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Game Devlogs Page 30

Smart Powerup Pooling & Balancing
## Smarter Powerup Selection The powerup card system has been overhauled. Instead of showing you random cards from the entire pool, the game now pays attention...
2 files
03.03 State
I've just made second video devlog cause I am so excited about experimenting with godot shaders! As you can see among the changes there are: textured pause menu...
Tales of Richon Guide: Strangers' Tavern
In Seasalt Town , there is a mysterious and fancy tavern located down south of the town . Many funny-looking strangers gather there to spend some time and have...
52Beatup v0.5.3 Update [MINOR FIX]
GENERAL CHANGES Adjusted Character Select Screen positioning for certain characters Counter text and other flavoured text has been readjusted Removed the "Punis...
1 file
A new battle mechanic!
Game Design
The ultimate attack (UDL) Ultimate Damage Level has been added! You will be able to enhance it with both game currencies WolfCoins and Diamonds! You will be abl...
purrgatory in norwegian (bokmål) and russian!
8
hello everyone, i'm happy to announce that purrgatory is now available in norwegian and russian, courtesy of translators kettu and marcel respectively! thank yo...
2 files
angel garden!
10
Major Update
hi!!! it's out!! ive been working on this project on and off over the past year, give it a visit and see some of the wishes that have been submitted so far!...
3 files
New Build Available
Major Update
Published a new build that mainly contains systems improvements from the previous one, but there is a few new features too like status indicators, sanity, more...
1 file
Pocket Plinko Version 1.1 Released!
1
Major Update
Greetings Plinkoers! ...Plinkers! ...Plinkos... Greetings players! I've got a fresh new update for you all. Added Achievements. These are repeatable tasks, like...
1 file
BUILD 1772.7404785156
BUILD 1772.7404785156 logic bugs fixed: player upgrade system player upgrade weapon (B1) timersystem (if game is paused, for arcade, we have to stop all timers...
2 files
How much time did it take?
Game Design
... 542 hours! I have a thing for databases and data in general. So when I started this project, it was my future self's innate curiosity about the amount of ti...
Fixed bugs
Fixed a bug where the ghoul didnt turn when he walked against a wall.Changed controls from arrow key to WASD, E to attack and spacebar to jump. Enter to open an...
1 file
Art Direction Thoughts
Game Design
Okay, so I’ve mostly put down adding functionality to the prototype for now. While I was playing around with UI elements, I got to going down the rabbit hole...
Devlog #6
Game Design
March 3 The player character is approaching completion! There are plenty of little tweaks to make and rough edges to polish, but things are moving along nice an...
Devlog #06 - 03/03/26
This past week was my reading week, and I took the time to get my wisdom teeth removed, so I only have work to show from the previous week. In my last devlog, I...
All Hell Unleashed earns a 91% rating from BrewOtaku!
4
All Hell Unleashed scored 91% in BrewOtaku Issue 8! Highest rated game in that issue. What a huge honor. Thank you! https://www.brewotaku.com...
Steam Page Icons
1
I had a request to bundle some icons and other splash imagery for a steam deck user, so I added them here. I haven't tested them, but I will do so later this ev...
1 file
Sonic Epic
Game Design
A new adventure for Sonic...
A new adventure for sonic. (in development)
Update 1.0.2
Update 1.0.2 3/3/26 Added a save and reset system. Players can now save their progress and return later, or completely wipe their data and start fresh if they w...
1 file
HILL KILL: HIDDEN ACHIEVEMENTS!
2
I've got PROPANE in my URETHRA!
Steam store page up!
The Steam page for Dynamine is now up! It’s official now, I’ve decided that Dynamine is going to be my second released game. The response original prototype...
Devlog 2: Prototypes and Design
Hiya! The team here at Scythe Ibis is back at it again for week 2 of our weekly development logs, or "devlogs" as the cool kids call them. This week has had som...
0.2 compressed
Game Design
Beyond the Second Wall v0.2 compressed is out! This update brings a much smaller download size 232 MB thanks to image optimization, along with bug fixes and sta...
8 files — 0.2
Regular update
1
Changelog 🔫 New Weapon. Assault Rifle with Grenade Launcher A brand-new dual-attack weapon has been added. This assault rifle fires standard bullets like a r...
1 file
Discontinuation
1
Postmortem
This is the end for now for this project, I may upload a build for web in the future, but I probably won't. Due to comparability bugs and difficulty publishing...
Week 8 Devlog
Game Design
I had a reading week break, though I did start following the houdini.school course for bringing foliage to life through animation and procedural generation. Wil...
Deadays v0.6.3 - Changelog
Deadays v0.6.3 - Changelog 1. Snow and winter decorations have been removed. Winter is over. 2. Localization - a language change button has been added to the co...
3 files
Doce Fim Extended Demo: Public & Early Access Release Dates!
13
Proud to announce that Doce Fim’s Extended Demo Update ‘THE HORRORS’ will be available in the following dates: March 7th, 2026 for Early Access subscriber...
Patch V1.0.4
Fixed the reaction time on the knife/killing the man ending That's it :)...
1 file
Development Indefinitely Halted
2
3
Major Update
Sorry, all. I just can't work on this project with the state of the world right now being as it is. All my creative juices for this project have evaporated beca...
Patch 1.3
Update Menu Fix...
1 file
Boring Shooter V0.2!
So I added a new update to the game, since I thought I didn't really release it the way I wanted to! New updates includes two new OSTs to be played during the g...
Chinook Release Date Announcement
Major Update
Hey All, I'm happy to announce that the game is finally releasing, without delaying getting to the point, the release date is 3/4/2026 @4:00pm MST . For those o...
v 2.1.1.1
Game Design
update...
Survive the zombie apocalypse in "Zombie Onslaught: An Anime Saga" with epic battles and open-world exploration!
The Long Drive Wiki - Fandom
1
Major Update
Added Milk ( With all it's cool benefits, just like in real life! ) Liquids are now visible in the Bucket and they pour from it's edge, not the middle Ragdoll s...
Polishing
Character art update : Added new high-quality pixel art character portraits and sprites, now used across the in-game UI for both combat and map exploration. Fon...
1 file
Mini Space v1.0.0 — Feature Parity
Major Update
This release marks a milestone I’ve been working toward for a while: Mini Space now has every feature from the original Space 8 , rebuilt from scratch in Godo...
1 file
Devlog 2.5: Change of plans
Major Update
Hello my fellow humans!!! We have hit a snag in the road. When I previously mentioned one of our coders/developers had fallen seriously and had to leave develop...
New wallpapers by Sabra Naikomy
Sabra Naikomy, the artist behind this game, has prepared some amazing wallpapers in theme of A Dragon and the Tower. You can download them in any single resolut...
New PETSCII art created for Souls Savior
1
Another piece of PETSCII art for my C64 game, Souls Savior. Creating the art has been one of the coolest parts of the game's development. Game's page here: http...
Improved Graphics and Terrain Generation
Switched the project from Unity’s built-in render pipeline to the Universal Render Pipeline (URP) and improved terrain generation...
1 file
Page update
For this update i changed the page to have a better look when it comes to the overall. of course this is not the final page just place holders so i can feel sat...
2 files
C64 version
1
We’ve put together a small “redux” demake of <Unknown_Terminal> for the Commodore 64 as a free thank‑you gift for all the support and the many downloads...
1 file
0.92
0.92 Physics engine update to Rapier2D. This should have performance improvements on lower end machines. Updated World 4 spawning. Updated cheat code scene. Cre...
1 file
Version 0.10.0 Changelog (Gamepad Support!)
Added full gamepad support! Fixed a critical issue that was crashing the game shortly after Kion's fight. Turn can now be advanced with Tab. Added additional co...
1 file
Grand Turismo- Devlog #007
Game Design
My reading week update is pretty minimal but I'm proud I was able to pick up the game over the break. I set up a few things- the start of a mini boss room, chan...
UI change for landpage
Game Design
change for the landpage UI...
1 file
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