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Game Devlogs Page 141

Rain Quest Deaths
Made some more death scenes. You have to get to places that are warm or else you'll freeze to death. The wizard and cars can now trigger death actions...
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​Friday the 13th – Final Release
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Major Update
Today is Friday the 13th … and we are proud to finally release the final version of Graveholder . At the same time, the Gold Release is being presented live o...
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Update: I've also included the original storyboard materials from that time.
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This archive contains approximately 80 pages of original development storyboards created during the production of the game...
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DetoNight Devlog #1
Hello everyone! this is Daniel, the main (and really only) programmer for DetoNight, and I've decided to try and start a devlog to showcase whats been done, and...
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Code improvements and Bug fixes
Swipe Ninja – Devlog Update In this update we focused on improving controls, rebalancing enemies, and cleaning up several internal systems. Improvements Refac...
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Known Bugs
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The following list contains the current known bugs in the game. These bugs will be patched post-game jam voting. Thank you for your patience! Occasional crashes...
Final Update
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Final Update...
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Welcome to the universe of MindFade Corporation
New Game!
Game Design
Start! So Many APKS might shut down game but who cares if you meet me i wear finger painter ,golden hat and stick hope you meet me...
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Under the Hood: 2,745× Faster, Protocol Redesign & Balance Pass
This devlog covers the engineering work done under the hood since the last update — performance optimization, balance tuning, and the Nexus Protocol redesign...
Changelog v0.54 - Swarm King
Changelog v0.54 - Swarm King Features: New weapon: Swarm Gun! Hit and kill audio chirps. King of the hill capture and release timers. Change Silklink mode team...
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Version 1.4
Game Design
I’ve known for a long time that the game had some serious issues with its visuals, so I decided to improve them a bit. I changed the color palette and redrew...
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v1.0.2 - Tricks Up His Shell
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Major Update
Leather is now a possible slot machine reward. Titanium Ores can now be sold to Bits and Bobs. Bits and Bobs now feature separate Buy and Sell tabs. New headgea...
Devblog #4. Skills: Types, Damage, and Effects.
Game Design
Hello everyone, In the previous devblog I explained how skills are obtained and how their rank increases. As a reminder, a skill’s rank depends on the number...
Feature Update
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- Added toggle option on the settings to turn on/off post-processing...
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UPDATE 4: DIFFERENT DECKS??!!!
Major Update
I have included a drop-down menu on the right side that allows you to cycle through different decks of question cards. As it currently stands, these are the dec...
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Chemistower 1.0 is here!
Major Update
The full release of Chemistower is available on Steam! Click here to check it out: https://store.steampowered.com/app/3702450/Chemistower/ Or play the demo here...
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PLEASE STOP DOWNLOADING 0.03
0.03 SUCKS PLEASE STOP DOWNLOADING IT I HAVE MADE A STABLE BUILD OF 0.04 PLAY IT ENJOY THE NEW CONTENT>:D...
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debug synchro multiplayer
"Significant progress has been made on the multiplayer mode! I've identified and fixed some desync issues, and now I really need some testers to put the online...
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Combat Core Rebuilt, 47 Rare Items Added
Major Update
Idle Throne continues evolving This update focuses on strengthening the core combat systems, fixing long-standing item issues, and improving multiplayer reliabi...
Change log - Mar 16 - Making Towns Alive
Major New Features - Added life and story to towns. The goal is to make them feel more alive when you are not there. Added events to towns. Some are small tempo...
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New game out now!
Marketing
Welcome, viewers! Today, the world of Hyuloran is celebrating great news: A NEW GAME HAS BEEN RELEASED TODAY! I present to you "SANZU-JŌ: Ballad of Akami", a n...
MV version coming soon!
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Soon you'll be able to play Harvest Runner right in your browser! Slowly making progress every day and checking things off of the to-do list. And working on a s...
From 2D Grid to 3D Tactical Arena
Major Update
The Vision We are transforming a classic 2D strategy concept into a full 3D Squad Arena experience. Inspired by the tactical depth of Total War: Arena , the goa...
Release 1.6 Beta
A new version of Attack Balloon Chicken is now out all with a new region, enemy type and levels! Changes and additions: Added the mountain region Added new leve...
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v1.0.7 - Skill balance enhancements
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General Most low-level damaging magic (e.g. Detonate, Stone Spike) will now scale better with level. Most will deal similar damage at lower levels and a bit mor...
4 files — 1.0.7
Game file update
Game Design
I have finally updated the game upon the level system i have raised on the basis of how many seconds the trial is passing upon indicated on the left top with ki...
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Revamped game mechanics
The game mechanic underwent a total revamp. Previously, the player was directing only a single train and rail switching was happening in real time. Now, the pla...
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Day 22 of making a game in 30 days
The last couple of days have had me working on marketing a bit. The truth is, it's not enough just to make a game, you also have to find people who want to play...
Infrastructure #674 - Devlog v0.2
Tech Discussion
Version v0.2 is now live, and this update pushes the game much further into the terminal-horror direction. The biggest changes are visual and atmospheric. The i...
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Release 1.0.28 - sound effects
We got sound effects...
4 files — 1.0.28
Multiplayer horde defence
The Nick 1st Anniversary!!!
Hey everyone! I'm Andy, the author of The Nick. From March 11 to March 29 we are celebrating the anniversary of the release of our debut video game: The Nick: C...
Prototype V1.3 Update
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Major Update
Massive update addressing many of the biggest complaints: "not scary", "clamp aiming", "no mystery box", "no reason to explore"! Read the game description to se...
【開發日誌00】緣起
Game Design
【開發日誌00】緣起 作為一個民國70年代出生的鄉下中年人,家中娛樂不多,最喜歡的就是跟阿公去看布袋戲,小時候常...
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Devlog #6 - January/February progress
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The previous devlog was published almost 50 days ago, let's catch up on Knight George's development! January and February were two busy months for the game. The...
Mapping the Infinite: The Science of Our New Galaxy
I'm not just placing stars at random; I'm building a cohesive cosmic ecosystem. This week, the focus shifted to the "Star Taxonomy"—the underlying rules that...
Play in browser
Hi everyone! Today I want to share that I've fixed a few bugs and made some minor improvements. I also ported the demo game separately to the browser and now yo...
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2 days before the game jam ends
Plenty added since the last post, Fire and water particles use textures, tilemap added for roads, UI with tracking of the population, number of people you save...
Patch Notes 0.15.2
Added scenes and graphics for Calfast Zero Added faction page for Goldenrod. Added faction page for the IOA...
2 files — 0.15.2
Version 0.3!
Major Update
BIOMES MORE ENEMIES EQUIPMENT BETTER ANIMATIONS DAY-NIGHT CYCLE...
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New Area with Succour Hair Colored Trees
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Still working on the sound effects. ( ´ ᗣ ` ) Added an area with some stairs & trees (that are Succour hair colored) to connect & bridge distant parts of the...
A Great Journey - 0.7.2 Release Notes
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Changes/Additions: 1. General: New song for Manag in the evening New shader for the overworld (Triplanar Mapping, etc.) New little area in Manag with a new Ques...
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Dev log 5 - New update
Major Update
New devlog with big news! This one includes a lot of big changes and a radical rework. I hope the 1.1.0 update fixes the game for everyone! Update 1.1.0: Fixed...
Quick post-jam update
In my post-jam mullings I realized that if I can going to be doing game jams (and I am, as I quite enjoyed this) I would benefit greatly from having some sort o...
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Update / Announcement
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Changes Made Fixed typos Minor dialogue changes Potentially working on a prequel??? PLAY FURNACE GOD!!!!...
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[UPDATE] Welcome to the Surface / Willkommen im Surface-Archiv
[DE] Der erste Dive beginnt! Ich habe gerade die erste spielbare Demo von Chamber of Echoes hochgeladen. In dieser Version lernt ihr V.E.R.A. kennen, macht eure...
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v0.2.1 Patch Notes
After taking in all the feedback, this patch aims to fix some of the most prominent issues that made the first tutorials and the movement frustrating for new pl...
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V11.2
Multiple can now select up to 10 balls Program can now use new symbols Fixed bugs with program in choose balls menus...
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Updated difficulty and added boomerang and burst
Added new burst and boomerang and updated difficulty...
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Game about dodging and surviving
FPE | AM DISCORD SERVER!!
Game Design
I have been working really hard on the FPE | Abbies missing discord and reason why is because i need some help with the project! I need Voice actors for the cha...
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