Misc Devlogs
Version 3.0 of the deck is finally here! This expands the deck with another sheet, bringing our total to a whopping 45 cards! There are now a few cards for sci-...
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It's with great joy that I'm releasing this plugin — two years after I first imagined using RPG Maker MV to create visual novels. What started as a small expe...
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changelog V2.0 requires an Arduino Nano R4 and a +5V USB power supply. It can be used on Amiga or any USB HID compatible host system making it suitable for use...
This week was the implementation of cinemachines and post processing effects. First a virtual camera was created, which allows much more dynamic and automatic c...
Introducing Saltwind Haven A New Playable Region in Tavernbound The world of Tavernbound is expanding. Today, we’re introducing Saltwind Haven — a living, b...
Now that the 224x288 layout is live, it’s time to add some motion. Today, we’re checking off the first two items on the roadmap: the scrolling starfield and...
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Putting the save and load support on more solid ground while getting rid of the material conversion for models from the last update is basically all that is on...
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Initial release version...
Play bone animations created with the HHB Editor.
Welcome to the first entry of my new devlog series! I’m diving into the development of a classic arcade tribute: Galaga. The goal of this series is twofold: t...
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First up this week is following along with a Brackeys Tutorial: "LIGHTING in Unity" on YouTube. Pretty straightforward tutorial, I took the provided base scene...
one of my latest visual progress thingies i.e. parallax movement goes brrrrr~ See below for more visual design stuff! I've been working on this fangame a bit mo...
Hello, ludonauts Our Research & Development team is working hard on your very own Handheld Replicator , they are calling it a "Spawning System Kit" . As a quick...
Starship Warden - SESSION 6 - Wither Thou Goest THE STORY SO FAR "The Void Walker" is on the Epsilon City deck. They are still in "The Plaza At The Edge Of The...
#horrors #fnaf #scratchgames #jolly #2d #3d #tails #jollyhorrors...
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This week was spend playing around with and creating shader-graphs and baked light sources in unity. This involved creating a graph workflow of how a material i...
This is a test news, but here are my software tools: Vivaldi Browser Unity LMMS Krita Google Slides Audacity Roblox Studio VSCode Below is the hardware: Omen mo...
Ідея прийшла від Віктора Томева — текст про силу мислення, благодать і те, як керувати в...
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Nace el Visor Antiquiebra 1.0 Contiene 8 indicadores priorizados por orden de impacto rápido a impacto duradero Objetivo: sobrevivir y organizarse mejor atrave...
Cinemachine Cameras This week I improved the cameras included in the game. Third person orbit camera spinning around with mouse motion. Switching from dolly cam...
Brackeys Baked Lighting Tutorial (by Brackeys): Brackeys Fresnel Shader Tutorial (by Brackeys): Baked Lighting Before baked lighting (the ambient lighting wasn'...
Fixed errors on the S1 discs...
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Printable organizational aid
Updated to Version 1.2 Added TOK and BOK checkboxes to Tension Section Fixed Pin-Tumbler icon in title box...
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#34 - Apocalypse 3066 - Monobike Riding Riding around the city with a monobike on rooftops during the Apocalypse of 3066 ...
Demo on the horizon Ahoy crew, welcome below deck! We've got exciting news to share this month. Our first ever public Steam demo is coming in early May for Stea...
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This week i'm turning my scene into a simple game - zombie style. Plan is to implement a spawning system to spawn enemies around the player, and have the enemie...
Starship Warden - SESSION 5 - Soaking Wet and Still at the Plaza At The Edge Of The Lake THE STORY SO FAR "The Void Walker" is on the Epsilon City deck at an ov...
ENGLISH: Sadly the project was CANCELLED. Sorry if you were wanting to use Write & Forget . Maybe one day ill make another project like this, but right now i do...
You can install plugin into Krita and learn tutorials directly in the program. The first version contains only first 20 tutorials from the book, however, in the...
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The v2 model progress is coming along, all that's really left to do is polish my default textures, finish ear and tail shapekeys, and separate the feminine and...
I want to give a quick update on the current status of IvoryOS development. Unfortunately, development will be paused for the time being due to a hardware failu...
Making the world's worst obstacle course(?) Aside from the idea development we worked on in 4.1, study this week was creating a simple game within our self-stud...
Exchange of documents due to change of category from EXTREM-256 to SCHAU...
2602.1.4.0 You can now skip routine occurrences Enhanced heatmap calendar logic Added habits to the heatmap calendar Easter event: 3 new exclusive items...
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I’ve just released the first issue of Pattern Scrutiny, a gameplay design magazine focused on breaking down how core mechanics actually function in real games...
Layer Manager v1.5 fixed the following: -- UI layout -- More comments and better functions names -- Fixed Merge Down function -- Fixed the Layer Up/Down functio...
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pictures displaying the extension layout...
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Extension for Aseprite program
added more nodes for each category, a popup for soul cores gain, changed how life works, now on low life you get reduced damage and mining speed...
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-Fixed Settings GUI -Bug Fixes...
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Game Idea 01 So firstly, I misheard Ian in the lecture and I thought he said "Thirst", instead of "First". Hence why my ideas all relate to Heaven and the after...
Self Study A simple game: Our task this week was to make a simple little game using the environment and objects we had created in previous weeks. I decided to m...
-Full GUI Revamp -Full Uefi Support -6 New Apps -Bug Fixes...
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Today, I added Modulo to my calculator and added a seperate file called geometry, this is where you can calculate perimeters, areas et cetera of certain shapes...
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Good evening, everyone. I've been struggling with the nature of the content that I create here since last year. Recently, local laws got even harder on this kin...
Good morning, ludonauts. During the end of the previous earthly moon cycle, also known as last weekend, we silently installed a landing protocol to facilitated...
The idea to make stacked sprites work within Decker came to me while I've been experimenting with world design for other projects. I made a deck to share becaus...
Introduction This plugin lets you build battles that can change as they begin or while they are already in progress. It allows you to add new enemies to a troop...
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Introduction This plugin allows you to define additional conditions that determine whether a troop can be selected for encounters. By using simple event command...
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Introduction This plugin lets you set a limit for random encounters, both globally(across all the game) and on specific maps. By default, random encounters will...
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