Misc Devlogs Page 3
In this devlog I take a look at how Geoengineer handles logging. In the video, I cover: how Geoengineer logs verbosely in development builds but stays quiet in...
2 files
Thanks to all who have purchased the deck so far. I greatly appreciate it! I am sorry that there hasn't been an update since. I had classes and then a big life...
In the forges of imagination, where worlds are shaped from ink and whispers, Aventhral takes its first breath. Brassheart - The Cog Unwound , our debut adventur...
1 file
Spooky season is upon us so I thought I'd release a small demoscene like intro for Halloween!...
When you look at the history of air combat in World War II, there’s a fascinating story about data and what’s missing from it. Analysts studying returning b...
added: alpha 1 of the revamped version alpha 2 of the revamped version alpha 2.6 of the alpha version tutorials a cleaner tutorial...
1 file
Hello all Amiga friends !!!! Halloween is coming in fast... hope you enjoy this new Halloween VI theme, it has Visual Prefs & Full Palette enabled ;) a long sca...
1 file
Hello Continuum 93 Community! We have a massive update for the project: the full source code for the Continuum 93 fantasy computer emulator is now freely availa...
Version 1.2 has been released. This update fixed compatability issues with other scripts expecting "$gamePlayer" and "Sprite" by aliasing Sprite_Memao. As alway...
1 file
Geoengineer is a browser-based terraforming strategy game built in Godot 4.5 . Players control a geoengineering rig to make distant worlds habitable. 🌊🚀 T...
New sound for draker in horror and normal (and he has an animation) Mr sun new sound for horror and normal Updated gallery New bonus (lazy guy)...
1 file
I GOT BACK AND ME AND LUISFE ADDED A NEW BOSSFIGHT, NERFED GAMEPLAY, AND WE DID SMOOTHER MOVE!!!!! V4.0.0 MICHIFIESTA WINDOWS!!...
1 file
o7 Support pack is now available! All purchases help fund Doce Fim. Little by little, let’s reach the goal~...
1 file
This week for Fish n'Chips, we did post-mortem edits on our animatic and started animation! We had a few timing issues for the animatic addressed, along with ad...
The Lyra sample game comes with an indicator system that manages indicator widgets nicely, but I didn't find much related documentation. So here are some of my...
A pirate and a crab take on PAX Australia 🏴 ☠️🦀 | 'Below Deck' October 2025 Ahoy mateys, welcome Below Deck! One year ago we started the Below Deck ne...
1 file
It has finally happened, the Sixth Voice PDF is real! It is also crunchy as hell, formatted very painfully, and kinda sucks. BUT, it is now a pdf with everythin...
2 files
Version 1.1 has been released with a few fixes (Special thanks to @Carotopia for finding these bugs) Fixes: - Event state remains on event page change (Eg when...
1 file
modified stuff and thats all...
1 file
This update was initially made to support the release of my new game; Dice the Demiurge, but became more substantial with new features and customisation options...
4 files
Ardan WIP Here it is! Second step of my WIp for Ardan - main character of Eternal Light ! Let me know if you like it or not.. thanks...
Welcome to 5WH/TOC/IIN/SPLARD . . . Yeah, it looks like alphabet soup. No, it’s not a secret alien code (though that would be cool). It’s just the only set...
1 file
Just a small update to bring this up to date with my current plugins...
1 file — 2025-10-20
A story for Halloween, not too scary but a little mind bending. Turn on CC for captions...
Moving forward a bit, we've implemented the background layer very similar to After Burner 's. There isn't actually a ground plane or 3D skybox in this image --...
this is about a guy named ivory trying to find his brother josh. you will need good memory, strategy, and survival skills...
To celebrate the launch of Vagabond // Pulp Fantasy RPG the V2 of this template has been released! Following the layout example set in the Basic Hero's Handbook...
1 file
WIP of main character I spent several days trying to get the image I wanted out of my mind… it was stressful and tiring, but in the end I managed to make some...
--------------------------------------------------------------------------------------------------- SOMEONE ALREADY HAD LEVEL 100 / ALGUIEN YA TIENE LEVEL...
Updated the plugin to allow for reflect to be applied to the wearer of armor and/or accessories that have the notetag <Reflect> in addition to states...
1 file
Hello everyone! Issue #47 of the Amare Bulletin is out now! 🎉 As the seasons shift—autumn in the north and spring in the south—the Amare world is buzzing...
1 file
It's been some time since I've last made any updates to Expanded Frames with Paratech taking up a lot of my time and my IRL job taking up a lot of my energy. I...
1 file
Uploaded the english translation for my system, now you can read the system in english...
2 files
Hey there friends, Austin here with a pretty substantial update to Fabric friends. We're now at our second prototype of the game, and making steady progress to...
This week, the Fish n' Chips team were hard at work to complete all 61 shots of the animatic! In terms of scope management, the team decided we readjust our sch...
The CWC 1.0 beta is currently out, and although it may not seem like a complex game that deconstructs the very nature of human governing systems through an auth...
Hey guys, just letting you know that the PC build of Real Chimes (currently the only one available here) has been updated to Unity 6.2 to remove the security vu...
1 file
Updated a handful of the fishmech preplates as there were a couple pieces that were a bit too high off the plate, where the usual advice of adding a raft wouldn...
2 files
This update squashes a few bugs and introduces a playful new feature: the “Can I Lick It?!” button. When activated, it recolours the periodic elements and r...
1 file
Preface Do not ask the Boricua Cyborg what message they are trying to invoke until they are fully free from the colonial-machine, whose stolen land is stolen au...
1 file
And there was light! I imported my first original asset into the project! For global light I’m using a World Environment and I’m still familiarizing myself...
Loading more posts...









































