Game Devlogs Page 29
hello everyone, i'm happy to announce that purrgatory is now available in norwegian and russian, courtesy of translators kettu and marcel respectively! thank yo...
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hi!!! it's out!! ive been working on this project on and off over the past year, give it a visit and see some of the wishes that have been submitted so far!...
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Published a new build that mainly contains systems improvements from the previous one, but there is a few new features too like status indicators, sanity, more...
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Greetings Plinkoers! ...Plinkers! ...Plinkos... Greetings players! I've got a fresh new update for you all. Added Achievements. These are repeatable tasks, like...
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BUILD 1772.7404785156 logic bugs fixed: player upgrade system player upgrade weapon (B1) timersystem (if game is paused, for arcade, we have to stop all timers...
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... 542 hours! I have a thing for databases and data in general. So when I started this project, it was my future self's innate curiosity about the amount of ti...
Fixed a bug where the ghoul didnt turn when he walked against a wall.Changed controls from arrow key to WASD, E to attack and spacebar to jump. Enter to open an...
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Okay, so I’ve mostly put down adding functionality to the prototype for now. While I was playing around with UI elements, I got to going down the rabbit hole...
March 3 The player character is approaching completion! There are plenty of little tweaks to make and rough edges to polish, but things are moving along nice an...
This past week was my reading week, and I took the time to get my wisdom teeth removed, so I only have work to show from the previous week. In my last devlog, I...
All Hell Unleashed scored 91% in BrewOtaku Issue 8! Highest rated game in that issue. What a huge honor. Thank you! https://www.brewotaku.com...
I had a request to bundle some icons and other splash imagery for a steam deck user, so I added them here. I haven't tested them, but I will do so later this ev...
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A new adventure for Sonic...
A new adventure for sonic. (in development)
Update 1.0.2 3/3/26 Added a save and reset system. Players can now save their progress and return later, or completely wipe their data and start fresh if they w...
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The Steam page for Dynamine is now up! It’s official now, I’ve decided that Dynamine is going to be my second released game. The response original prototype...
Hiya! The team here at Scythe Ibis is back at it again for week 2 of our weekly development logs, or "devlogs" as the cool kids call them. This week has had som...
Beyond the Second Wall v0.2 compressed is out! This update brings a much smaller download size 232 MB thanks to image optimization, along with bug fixes and sta...
8 files — 0.2
Changelog 🔫 New Weapon. Assault Rifle with Grenade Launcher A brand-new dual-attack weapon has been added. This assault rifle fires standard bullets like a r...
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This is the end for now for this project, I may upload a build for web in the future, but I probably won't. Due to comparability bugs and difficulty publishing...
I had a reading week break, though I did start following the houdini.school course for bringing foliage to life through animation and procedural generation. Wil...
Deadays v0.6.3 - Changelog 1. Snow and winter decorations have been removed. Winter is over. 2. Localization - a language change button has been added to the co...
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Proud to announce that Doce Fim’s Extended Demo Update ‘THE HORRORS’ will be available in the following dates: March 7th, 2026 for Early Access subscriber...
Fixed the reaction time on the knife/killing the man ending That's it :)...
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Sorry, all. I just can't work on this project with the state of the world right now being as it is. All my creative juices for this project have evaporated beca...
So I added a new update to the game, since I thought I didn't really release it the way I wanted to! New updates includes two new OSTs to be played during the g...
Hey All, I'm happy to announce that the game is finally releasing, without delaying getting to the point, the release date is 3/4/2026 @4:00pm MST . For those o...
update...
Survive the zombie apocalypse in "Zombie Onslaught: An Anime Saga" with epic battles and open-world exploration!
Added Milk ( With all it's cool benefits, just like in real life! ) Liquids are now visible in the Bucket and they pour from it's edge, not the middle Ragdoll s...
Character art update : Added new high-quality pixel art character portraits and sprites, now used across the in-game UI for both combat and map exploration. Fon...
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This release marks a milestone I’ve been working toward for a while: Mini Space now has every feature from the original Space 8 , rebuilt from scratch in Godo...
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Hello my fellow humans!!! We have hit a snag in the road. When I previously mentioned one of our coders/developers had fallen seriously and had to leave develop...
Sabra Naikomy, the artist behind this game, has prepared some amazing wallpapers in theme of A Dragon and the Tower. You can download them in any single resolut...
Another piece of PETSCII art for my C64 game, Souls Savior. Creating the art has been one of the coolest parts of the game's development. Game's page here: http...
Switched the project from Unity’s built-in render pipeline to the Universal Render Pipeline (URP) and improved terrain generation...
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For this update i changed the page to have a better look when it comes to the overall. of course this is not the final page just place holders so i can feel sat...
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We’ve put together a small “redux” demake of <Unknown_Terminal> for the Commodore 64 as a free thank‑you gift for all the support and the many downloads...
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Added full gamepad support! Fixed a critical issue that was crashing the game shortly after Kion's fight. Turn can now be advanced with Tab. Added additional co...
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My reading week update is pretty minimal but I'm proud I was able to pick up the game over the break. I set up a few things- the start of a mini boss room, chan...
First release of the game on 3/3/26...
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Command starfighters and survive waves of aliens. Unlock ships, upgrade your arsenal, and face cosmic threats.
The jam voting ends in a few days. While waiting for the results (and rating your games 😉), I didn’t sit still. I kept pushing the game forward. What’s N...
Hello everyone, we're back! It's week 2 of the development of Goated and today we finally bring back some news. Overview Last week we were all over the place, d...
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In the initial build I uploaded to itch, there was a bug that prevented progress beyond when the player teleports into the cabin scene. I've just uploaded a new...
- All versions updated to the lastest N'gine SDK release (1.21.0+stable) - Added Anbernic RG35XX handheld console version...
10 files — 1.6.2-itchio, 1.6.2-raspberry, 1.6.2-rg35xx
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