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Misc Devlogs Page 3

Skelost (Game Review)
Marketing
https://caseyatkins.itch.io/skelost The very first impression I got of this game was bland and kind of old. I mean obviously because it's inspired by gbc games...
Update Beta 2.2
Major Update
Update Beta 2.2 - Stylized images (I used AI because i don't have money to pay an actual artist, so please don't cancel me or exorcise me for that) - Rework on...
4 files
Uploaded first draft
1
1
Major Update
Level one of lots of bookmarklets!...
1 file
bookmarklet
GDD #1 - The Thing in the Walls
1
Game Design
1. Visão Geral Gênero: Stealth / Sobrevivência / Horror Psicológico Plataforma: PC (Windows) Público-Alvo: 16+ Perspectiva: Primeira pessoa Objetivo Princi...
Edenwound: Game Review || (demo version 0.2)
Marketing
https://noeye-soft.itch.io/edenwound This feels like No-skin but dungeon crawler. That might be enough said honestly. So let's talk more about the demo specific...
FABRIC FRIENDS - Devlog 11/6/25
Hey there friends! Its been a while since we had our last devlog, but we've made some pretty substantial changes to the game since our last devlog. We are less...
Release V.1.1 Disponibile dal 7 novembre
Major Update
Release V1.1 disponibile il 7 novembre con bug fixes e migliori audio per un utilizzo migliore...
michifiesta Windows v4.5.1 Update!
Major Update
NO BG FROM SCRATCH + ORIGINAL BGS! OUR ENTIRE CLASS HAVE SEEN MICHIFIESTA! THEY LIKE IT! YES!...
1 file
Post #1 - Meu retorno ao GameDev
Culture
✨ Meu retorno ao desenvolvimento Já faz mais de um ano que estou afastado do desenvolvimento de jogos e da arte 3D e 2D. Nesse tempo, muita coisa aconteceu n...
we are trying a thing testing testing please dnt horor fuc up ou of ontext could be this fuck it shodl ahve stayed no lithes ahhhh testing
Tutorial
https://adamisagem.blogspot.com/2025/11/hello-we-stay-athing.html...
56 files
BETA 3 in three quarters
Game Design
Mazed is in BETA 3, almost finished! Expanded map a little thats it...
1 file
11/4/2025 Worklog
This week on Fish n'Chips we work on our final animation pass, just as we make our way to our 75% milestone! This pass involved us finishing up the hand-drawn p...
#24 - The Impossible Roller Coaster
Travel thought weird and scenic locations with The Impossible Roller Coaster...
MK2 in pdf now
oops...
1 file
Lancer Homebrew Supplement
Monday Hop 003
Wanted to do one more Monday Hop and now I have an excuse to draw a (late) Halloween themed cover!!! Additionally , I've updated some stuff: - When using the HT...
4 files
We're all thieves!
Game Design
I decided on running OSE for the foreseeable future, but I'm removing the thief class from my game and redistributing its capabilities to the other characters...
Update Beta 2.1
(pt-br) Atualização Beta 2.1 Rework no sistema de Tier e Rank , Novas formas de personalizar Raças , Nerf no ganho de atributo e nas especializações (en) U...
2 files
Update 0.2.4: Magician Changes, and Doc-to-LCP Parity
Magician Changes HP increased from 6 to 8 Armor increased from 0 to 1 Sensors reduced from 10 to 8 Manifest Illusion can no longer block attacks, but still allo...
1 file
AmigaOS 32se lite v8.41
Go and grab !!!...
1 file
Upgrade For AmigaOS 3.2.x
6 month update
A lot has happened since launch — Season 2 started, Cinderella Boy hit 200k subs, Likenapple got hitched, a fandub is in the works, Punko was at NYCC, and you...
Issue 48 Release (Oct 15 - Oct 31) - HAPPY TWO YEAR ANNIVERSARY
8
Hello everyone, Issue #48 has arrived — and this one feels a little extra special. 💖 We’re officially celebrating two years of the Amare Bulletin! It’s...
1 file
Atualização Beta 2.0.2
Atualização Beta 2.0.2 - Recalibragem nos conhecimentos - Novos caminhos para conhecimento e especialização - Simplificação do sistema - Estética melhora...
new update
Postmortem
in 1 hour we update the advanced calculator we gonna add the scientific calculator and programing calculator also we fix some bugs like when do you finish a ope...
1 file
Update 0.3.2
1
Added: • Сustomizable transparency • Customizable talk interval • Tray menu icons • Auto font scale (too broken, sorry 😭)...
1 file
1.149.19
Thermal Death Axe lost 1 damage to be more in line with base options. Diversion Rail now only immobilizes till the start of your next turn to be less punishing...
2 files
BETA 2 in a quarter
Major Update
BETA 2 has released!! Added Gotta Sweep Expanded map a little bit Added a Superdoor (only 1) Added Student Shuffle and Broken Ruler Upgraded Detention a little...
10/29/2025 Worklog
This week the Fish n' Chips team worked hard to complete our second pass, meaning we are inching closer to our 75% completion milestone! For our second pass, we...
Do Absolutely Nothing — Beta
Major Update
There is nothing, maybe try risking?...
1 file
Do absolutely nothing, maybe it will change you?
Origins Update
This build now includes a new button to reveal the Origins of the Elements. Function is similar to the previous "Can I Lick It" update. I have also fixed the mi...
1 file
Update Log
Major Update
just testing out the update log, nothing new with the map yet...
1 file
Concept Art, assets, audio and more!
Game Design
So much work was put into this game, and we all learned so much in the process. We'd just like to share some of that process with everyone, especially since we...
30 files
Assignment 05 - Pixel Art Familar
Geoengineer Devlog #3: Godot Logging
Tutorial
In this devlog I take a look at how Geoengineer handles logging. In the video, I cover: how Geoengineer logs verbosely in development builds but stays quiet in...
2 files
General Update
Thanks to all who have purchased the deck so far. I greatly appreciate it! I am sorry that there hasn't been an update since. I had classes and then a big life...
Welcome to Aventhral – The Age of Steam and Sorcery Begins
Major Update
In the forges of imagination, where worlds are shaped from ink and whispers, Aventhral takes its first breath. Brassheart - The Cog Unwound , our debut adventur...
1 file
Wooooooooooooo!
Major Update
Spooky season is upon us so I thought I'd release a small demoscene like intro for Halloween!...
Geoengineer Devlog #2: Survivorship Bias
Game Design
When you look at the history of air combat in World War II, there’s a fascinating story about data and what’s missing from it. Analysts studying returning b...
changelogs #1
added: alpha 1 of the revamped version alpha 2 of the revamped version alpha 2.6 of the alpha version tutorials a cleaner tutorial...
1 file
New 32se Theme: Halloween VI
Major Update
Hello all Amiga friends !!!! Halloween is coming in fast... hope you enjoy this new Halloween VI theme, it has Visual Prefs & Full Palette enabled ;) a long sca...
1 file
Major Update: Continuum 93 is Now Open Source!
2
Tech Discussion
Hello Continuum 93 Community! We have a massive update for the project: the full source code for the Continuum 93 fantasy computer emulator is now freely availa...
Version 1.2 Launched
Version 1.2 has been released. This update fixed compatability issues with other scripts expecting "$gamePlayer" and "Sprite" by aliasing Sprite_Memao. As alway...
1 file
It's not ai yet
Not ai...
1 file
Geoengineer Devlog #1: First Gameplay and Playtesting
Major Update
Geoengineer is a browser-based terraforming strategy game built in Godot 4.5 . Players control a geoengineering rig to make distant worlds habitable. 🌊🚀 T...
Update 1
New sound for draker in horror and normal (and he has an animation) Mr sun new sound for horror and normal Updated gallery New bonus (lazy guy)...
1 file
I GOT BACK!! + michifiesta windows v4.0.0
Major Update
I GOT BACK AND ME AND LUISFE ADDED A NEW BOSSFIGHT, NERFED GAMEPLAY, AND WE DID SMOOTHER MOVE!!!!! V4.0.0 MICHIFIESTA WINDOWS!!...
1 file
Support Pack is out!
9
Major Update
o7 Support pack is now available! All purchases help fund Doce Fim. Little by little, let’s reach the goal~...
1 file
Teaser 1
Teaser...
014. A pirate and a crab take on PAX Australia 🏴‍☠️🦀 | October 2025
Marketing
A pirate and a crab take on PAX Australia 🏴 ☠️🦀 | 'Below Deck' October 2025 Ahoy mateys, welcome Below Deck! One year ago we started the Below Deck ne...
1 file
10/22/2025 Worklog
This week for Fish n'Chips, we did post-mortem edits on our animatic and started animation! We had a few timing issues for the animatic addressed, along with ad...
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