Misc Devlogs
In this update you finally get to play with shadows. For this to work you have to enable shadow generation for a light. This applies to directional, spot and po...
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im not even joking, what if we run NitroOS on real hardware? I got bored and thought... hmmmmm what if I make a device designed to run NitroOS. Then I saw my Ra...
Hey guys! Some of you have asked for a mobile version of NitroOS, and a legendary fan has gone out of their way to make a distro where NitroOS alpha is easier t...
NitroOS 2 is a fan-project made by Dynal2 and i thought it's worth a mention! It's an excellent fan project, however, it is a FAN project, not a mainline versio...
This week, we went into AI navigation using NavMesh in Unity. Taking my terrain and building from the week's self-study, I applied a navmesh surface (Figure 1)...
Game Idea 1 - Physics Combat For my first game idea, I propose a first person physics combat game. The movement/combat speed of the game would be something akin...
For Self-Study 3 , the goal was to create an environment for my previous project, “Hobart Cenotaph,” while also experimenting with Terrain creation and expl...
The Simple Game This week I created a simple game prototype in Unity out of the things I had already made. Enemies intermittently spawning in and chasing the pl...
Sorry for the long time between updates! Daughter caught the Flu, I think I did, and also, Slay the Spire 2 came out! This one added some tables to generate a N...
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02/15/2026 – POLISH Product Update To all our fans, supporters, and patrons, This is Andy from Dreams Circle. Alongside the release of the second POLISH pack...
You can now automatically analyze your entire chess game from move 1 to the final position with a single button press. At any point during review, just hit the...
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Hello, everyone. Since today marks the one-year anniversary of the announcement of my game, Duel Cards—and given that it’s been a full year and I’ve only...
Now you can prestige for the second time earning few bonuses and access to the new mana mechanics, in the mana tab you have in this moment 19 nodes. convert 1k...
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hey buenas la pagina es nueva el juego esta en desarrollo el juego esta previsto lanzarse en gamejolt, aqui en ich io y proxsimamente en steam...
This week, the first half of the self-study was implementing a set of basic game mechanics. This included collision triggers responsible for actions like health...
Last ninja was my favorite game when I was 12. Both because I loved karate and the amazing songs from Ben. When I was 27, I found Ben Daglish online and emailed...
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The new fanart pinups for this month is Demon Slayer! Check the link, the new folder should be added. We have five more 4 more months and 4 more packs to go unt...
Painting is going pretty well, added some detail and natural wear. Hopefully, will be done by next week, and then it’s implementation time...
pre extracted zips update: fixed errors on web demo...
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This is a very minor update to SaiThumbs that will ensure that corrupted or erroneous files are more gracefully handled rather than possibly crashing or corrupt...
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This tutorial was a great introduction to implementing animations within Unity . Unfortunately, because my low-poly character from Self Study 2 was unable to be...
Self-Study 2 - Bones, Rigging, and Animation For this self-study task, I created a low-poly character by following the tutorial “Easy Low Poly Character Model...
The game's cost is FREE! LuisFE has returned to the game! And the game is on Scratch Open Source!! (Link: https://scratch.mit.edu/projects/1255216712/ )...
Finally learning how to make cliffs. This week we moved into the world of terrain building in Unity! Despite considering myself maybe a 6-of-all-trades (not sur...
This version fixes some bug related to collision and introduces spatial hashing to the collision system behind the scene. It’s mostly a performance update - n...
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This zine is now available to read in your Internet browser; shoutout to EZMReader for the functionality...
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It has armor now. I'm too lazy to make a full dev log right now, just go look at it...
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I am back with another wallpaper. I have taken some time to try to figure some things out. I feel good about this wallpaper and feel like it is at the very leas...
Hey everyone! 👋 Small but meaningful update dropping today. Here's what's new: 🎨 App Themes You can now choose between different visual themes for the app...
This tutorial focused on bringing my rigged character into Unity and controlling animations through an Animator Controller. What I set up: Imported my FBX chara...
I made ze better things...
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Commands are game, username, and clear. Support for Arabic soon!
What I made This week I created a simple low-poly humanoid character in Blender and set it up with a basic skeleton (rig) so it could be animated. The aim was t...
VFX Production Mech - High-Poly Hard Surface...
Premium +A Cinematic Drone. High-poly mechanical detail for VFX and Concept Art.
Fixed mobile zoom and big numbers notation...
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This is a game about auto mining with 3 upgrade trees and prestige system.
It's Tuesday but I posted it on my web yesterday. It was too late and went to bed! Thanks for reading!...
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Mirrors of Wilaya is officially up in pre-release!...
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A Shia Leftist Intuitive Tool
This week we need to model, rig and animate a character and then import that into Unity. I thought I struggled with Blender last week... It took me about an hou...
NavAgent Enemies This week I learned how to add navigation agents and get them to navigate a level correctly. In this example scene, enemies can be placed with...
This week a NavMesh was added to a unity scene, to simplify smart AI character movement on a mesh. This involved taking a pre-determined scene (as my prepared s...
Añadimos un pdf con las fichas de cada animalito que fue facilitado por EbaN . Gracias por el aporte!...
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Week 2 - Bones, Rigging, and Animation (Fully body character model in Blender) I used this useful tutorial to create a simple low poly character for this week's...
For this tutorial I created a simple third-person character scene in Unity and implemented both character movement and animation control using C# and Unity’s...
WARNING: THIS MOD CONTAINS HARMFUL ELEMENTS LIKE GORE, LOUD SOUNDS, FLASHING AND GLITCHING, AND JUMPSCARES, if you are under the age of 14 or HATE these types o...
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Huge update to my FPS game template, new textures, new models, I redid the graphics on the walls and bullet holes! Enjoy!...
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Hi guys! Failte here. I know, it’s been a while since I created something… but now I’ve finally finished a project called Missie . What is she? Missie is...
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