Misc Devlogs Page 3
Uploaded my 3rd Illustration packs, in fantasy and sci-fi flavors. Honestly, I forgot about these, probably around the time someone hired my services for a boar...
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---- Texturing ---- จะเป็นการลงสีไปเลยแบบไม่ต้อง UVunwrapping แต่จะเป็นการใช...
ModaOS2 add Discord startup...
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Interactive Win 11 Interface
⚡ We’ve added caching to boost site speed — now everything loads faster than ever! 🎮 The catalog now features 50+ classic Dendy (NES) games — retro v...
THE BIGGEST UPDATE YET v1.2 New Features New CODES YEAH BABY CAN THE PARROT SOUND LIKE ME?! 99 New Button GALLERY!!! New Songs There's about alot in game with t...
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There's no bug in this game!...
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Only Update Solaris ArcadeEd
Day:23/05/25 Focus : Keypad Interaction System + Cinematics To wrap up the final day, I have decided to integrate keypad interaction system into my custom chara...
2D Character Design : Charlie Front / Side / Back / 45 ํ/ Silhouette / Color Concept : Witch การออกแบบชาลีต้องการอ...
Breakdown 3 update: Level Sequence Rendering and video editing 1. Level Sequence Now for the fun part, which all comes together. I have 3 parts of the level tha...
Date:22/05/25 Focus : Adding Weapon to Characters + Level Designing This video showcases how one can add a weapon to their character and make also make it funct...
Added artwork from Solaris like cover art and splash screen (Sorry I forgot again)!...
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Glitch reference Randomizer wiki http://alttp.mymm1.com/wiki/Main_Page Speedrunning wiki https://alttp-wiki.net/index.php/Main_Page Muffins glitch map https://g...
2D Character Design : Chebaron Front / Back / Silhouette / Color Concept : Macaron ในร่างนี้เป็นร่างพิเศษเลย...
The second playtest went great, I got lots of useful feedback! (If you want to catch the next playtest, join PilotNet [ https://discord.gg/hBs7HxrU ] and wait f...
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The Path of Shadows – Final Project Dev Log Treasure Hunting for Assets For this project, I had to put together a wide range of 3D assets. Most of them were s...
Date : 14/05/25 Focus : Final Build May 14th – Final Build Compiled the final version of the project. Conducted checks on all scenes, transitions, and animati...
Breakdown 2/3: City Glow City environment Window Skies 1. City Glow At this point, I pondered on how the city is to be made. I considered making a couple of mod...
What's new: 🛠️ Fixed audio issues on iPhone 🔇 Audio now pauses when the browser tab is minimized 🌐 New pages added: News Contacts Roadmap Dendy Games...
Date :21/05/25 Focus : Animation Integration + Level Designing So we need to integrate our character into a level that best suits them, The idea is to replicate...
Short Video for promote my game! #creepyvideos #horror #horrorstory วิดิโอสั้นโปรโมทเกมที่กำลังทำค...
15K Reached! What the hell!! The Sickos team is floored by your support. Your collective perversion has earned you yet another reward, this time wormvermin 's d...
Ahoy mateys, welcome Below Deck! This month we’re chatting to an important member of the small Cass Bay Games team, character artist Nik Scarr! We’re excite...
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Date : 14/05/25 Focus : Final Build May 14th – Final Build Compiled the final version of the project. Conducted checks on all scenes, transitions, and animati...
2D Character Design : Chera Crush Front / Back / Silhouette / Color Concept : Lollipop ในร่างนี้ต้องการออกแบบให...
Lategame / Go mode is when you have every item you need to finish the game, you have a plan to do so, and you're just executing that plan. If trying to go fast...
Date : 12/05/25 Focus : Creation of Flashback Sequence Developed a dedicated flashback sequence to enrich narrative depth. Integrated visual cues and subtle lig...
Breakdown 1/3: 1. Creating story and plot 2. Making assets and textures Cell Shade Aircrafts and missile Terrain and skies 1. Creating story and plot Jets, mech...
I want the UI and the the main title to have a back street graffiti theme. Here is a Mood board that i think fits a Space-Jam esque meets NBA Jam type game...
The v1.1 Update New Features Codes added! (Only the first ones) New Music RULER SMASH School Trouble!...
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Sorry people I forgot to add the bigger explosions version to update!...
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Date:20/05/25 Focus : Character Creation + Mixamo animation selections Today, I have decided to create a character for my sequence from "Ready Player Me" I am t...
Update BG for game process. Love my art? Support me on Ko-Fi! Help me be popular, and help my arts improve more and soon with cozy house and good meal everyday...
I'm defining midgame as the time at which you've gotten most of your starter items and you begin to check different locations depending on what you have collect...
Date : 12/05/25 Focus : Creation of Flashback Sequence Developed a dedicated flashback sequence to enrich narrative depth. Integrated visual cues and subtle lig...
2D Character Design : Chillara Front / Back / Silhouette / Color Concept : Cotton candy ในร่างนี้ต้องการออกแบบให...
Date : 07/05/25 Focus : Level Designing + Test Sequence Continued refining the level design and integrated a basic test sequence to check for pacing, collision...
When spaceship is destroyed it could be pass to another stage. Now is fixed!...
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I'll get this out of the way first and foremost, the Recruits.xml is now the Info.xml. The main reason for this is that the file will now include information in...
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Here are some themes I thought about when coming up with a scheme for the dragon sports game. Themes can be applied weather the game is made in pixel, 3d, or 2d...
The goal of this guide is to help you with two things: Direct you to learn things that are useful more often (in every seed or multiple times throughout a seed)...
Date : 07/05/25 Focus : Level Designing + Test Sequence Continued refining the level design and integrated a basic test sequence to check for pacing, collision...
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