Game Devlogs Page 151
Bug fixes / audio: FX audio limiter now applies on all platforms (not just mobile) - prevents clipping Removed ClearBuffer() call before pushing audio samples (...
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Hello, everyone, and sorry for the wait! I'm still in school and third quarter just ended. I had to sort everything out before I could continue working on the g...
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Doing these sketches has made me a little better at assessing just how much I can do in an hour. Or maybe not even better at assessing, just more likely to say...
Changes ver 0.2 Added keybind for both keyboard and controller. Balanced player, enemies and all items up to lvl 250. Balanced exp gain. Added another bar for c...
Now Telescope Astronomy on Linux! :D If you want i can do Web version soon What about version 0.2? It is now ready for active development. This will be a major...
3 Second Rule Devlog Post 2 (March 12th, 2026) 18 days remaining! Here's what I accomplished (March 4th- 11th)! Though I was sick most of the week, I still got...
MASSIVE UPDATE 1.4.0 IS OUT! News: 2 new monsters Golem - tank, but slow Fast Zombie -runs as fast as it can 2 new towers Double Tower - shoots twice Big Tower...
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the itch io uses different art assets and a scaled down version of the action and game features, but it is playable in the browser without download. Go to steam...
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First update for this jam: global refactor to clean previous clunky code upgrade assets sounds mixed add gameover The game file will be available at the end of...
Version 1.3.0 contains a lot of changes either backported from or made in preparation for Sable's Grimoire 2. Some of these changes (notably the move from Renpy...
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Fixed a bug where using quick-heal or quick-rad buttons with inventory items caused visual item duplication. Added guards to the raid inventory to prevent items...
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Rhythm Angel v0.4 Release Rhythm Angel v0.4 is now available! This update introduces a new content delivery system that allows the game to download songs dynami...
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I've been working on this project on and off for years now. At least five. I keep coming back to it. It's gotten closer to my vision for it, yet it's not there...
Day 1 - From Metroidvania to Color-Coded Chaos The first day of a game jam is always a whirlwind of ambition and reality checks... You start with the universe a...
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Overview Version 0.2.0 introduces a structured progression system, including objectives and new methods for resource acquisition. Quest System New tasks are gen...
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A small bug fix: - Sometimes the player would end up in a locked state if a bug was places wile another message was present. This should no longer happen,...
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Hello everyone, In the previous devblog I explained how skills are obtained and how their rank increases. As a reminder, a skill’s rank depends on the number...
Hello hello. I am making Type Imagine , a typing action RPG. Currently, I made a very basic prototype for the combat loop of my game, and it is available for pl...
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Hello everyone! A small but important update: Neon Ballistics: Project Rain now has a Linux build available. I wanted to make the project more accessible, so I...
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Update for the web version with built in fonts so all languages are displayed correctly...
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There are two changes to “Snared Spirit” plus one-and-a-half announcements for this month. Audio a. New Music | One choice mid-way through the story goes to...
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V0.5 is now live, a quality of life update with some visibility improvements to diplomacy, a full manual has also been added: v0.5 (2026-03-12) ----------------...
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1. Riktig musikk spilles nå i alle vertshus (det var litt all over the place) 2. Du kan nå fortsatt ri avsted etter å ha besøkt jegerhytta (tidligere ble du...
2 files — 1.01.41.61_hotfix_6
We’re working on improving the custom rigs and animations for all the animals, starting with the rabbit! Our goal is to give the rabbit’s moves more persona...
There were a couple of bugs that crashed the Ex Libris. That’s not good. Despite jam ratings not being done, yet, I’m still pushing fixes for those bugs tha...
4 files — 0.1
Hello, Both Demo files are updated but keeps v1.00 to keep them inline with full release /8080...
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Fixed alot of random things. Game better now. focusing on adding more choices now...
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Hi All, I've re-built and uploaded Castle Moldvay. It's the same ol' game, warts and all, but smaller in resolution/size to better fit the browser. This involve...
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With this new version I decided to add a bit more horror content! Adding a darkness effect and 2 events past round 30 to spice up the gameplay and break the gen...
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Hi everyone! How about some information about the upcoming update ? To be honest with you, this one is giving me a hard time. I've used everything I had prepare...
Added a head to head match history that shows the history of matches between any two teams if you click on the numbers in a result...
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🌍 v2.5.0 — Feb 28, 2026 Added real-time battle feature. Added broadcast relay function Introduced AI prediction for players Fixed server connection issues...
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Hello everyone we're back with another patch update. It's a pretty big one actually because I added many things in the game. This game has now actual jumpscares...
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- Added search bars to scenario menu, custom map menu, load game menu, new game menu, dead nations list, and groups list - Added group states, which allows grou...
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DEVLOG.EXE Meet Your New Boss. She's an AI. She Cares. The latest update to I.T. Never Ends introduces a new voice in the office — and she is not taking quest...
The demo for SIS and BRO The Cyborg Siblings is now playable directly in your web browser!...
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Hey everyone! First of all - thank you to everyone who's been testing and leaving feedback - this update is 100% shaped by your reports!) Big update - the bigge...
Version 1.3.0 contains a lot of changes either backported from or made in preparation for Sable's Grimoire 2. Some of these changes (notably the move from Renpy...
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Made some more death scenes. You have to get to places that are warm or else you'll freeze to death. The wizard and cars can now trigger death actions...
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Today is Friday the 13th … and we are proud to finally release the final version of Graveholder . At the same time, the Gold Release is being presented live o...
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This archive contains approximately 80 pages of original development storyboards created during the production of the game...
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Hello everyone! this is Daniel, the main (and really only) programmer for DetoNight, and I've decided to try and start a devlog to showcase whats been done, and...
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Swipe Ninja – Devlog Update In this update we focused on improving controls, rebalancing enemies, and cleaning up several internal systems. Improvements Refac...
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The following list contains the current known bugs in the game. These bugs will be patched post-game jam voting. Thank you for your patience! Occasional crashes...
Start! So Many APKS might shut down game but who cares if you meet me i wear finger painter ,golden hat and stick hope you meet me...
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This devlog covers the engineering work done under the hood since the last update — performance optimization, balance tuning, and the Nexus Protocol redesign...
Changelog v0.54 - Swarm King Features: New weapon: Swarm Gun! Hit and kill audio chirps. King of the hill capture and release timers. Change Silklink mode team...
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