Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Misc Devlogs

Version 3.0 is here!
Major Update
Version 3.0 of the deck is finally here! This expands the deck with another sheet, bringing our total to a whopping 45 cards! There are now a few cards for sci-...
1 file
MV_MessageBusts
It's with great joy that I'm releasing this plugin — two years after I first imagined using RPG Maker MV to create visual novels. What started as a small expe...
2 files
V2.0 adds USB HID support
Major Update
changelog V2.0 requires an Arduino Nano R4 and a +5V USB power supply. It can be used on Amiga or any USB HID compatible host system making it suitable for use...
Tutorial 5
This week was the implementation of cinemachines and post processing effects. First a virtual camera was created, which allows much more dynamic and automatic c...
Introducing Saltwind Haven
Introducing Saltwind Haven A New Playable Region in Tavernbound The world of Tavernbound is expanding. Today, we’re introducing Saltwind Haven — a living, b...
Devlog #2: Into the Void – Stars & Ship Movement
Tutorial
Now that the 224x288 layout is live, it’s time to add some motion. Today, we’re checking off the first two items on the roadmap: the scrolling starfield and...
2 files
Update 0.981
3
Putting the save and load support on more solid ground while getting rid of the material conversion for models from the last update is basically all that is on...
1 file
v0.1.0
3
Major Update
Initial release version...
Play bone animations created with the HHB Editor.
Devlog #1: Reimagining Galaga with Path & Wave Designer
Tutorial
Welcome to the first entry of my new devlog series! I’m diving into the development of a classic arcade tribute: Galaga. The goal of this series is twofold: t...
2 files
Week 5: Self Study - Lighting in Unity
First up this week is following along with a Brackeys Tutorial: "LIGHTING in Unity" on YouTube. Pretty straightforward tutorial, I took the provided base scene...
Progress devlog 1
1
Game Design
one of my latest visual progress thingies i.e. parallax movement goes brrrrr~ See below for more visual design stuff! I've been working on this fangame a bit mo...
🔫 Handheld Replicator Update Coming Soon
1
2
Hello, ludonauts Our Research & Development team is working hard on your very own Handheld Replicator , they are calling it a "Spawning System Kit" . As a quick...
Starship Warden - Session 6 - Wither Thou Goest?
Tutorial
Starship Warden - SESSION 6 - Wither Thou Goest THE STORY SO FAR "The Void Walker" is on the Epsilon City deck. They are still in "The Plaza At The Edge Of The...
Nightmare Of Miles Remastared
1
Game Design
#horrors #fnaf #scratchgames #jolly #2d #3d #tails #jollyhorrors...
1 file
Self Study 5
This week was spend playing around with and creating shader-graphs and baked light sources in unity. This involved creating a graph workflow of how a material i...
2026/3/25 Blog
Postmortem
This is a test news, but here are my software tools: Vivaldi Browser Unity LMMS Krita Google Slides Audacity Roblox Studio VSCode Below is the hardware: Omen mo...
Як я створив аудіокнигу за один день — Matrix of Life
Ідея прийшла від Віктора Томева — текст про силу мислення, благодать і те, як керувати в...
1 file
Week 4 - Simple Game and Ideation
Week 4 - Simple Game and Ideation...
Visor Antiquiebra 1.0 / Anti-Bankruptcy Visor 1.0
Nace el Visor Antiquiebra 1.0 Contiene 8 indicadores priorizados por orden de impacto rápido a impacto duradero Objetivo: sobrevivir y organizarse mejor atrave...
Portfolio Work - Week 5 Tutorial
Cinemachine Cameras This week I improved the cameras included in the game. Third person orbit camera spinning around with mouse motion. Switching from dolly cam...
Portfolio Work - Week 5 Self Study
Brackeys Baked Lighting Tutorial (by Brackeys): Brackeys Fresnel Shader Tutorial (by Brackeys): Baked Lighting Before baked lighting (the ambient lighting wasn'...
Fixed S1 discs!
Fixed errors on the S1 discs...
1 file
Printable organizational aid
Version 1.2 Uploaded
Updated to Version 1.2 Added TOK and BOK checkboxes to Tension Section Fixed Pin-Tumbler icon in title box...
1 file
#34 - Apocalypse 3066 - Monobike Riding
#34 - Apocalypse 3066 - Monobike Riding Riding around the city with a monobike on rooftops during the Apocalypse of 3066 ...
017. Demo on the horizon 🎮🏴'Below Deck' March 2026
Game Design
Demo on the horizon Ahoy crew, welcome below deck! We've got exciting news to share this month. Our first ever public Steam demo is coming in early May for Stea...
1 file
Week 4: Self Study - Simple Game
This week i'm turning my scene into a simple game - zombie style. Plan is to implement a spawning system to spawn enemies around the player, and have the enemie...
Starship Warden - Session 5 - Soaking Wet and Still at the Plaza At The Edge Of The Lake
Tutorial
Starship Warden - SESSION 5 - Soaking Wet and Still at the Plaza At The Edge Of The Lake THE STORY SO FAR "The Void Walker" is on the Epsilon City deck at an ov...
NEWS
ENGLISH: Sadly the project was CANCELLED. Sorry if you were wanting to use Write & Forget . Maybe one day ill make another project like this, but right now i do...
Uptade
Tech Discussion
SO this is the major uptade that is a chrome hub menu...
1 file
Krita Secrets now has Plugin
1
You can install plugin into Krita and learn tutorials directly in the program. The first version contains only first 20 tutorials from the book, however, in the...
1 file
V2 Progress
The v2 model progress is coming along, all that's really left to do is polish my default textures, finish ear and tail shapekeys, and separate the feminine and...
IvoryOS Development Update — Temporary Pause
I want to give a quick update on the current status of IvoryOS development. Unfortunately, development will be paused for the time being due to a hardware failu...
Self Study 4.2
Making the world's worst obstacle course(?) Aside from the idea development we worked on in 4.1, study this week was creating a simple game within our self-stud...
Exchange of documents due to change of category
1
Exchange of documents due to change of category from EXTREM-256 to SCHAU...
Easter event
2602.1.4.0 You can now skip routine occurrences Enhanced heatmap calendar logic Added habits to the heatmap calendar Easter event: 3 new exclusive items...
1 file
Pattern Scrutiny — Issue #01 Released
Game Design
I’ve just released the first issue of Pattern Scrutiny, a gameplay design magazine focused on breaking down how core mechanics actually function in real games...
Update v1.5
Layer Manager v1.5 fixed the following: -- UI layout -- More comments and better functions names -- Fixed Merge Down function -- Fixed the Layer Up/Down functio...
1 file
Demostrative picture
pictures displaying the extension layout...
1 file
Extension for Aseprite program
Added more nodes for mana/xp/normal/souls
added more nodes for each category, a popup for soul cores gain, changed how life works, now on low life you get reduced damage and mining speed...
1 file
New DPOSBoot Operating System Update
-Fixed Settings GUI -Bug Fixes...
1 file
Game Ideas
Game Design
Game Idea 01 So firstly, I misheard Ian in the lecture and I thought he said "Thirst", instead of "First". Hence why my ideas all relate to Heaven and the after...
Self Study and Tutorial - Devlog 04
Game Design
Self Study A simple game: Our task this week was to make a simple little game using the environment and objects we had created in previous weeks. I decided to m...
New DPOSBoot Operating System Big Update
Major Update
-Full GUI Revamp -Full Uefi Support -6 New Apps -Bug Fixes...
1 file
Version 1.0.4 Update
Game Design
Today, I added Modulo to my calculator and added a seperate file called geometry, this is where you can calculate perimeters, areas et cetera of certain shapes...
1 file
Definetely a Pause
2
9
Good evening, everyone. I've been struggling with the nature of the content that I create here since last year. Recently, local laws got even harder on this kin...
🚀New Landing Protocol
3
Major Update
Good morning, ludonauts. During the end of the previous earthly moon cycle, also known as last weekend, we silently installed a landing protocol to facilitated...
stackz3D released!
1
Major Update
The idea to make stacked sprites work within Decker came to me while I've been experimenting with world design for other projects. I made a deck to share becaus...
1.0.0 - Plugin release!
6
Major Update
Introduction This plugin lets you build battles that can change as they begin or while they are already in progress. It allows you to add new enemies to a troop...
1 file
1.0.0 - Plugin release!
6
Major Update
Introduction This plugin allows you to define additional conditions that determine whether a troop can be selected for encounters. By using simple event command...
1 file
1.0.0 - Plugin release!
6
Major Update
Introduction This plugin lets you set a limit for random encounters, both globally(across all the game) and on specific maps. By default, random encounters will...
1 file
Loading more posts...