Game Devlogs Page 150
First update in a while but I thought I'd do something while I'm writing the dialogue. Tweaked the player movement in the chase scene so that the car controls a...
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Resident Evil: Sisoft About Resident Evil: Sisoft is a Fan Game survival horror made in Unity, top-down 3D with dynamic camera angles inspired by the classic Re...
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Hi peoples of itch! We released the Steam page for Feed the Forest some weeks ago, and now we are getting ready to let players try the game for the first time o...
More mechanical updates for GrannywentPostal! Added new systems and tweaked some old ones, added more weapons and am finally feeling good about the way this pro...
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14/03 Fixed a wall in Puzzle 10 Made Y four-way more understandable...
Hello world, another jam came to an end, and Trapped finished 688th overall, which is still not a giant result, but it's a significant improvement compared to o...
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V2.9 güncellemeleri 🔍💡 Gelişmiş Skew Tespiti: Önceden sadece görüntüdeki en büyük nesneye bakılarak açı hesaplanıyordu. Yeni algoritmada meti...
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Changelist: PL localization update Save/Load UI improvements...
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Updates New locomotives Blue Giant Steampunk Snow Cruiser Overlay text when hovering over menu buttons New background City New smoke particle system Fixes Colle...
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v0.45.1 is a follow-up to last Bank & Inventory Rework, smoothing out some friction points that came out of testing and tightening up the enchantment reset syst...
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August 23rd...
You are stuck in a forest and need to find batteries to light up the lighthouse and escape but you are not alone...
[EN] Launch and Updates all the stuff i had got corrupted so have your luck trying to find out [DE] Launch und Updates Alles, was ich hatte, ist beschädigt wor...
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Hello everyone, Hello everyone, I would like to show you the first UI previews and a few screenshots showing what the UI will look like in the PC version...
V1.5 is out! In this update, I made several changes to the models and their location on the map. For example, the model of gold has changed a little, it is now...
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Updating the game build with some new changes. The code was refactored, but the game should function mostly the same with some balancing tweaks. Some updates to...
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What I learned from experience: persistence. If you're running a club, your decisions should matter over time. So I started working on a system that allows your...
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ブラウザで遊べる航空会社経営シミュレーション、「にこりのぽんぽこアビエーション」 を公開しました。 どんなゲ...
Update 0.0.3 - sandbox new mode - sandbox. in sandbox you can see all content and some bug fix...
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Today I’m releasing EchoCity: Blackout — a standalone audio-only experience set in the world of EchoCity. This is not a replacement for the original game. T...
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We've updated the game to add some tutorials and polish for incoming online playtesters. Let us know how you like the tavern tutorial pop ups...
Thank you for playing Moss Moss 🍃 👑 . It's been awesome to see the response to the game. Sharing some resources: Full Map 100% Guide Video Moss Moss on Sp...
Change log - Mar 15 Major New Features - All uncommon and rare races have new abilities, besides just good stats. - Added a Guide section that explains the game...
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Bem-vindo ao Nikita Worlds , caçador! Você acaba de entrar em um mundo onde a organização da sua mochila é tão importante quanto o fio da sua espada. Para...
It has been a few years since an update has been made to the project but here's announcement that there is now a downable version of the project for those who w...
Additions: + Added an intro cutscene when hitting play game for the first time + Added a results screen at the end of each level that shows your stats + Secrets...
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Hello! Proud to announce that Team Peebles has released ‘The Narrator Says We’re Meant to Be!” It’s your big date with your university’s most princely...
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Bug fixes / audio: FX audio limiter now applies on all platforms (not just mobile) - prevents clipping Removed ClearBuffer() call before pushing audio samples (...
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Hello, everyone, and sorry for the wait! I'm still in school and third quarter just ended. I had to sort everything out before I could continue working on the g...
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Doing these sketches has made me a little better at assessing just how much I can do in an hour. Or maybe not even better at assessing, just more likely to say...
Changes ver 0.2 Added keybind for both keyboard and controller. Balanced player, enemies and all items up to lvl 250. Balanced exp gain. Added another bar for c...
Now Telescope Astronomy on Linux! :D If you want i can do Web version soon What about version 0.2? It is now ready for active development. This will be a major...
3 Second Rule Devlog Post 2 (March 12th, 2026) 18 days remaining! Here's what I accomplished (March 4th- 11th)! Though I was sick most of the week, I still got...
MASSIVE UPDATE 1.4.0 IS OUT! News: 2 new monsters Golem - tank, but slow Fast Zombie -runs as fast as it can 2 new towers Double Tower - shoots twice Big Tower...
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the itch io uses different art assets and a scaled down version of the action and game features, but it is playable in the browser without download. Go to steam...
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First update for this jam: global refactor to clean previous clunky code upgrade assets sounds mixed add gameover The game file will be available at the end of...
Version 1.3.0 contains a lot of changes either backported from or made in preparation for Sable's Grimoire 2. Some of these changes (notably the move from Renpy...
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Fixed a bug where using quick-heal or quick-rad buttons with inventory items caused visual item duplication. Added guards to the raid inventory to prevent items...
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Rhythm Angel v0.4 Release Rhythm Angel v0.4 is now available! This update introduces a new content delivery system that allows the game to download songs dynami...
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I've been working on this project on and off for years now. At least five. I keep coming back to it. It's gotten closer to my vision for it, yet it's not there...
Day 1 - From Metroidvania to Color-Coded Chaos The first day of a game jam is always a whirlwind of ambition and reality checks... You start with the universe a...
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Overview Version 0.2.0 introduces a structured progression system, including objectives and new methods for resource acquisition. Quest System New tasks are gen...
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A small bug fix: - Sometimes the player would end up in a locked state if a bug was places wile another message was present. This should no longer happen,...
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Hello everyone, In the previous devblog I explained how skills are obtained and how their rank increases. As a reminder, a skill’s rank depends on the number...
Hello hello. I am making Type Imagine , a typing action RPG. Currently, I made a very basic prototype for the combat loop of my game, and it is available for pl...
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Hello everyone! A small but important update: Neon Ballistics: Project Rain now has a Linux build available. I wanted to make the project more accessible, so I...
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Update for the web version with built in fonts so all languages are displayed correctly...
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There are two changes to “Snared Spirit” plus one-and-a-half announcements for this month. Audio a. New Music | One choice mid-way through the story goes to...
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V0.5 is now live, a quality of life update with some visibility improvements to diplomacy, a full manual has also been added: v0.5 (2026-03-12) ----------------...
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