educational game — born from the fusion of Pop-up Hunter and Cyber Arena. Sharpen your skills...
Hi, as i said some days ago i released a bug fixing build here are the bugs that were fixed: - Now the Sciata flag area has collision ( There are still some bug...
Hi guys,距離上次的 Devlog 已經過了兩個月。我並沒有停止遊戲的開發,只是最近生活中遇到了一些重大挑戰,所以我不得...
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Hey there! After closing the gates of the Commercial District with Rupert (though I suspect he’ll find a way to pick the locks anyway...), today we’re shift...
Small bug fixes The Long Drive is the ultimate open world driving simulator set in a semi-post-apocalyptic desert. Embark on an endless road trip game where fre...
Welcome back everyone!!! Today i will tell you all about the interesting developments that have occurred. Mainly we are now named, no more Baby Managing Game, b...
Welcome to Golf RP Golf RP is a multiplayer golf based roleplaying simulation game that is heavily inspired by games like Dark RP from Garrys mod and GTA RP. We...
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Introduction of Item Pack Alpha The latest update for LootCombat Battler, version 0.2, is now live. This update introduces new features, improvements, and essen...
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Hello everyone! It’s time for our weekly report! Another fruitful week for our group, let’s see what we accomplished Dan (GD): Well, I am rather not happy w...
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[PL] Cześć, właśnie opublikowałem pierwszą, baardzo wczesną wersję (v.01) mojej gry, Social Fabric . Gra jest dostępna bezpośrednio w przeglądarce. T...
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devlog #1: The Day the Desert Went Silent (and the Mouse Went Rogue) Who We Are We're Andrej and Irene, and we've been together — as a couple and as a dev tea...
DEADAYS v0.6.2 IS HERE - Changelog 1. New wave system: waves are now time-limited. Zombies spawn until the end of the wave; your goal is to kill as many as poss...
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Greetings! / This week has been all about shaping our game world and experimenting with gameplay mechanics. Our artists have been busy creating concepts for our...
Hi everyone! I’m excited to announce the launch of the Mars Colony Building Pack, the latest addition to my 16x16 pixel art series. It was time to give your c...
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STEAM WEEKLONG DEAL! 45% OFF Offer ends Mar 2 19:00 UTC+1 On Steam ============================== Underwater Diving 1.0.9 AVAILABLE Underwater Diving DEMO...
Hello little gnomes 🌱 We are now in our 3rd week of working on our racing 4 player multiplayer gnome game ! You might be curious what we have been cooking up...
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Hello, everyone! It has been four years since I've released Hrana. I would love to think that over those years I've developed both artistically and craft-wise...
Hi everyone! As an indie developer, my biggest goal is to make Poolside Vigil accessible to as many people as possible. While I would love to work with professi...
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I literally only discovered a bug in the game months after I released it. In this case, I’m talking about the Revamped version. In the original version, every...
[ENGLISH] Hello everyone! I understand if you follow me elsewhere this was not a surprise, but I am about to release my game B&F1 - The dark corridor. This Satu...
So, somehow I didn't notice this with all the playtesting I did but for some reason Firefly stopped being interactable after the initial addition to your team...
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Hola de nuevo! Hoy traigo la 1.1! que trae muchisimas cosas!!!! Contiene: "Stars" son recompensas que se te dan por ganar en los niveles Las caritas de Dificult...
Welcome Back! Hello again, brave future players! We’re really happy to see you back - and even more excited to tell you that things are getting serious. This...
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Minor improvement: I've reworked how customers choose toppings, so that they have a fixed, logical order. This way for example chocolate syrup always comes befo...
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Tweaked player respawn: now there is a short timer (4, 3, 2, 1) to make the respawn feel a bit smoother instead of instant respawn (based on recent playtest fee...
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