Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Misc Devlogs Page 3

Assignment 05 - Pixel Art Familar
Geoengineer Devlog #3: Godot Logging
Tutorial
In this devlog I take a look at how Geoengineer handles logging. In the video, I cover: how Geoengineer logs verbosely in development builds but stays quiet in...
2 files
General Update
Thanks to all who have purchased the deck so far. I greatly appreciate it! I am sorry that there hasn't been an update since. I had classes and then a big life...
Welcome to Aventhral – The Age of Steam and Sorcery Begins
Major Update
In the forges of imagination, where worlds are shaped from ink and whispers, Aventhral takes its first breath. Brassheart - The Cog Unwound , our debut adventur...
1 file
Wooooooooooooo!
Major Update
Spooky season is upon us so I thought I'd release a small demoscene like intro for Halloween!...
Geoengineer Devlog #2: Survivorship Bias
Game Design
When you look at the history of air combat in World War II, there’s a fascinating story about data and what’s missing from it. Analysts studying returning b...
changelogs #1
added: alpha 1 of the revamped version alpha 2 of the revamped version alpha 2.6 of the alpha version tutorials a cleaner tutorial...
1 file
New 32se Theme: Halloween VI
Major Update
Hello all Amiga friends !!!! Halloween is coming in fast... hope you enjoy this new Halloween VI theme, it has Visual Prefs & Full Palette enabled ;) a long sca...
1 file
Major Update: Continuum 93 is Now Open Source!
2
Tech Discussion
Hello Continuum 93 Community! We have a massive update for the project: the full source code for the Continuum 93 fantasy computer emulator is now freely availa...
Version 1.2 Launched
Version 1.2 has been released. This update fixed compatability issues with other scripts expecting "$gamePlayer" and "Sprite" by aliasing Sprite_Memao. As alway...
1 file
It's not ai yet
Not ai...
1 file
Geoengineer Devlog #1: First Gameplay and Playtesting
Major Update
Geoengineer is a browser-based terraforming strategy game built in Godot 4.5 . Players control a geoengineering rig to make distant worlds habitable. 🌊🚀 T...
Update 1
New sound for draker in horror and normal (and he has an animation) Mr sun new sound for horror and normal Updated gallery New bonus (lazy guy)...
1 file
I GOT BACK!! + michifiesta windows v4.0.0
Major Update
I GOT BACK AND ME AND LUISFE ADDED A NEW BOSSFIGHT, NERFED GAMEPLAY, AND WE DID SMOOTHER MOVE!!!!! V4.0.0 MICHIFIESTA WINDOWS!!...
1 file
Support Pack is out!
9
Major Update
o7 Support pack is now available! All purchases help fund Doce Fim. Little by little, let’s reach the goal~...
1 file
Teaser 1
Teaser...
10/22/2025 Worklog
This week for Fish n'Chips, we did post-mortem edits on our animatic and started animation! We had a few timing issues for the animatic addressed, along with ad...
Utilizing Lyra's Indicator System in UE5
Tutorial
The Lyra sample game comes with an indicator system that manages indicator widgets nicely, but I didn't find much related documentation. So here are some of my...
A pirate and a crab take on PAX Australia 🏴‍☠️🦀 | October 2025
Marketing
A pirate and a crab take on PAX Australia 🏴 ☠️🦀 | 'Below Deck' October 2025 Ahoy mateys, welcome Below Deck! One year ago we started the Below Deck ne...
1 file
Update 0.2.4
Added tray icon Fixed some bugs...
1 file
DestroyManIII from Deepwoken
PDF VERSION???????
1
1
It has finally happened, the Sixth Voice PDF is real! It is also crunchy as hell, formatted very painfully, and kinda sucks. BUT, it is now a pdf with everythin...
2 files
Version 1.1 Released
1
Version 1.1 has been released with a few fixes (Special thanks to @Carotopia for finding these bugs) Fixes: - Event state remains on event page change (Eg when...
1 file
V2 for jailacherunecaisse
Major Update
modified stuff and thats all...
1 file
Sophie's Dice v1.7 - Dice the Demiurge Update!
1
14
Major Update
This update was initially made to support the release of my new game; Dice the Demiurge, but became more substantial with new features and customisation options...
4 files
Character #2
Ardan WIP Here it is! Second step of my WIp for Ardan - main character of Eternal Light ! Let me know if you like it or not.. thanks...
5WH/TOC/IIN/SPLARD
1
Major Update
Welcome to 5WH/TOC/IIN/SPLARD . . . Yeah, it looks like alphabet soup. No, it’s not a secret alien code (though that would be cool). It’s just the only set...
1 file
Update 2025-10-20
2
Just a small update to bring this up to date with my current plugins...
1 file — 2025-10-20
#23 - Illogical Spooky Story Talk
A story for Halloween, not too scary but a little mind bending. Turn on CC for captions...
Getting Tilted
1
Tech Discussion
Moving forward a bit, we've implemented the background layer very similar to After Burner 's. There isn't actually a ground plane or 3D skybox in this image --...
remains of missing pieces
1
Game Design
this is about a guy named ivory trying to find his brother josh. you will need good memory, strategy, and survival skills...
Updated for Release
Major Update
To celebrate the launch of Vagabond // Pulp Fantasy RPG the V2 of this template has been released! Following the layout example set in the Basic Hero's Handbook...
1 file
For @seekPro
I gave him the model...
1 file
Characters #1
WIP of main character I spent several days trying to get the image I wanted out of my mind… it was stressful and tiring, but in the end I managed to make some...
NEW!NEW LAUNCHER!
Major Update
new launher...
1 file
!!level!!
Marketing
--------------------------------------------------------------------------------------------------- SOMEONE ALREADY HAD LEVEL 100 / ALGUIEN YA TIENE LEVEL...
Reflect Update
Updated the plugin to allow for reflect to be applied to the wearer of armor and/or accessories that have the notetag <Reflect> in addition to states...
1 file
Issue 47 Release (Oct 1 - Oct 15)
6
Hello everyone! Issue #47 of the Amare Bulletin is out now! 🎉 As the seasons shift—autumn in the north and spring in the south—the Amare world is buzzing...
1 file
Update 0.10.0: Frame Reworks and Major Updates
Major Update
It's been some time since I've last made any updates to Expanded Frames with Paratech taking up a lot of my time and my IRL job taking up a lot of my energy. I...
1 file
English Translation Update
Uploaded the english translation for my system, now you can read the system in english...
2 files
FABRIC FRIENDS - Devlog 10/15/25
Hey there friends, Austin here with a pretty substantial update to Fabric friends. We're now at our second prototype of the game, and making steady progress to...
10/15/2025 Worklog
This week, the Fish n' Chips team were hard at work to complete all 61 shots of the animatic! In terms of scope management, the team decided we readjust our sch...
About beta 1.1
1
1
The CWC 1.0 beta is currently out, and although it may not seem like a complex game that deconstructs the very nature of human governing systems through an auth...
Security Update for PC Build
Major Update
Hey guys, just letting you know that the PC build of Real Chimes (currently the only one available here) has been updated to Unity 6.2 to remove the security vu...
1 file
FishMech PrePlate Fixes
Updated a handful of the fishmech preplates as there were a couple pieces that were a bit too high off the plate, where the usual advice of adding a raft wouldn...
2 files
Assignment 03 - Colours
V1.3
This update squashes a few bugs and introduces a playful new feature: the “Can I Lick It?!” button. When activated, it recolours the periodic elements and r...
1 file
PREFACE: The Boricua Cyborg / Destructive Manifesto
Preface Do not ask the Boricua Cyborg what message they are trying to invoke until they are fully free from the colonial-machine, whose stolen land is stolen au...
1 file
WorldItem #1
Postmortem
And there was light! I imported my first original asset into the project! For global light I’m using a World Environment and I’m still familiarizing myself...
Loading more posts...