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Misc Devlogs Page 3

New Assets Packs Released
Major Update
Uploaded my 3rd Illustration packs, in fantasy and sci-fi flavors. Honestly, I forgot about these, probably around the time someone hired my services for a boar...
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Update : 3D Model Texture Chera
---- Texturing ---- จะเป็นการลงสีไปเลยแบบไม่ต้อง UVunwrapping แต่จะเป็นการใช...
Moda-Os is 2 Version
1
Major Update
ModaOS2 add Discord startup...
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Interactive Win 11 Interface
Big Update Just Dropped
Major Update
⚡ We’ve added caching to boost site speed — now everything loads faster than ever! 🎮 The catalog now features 50+ classic Dendy (NES) games — retro v...
v1.2 Update - BIGGEST UPDATE YET
Major Update
THE BIGGEST UPDATE YET v1.2 New Features New CODES YEAH BABY CAN THE PARROT SOUND LIKE ME?! 99 New Button GALLERY!!! New Songs There's about alot in game with t...
3 files
RahiTuber Model
Added RahiTuber Model...
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Fallback
There's no bug in this game!...
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Only Update Solaris ArcadeEd
Day 4 (23rd May)
1
Major Update
Day:23/05/25 Focus : Keypad Interaction System + Cinematics To wrap up the final day, I have decided to integrate keypad interaction system into my custom chara...
2D Character Design : Charlie
2D Character Design : Charlie Front / Side / Back / 45 ํ/ Silhouette / Color Concept : Witch การออกแบบชาลีต้องการอ...
Breakdown [3/3]
Tech Discussion
Breakdown 3 update: Level Sequence Rendering and video editing 1. Level Sequence Now for the fun part, which all comes together. I have 3 parts of the level tha...
Day 3 (22nd May)
Date:22/05/25 Focus : Adding Weapon to Characters + Level Designing This video showcases how one can add a weapon to their character and make also make it funct...
Added artwork
Added artwork from Solaris like cover art and splash screen (Sorry I forgot again)!...
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Art of Fairy Shadow tale, for animatic.
Game Design
A Link to the Past No Logic resources
Tutorial
Glitch reference Randomizer wiki http://alttp.mymm1.com/wiki/Main_Page Speedrunning wiki https://alttp-wiki.net/index.php/Main_Page Muffins glitch map https://g...
2D Character Design : Chebaron
2D Character Design : Chebaron Front / Back / Silhouette / Color Concept : Macaron ในร่างนี้เป็นร่างพิเศษเลย...
Balance Update 1.1.7!
The second playtest went great, I got lots of useful feedback! (If you want to catch the next playtest, join PilotNet [ https://discord.gg/hBs7HxrU ] and wait f...
2 files
Project Breakdown
Postmortem
The Path of Shadows – Final Project Dev Log Treasure Hunting for Assets For this project, I had to put together a wide range of 3D assets. Most of them were s...
DevLog 5.0
Date : 14/05/25 Focus : Final Build May 14th – Final Build Compiled the final version of the project. Conducted checks on all scenes, transitions, and animati...
Breakdown [2/3]
Tech Discussion
Breakdown 2/3: City Glow City environment Window Skies 1. City Glow At this point, I pondered on how the city is to be made. I considered making a couple of mod...
Small Update Released!
Major Update
What's new: 🛠️ Fixed audio issues on iPhone 🔇 Audio now pauses when the browser tab is minimized 🌐 New pages added: News Contacts Roadmap Dendy Games...
Day 2 (21st May)
Date :21/05/25 Focus : Animation Integration + Level Designing So we need to integrate our character into a level that best suits them, The idea is to replicate...
MEET THE SHADOW ( Project game 01 ) Trailer
Short Video for promote my game! #creepyvideos #horror #horrorstory วิดิโอสั้นโปรโมทเกมที่กำลังทำค...
15K Reached!
Major Update
15K Reached! What the hell!! The Sickos team is floored by your support. Your collective perversion has earned you yet another reward, this time wormvermin 's d...
RahiTuber Model
- Added RahiTuber Model...
1 file
009. Developer interview: Nik Scarr (Character artist🎨) | May 2025
Game Design
Ahoy mateys, welcome Below Deck! This month we’re chatting to an important member of the small Cass Bay Games team, character artist Nik Scarr! We’re excite...
1 file
DevLog 5.0
Major Update
Date : 14/05/25 Focus : Final Build May 14th – Final Build Compiled the final version of the project. Conducted checks on all scenes, transitions, and animati...
2D Character Design : Chera Crush
2D Character Design : Chera Crush Front / Back / Silhouette / Color Concept : Lollipop ในร่างนี้ต้องการออกแบบให...
Routing A Link to the Past No Logic lategame
Tutorial
Lategame / Go mode is when you have every item you need to finish the game, you have a plan to do so, and you're just executing that plan. If trying to go fast...
Devlog 4.0
Date : 12/05/25 Focus : Creation of Flashback Sequence Developed a dedicated flashback sequence to enrich narrative depth. Integrated visual cues and subtle lig...
Breakdown [1/3]
Tech Discussion
Breakdown 1/3: 1. Creating story and plot 2. Making assets and textures Cell Shade Aircrafts and missile Terrain and skies 1. Creating story and plot Jets, mech...
Typography
I want the UI and the the main title to have a back street graffiti theme. Here is a Mood board that i think fits a Space-Jam esque meets NBA Jam type game...
v1.1 Update!
The v1.1 Update New Features Codes added! (Only the first ones) New Music RULER SMASH School Trouble!...
3 files
Added Bigger explosions version pck files
Sorry people I forgot to add the bigger explosions version to update!...
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Day 1 (20th May)
Date:20/05/25 Focus : Character Creation + Mixamo animation selections Today, I have decided to create a character for my sequence from "Ready Player Me" I am t...
Update BG for game process.
Game Design
Update BG for game process. Love my art? Support me on Ko-Fi! Help me be popular, and help my arts improve more and soon with cozy house and good meal everyday...
Routing A Link to the Past No Logic midgame
Tutorial
I'm defining midgame as the time at which you've gotten most of your starter items and you begin to check different locations depending on what you have collect...
Devlog 4.0
Date : 12/05/25 Focus : Creation of Flashback Sequence Developed a dedicated flashback sequence to enrich narrative depth. Integrated visual cues and subtle lig...
2D Character Design : Chillara
2D Character Design : Chillara Front / Back / Silhouette / Color Concept : Cotton candy ในร่างนี้ต้องการออกแบบให...
Devlog 3.0
Date : 07/05/25 Focus : Level Designing + Test Sequence Continued refining the level design and integrated a basic test sequence to check for pacing, collision...
Fix error when spaceship is destroyed
When spaceship is destroyed it could be pass to another stage. Now is fixed!...
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A Sample of Things to Come, Version 0.7 Arrives
I'll get this out of the way first and foremost, the Recruits.xml is now the Info.xml. The main reason for this is that the file will now include information in...
2 files
Color themes
Here are some themes I thought about when coming up with a scheme for the dragon sports game. Themes can be applied weather the game is made in pixel, 3d, or 2d...
Routing A Link to the Past No Logic earlygame
Tutorial
The goal of this guide is to help you with two things: Direct you to learn things that are useful more often (in every seed or multiple times throughout a seed)...
Devlog 3.0
Date : 07/05/25 Focus : Level Designing + Test Sequence Continued refining the level design and integrated a basic test sequence to check for pacing, collision...
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