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Game Devlogs Page 101

Season Mode Now Available (Paid)
Season mode is now in the paid edition. You pick a team and play through a full season — your games are interactive, CPU vs CPU games simulate automatically i...
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V.0.0.3
Added a translation system with CSV file Language available : English French -----------------------------------------------------------------------------------...
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Jean-Héon™ will close Pizzla Studio™ in September 2026 if Google maintains mandatory developer verification.
Postmortem
Jean-Héon™ announces that it may permanently close its mobile game development subsidiary, Pizzla Studio™, in September 2026 if Google maintains its mandat...
Devlog 4: Enemy AI
Enemy AI testing looking pretty good so far! I'm probably going to make it look a little better but this is a good start!...
We Have Rotationier Rotation!
Things are never as simple as they seem on the surface. Learning more about Cinemachine has been a lot of fun, though came with its share of challenges. In the...
Version 1.1 Update
Version 1.1 Added a "T" key to view the current task. Increased movement speed while holding the wheelbarrow: 3.0 > 4.0 Fixed an issue that could cause stutteri...
Update - Version 0.5 [Resting, Visual Indicators, Darohm Fixes]
Changelog: Fixed logic bug that caused a skipped passage Updated many previous areas that only saved to be “Safe” (or adjacent), and permit “Resting” Ma...
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General Bug Fix #2
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Fixed various bugs such as: Performance Issues Minor Bugs "Autosaving" notification showing despite not having any save features...
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Behind Strangers: Inspirations and Initial Concept (Part I)
Game Design
Origin story It's been almost a decade since I made an interactive piece of art. Life happened and I couldn't shake off a massive artist block. Since January th...
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My code
Main classes and Game Objects: *Classes: * PlayerController: Controls the player ball (movement, input, damage dealing, using powerups …) EnemyMelee/RangedCon...
Final Prototype
The final Prototype This week we have roughly finished the final prototype, so we will be going into production as soon as possible Gameplay: This week we focus...
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0.1.3 Update
0.1.3 Patch Notes: Bug Fixes Fixed the rotation on buildings so they rotate from the center of the building as opposed to the top left corner. Fixed some collis...
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Week 2 tutorial
In this week's tutorial we had to import our beautiful creation with its animation into unity. I had a fair bit of trouble but eventually got it to somehow work...
release 5.2
fixed stick not sticking (has anyone noticed though?) minor tweaks on physics of some balls released as a bet with someone so that they release a version of the...
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Game Design Process
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Game Design
This is a project I created at Global Games Jam 2026. Me and the designer camped overnight in Wrexham Universities CIB. The theme was masks. The inspiration for...
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0.0.2
This update improves the opening of The Last Ferry and makes the demo feel more complete. The demo now ends with a short final screen that makes it clear the st...
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UPDATE 1.02
Major Update
FIXED MORE ERRORS FIXED AGAIN COLISSIONS ADDED DETAILS...
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Tiny patchnote
Hey! So, we fixed some long lasting issues in this latest patch. Some of these where quite annoying to fix, so I am glad it is done! We have come to the conclus...
Final Prototype – Things Are Burning Now
Game Design
Overview Welcome back, brave future players! First of all, it’s great to see you here again. And we genuinely hope that someone besides our teachers (who are...
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Smoother, Larger World Generation
One of the recent improvements in Idlings has been reducing startup "lagging" when a REALLY large new world is created - Terraria style large Originally, terrai...
Kill The Invaders Mobile
Kill The Invaders is going to be released on mobile soon. Kill The Invaders se lanzará en moviles pronto...
Self Study 3 -- Terrains and ProBuilder
This self-study focused on learning how to use the terrain and ProBuilder tools. Learning how to control the terian tool was probably the hardest part it would...
An experiment in vibe coding
Tech Discussion
This was an experiment in vibe coding to see what Codex could do. Completed in 3 hours for the Trijam #362 game jam. The title image was create by ChatGPT. I've...
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Happened in Hanaa – Vol. 40: March 2-March 8, 2026
Game Design
A bit of a backwards week. For every step forward, I ran into some oddity that sent development in a completely different direction. Linux issues. I encountered...
Patches and QoL
Fixed some magentas in 1-4 Fixed the checkpoint in 1-4 Fixed the checkpoints in 2-4 Fixed the ceiling in 1-4 Fixed a magenta in 2-2 Fixed the checkpoint in 3-...
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Where's Fun World Chapter 1
Hello everyone, We wanted to share a quick update on the development of Fun World: Chapter 1 , which has quickly become our most ambitious and anticipated proje...
taking a break.
I'm taking a break! sorry fellas, but, I'm going on a trip and cant bring my computer or drawing tablet. (if u know where I'm going, don't say anything about it...
Released Adventure from tutorial
I was trying to make a web build, but Odin programming language seems to be mature enough for a way to do SDL2 with WASM. I would love to let AI loose to make i...
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Fixed to allow two game controllers
Just realized that the keyboard was enabled for the game. Now it should work for two gamepads...
Beta 1.1
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Bitácora de desarrollo n.° 1 — Actualización de la Beta 1.1 ¡Nos entusiasma lanzar la Beta 1.1 de Ayax: Código Verde! Esta actualización se centra en me...
Major Valomon and Battle System Update
Game Design
Hello everyone! This update to Valoria brings the game’s battle system almost to feature completion. This update includes a lot of new features, such as, an i...
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Jean-Héon™ will close Pizzla Studio™ in September 2026 if Google maintains mandatory developer verification.
Postmortem
Jean-Héon™ announces that it may permanently close its mobile game development subsidiary, Pizzla Studio™, in September 2026 if Google maintains its mandat...
On Fan Translations of My Games
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This is actually a mirror of the official post from here! I figured I'd copy it over here since I seem to get this question more for this game specifically, tho...
I am Not a Smart Man
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Game Design
I really wish the moody blues came out with a song about SHITPOSTING ON THE TWATTERS to go with this fun little ditty about talkin'. Cuz then I could link THAT...
Demo Update #3
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Version 1.2 (March 9th, 2026) UI Fixes: -Fixed level entry fade-out and level logo animation being tied to the game's frame-rate. -This should also fix other bu...
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Sale - Happy Tabatha Month + Patches
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Happy Pisces Month! In the spirit of Pisces, (as our beloved MC, Tabatha), TT will be on sale for the rest of March :) don't forget to play the common route for...
7drl: a newbie retrospective
Postmortem
If you’re reading this, you’re probably wondering if this tacky-looking game is a serious submission for the game jam. It is! I don’t expect to get much p...
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Updated Windows & Mac builds
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This update includes but is not limited to: Fix for Google and Discord login in client Clan UI improvements Minor UI improvements...
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Day 6 Untitled Game Jam #124!
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Major Update
Hey Everyone! The game is almost finished! Woo!!! For this being my first game jam I've really learned A LOT. This project started as just a little thing I thou...
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aktualizacja "alpha 9"!
Nowa aktualizacja która dodaje: mój kreatywny wstęp (który ma swoją inną wersję na prima aprilis) i zapisują się ustawienia po odpaleniu ponownie gry (...
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Week 03 - Week 05 Devlog
Feb 24-Mar 02 This week I focused on building the visual foundation of the underwater world. My main goal was to create a moving water ripple effect that can qu...
v03 updates
Greetings all, thanks for following, v0.3 is now available and it comes with some major improvements::: VERIDIAN CONTRAPTION — CHANGELOG =====================...
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Devlog: ver 0.7.0.2 (Hot fix)
If anyone experienced problems with map unlocks, this patch should fix them. I hope there are no critical bugs left. Any feedback is welcome — and thank you f...
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Devlog 5: Added a second tower
Announcement
Added a second tower so it’s Tower vs Tower Championship!...
WE ARE ALIVE! - Development Update on the state of the game!
YES! It's as it says in the title! It's been in complete silence since this game was released in 2023, but now we have some updates to share. - Release date? Re...
BUILD 1773.0942382812
BUILD 1773.0942382812 bugfix: Player "Wingman" player connected object: fixed: position, movement, remove (if player is killed or downgraded)...
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Small update
Added web integration. Might lag a bit depending on your browser though. Normal difficulty has been made easier. Highlight when mouse hovers on a cell. Disabled...
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Build Your Own Independent Space Company
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Major Update
You can now play Independent Space Company: Mission Control v1 on Itch . Independent Space Company: Mission Control v1 is a text-based space resource harvesting...
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The Cursed Sigil – Early Access Launch
Major Update
The Cursed Sigil is now available in Early Access! The project has evolved since the original demo, and the first playable version of the full experience is now...
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