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Misc Devlogs

Pattern Scrutiny — Issue #01 Released
Game Design
I’ve just released the first issue of Pattern Scrutiny, a gameplay design magazine focused on breaking down how core mechanics actually function in real games...
Update v1.5
Layer Manager v1.5 fixed the following: -- UI layout -- More comments and better functions names -- Fixed Merge Down function -- Fixed the Layer Up/Down functio...
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Demostrative picture
pictures displaying the extension layout...
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Extension for Aseprite program
Added more nodes for mana/xp/normal/souls
added more nodes for each category, a popup for soul cores gain, changed how life works, now on low life you get reduced damage and mining speed...
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New DPOSBoot Operating System Update
-Fixed Settings GUI -Bug Fixes...
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Game Ideas
Game Design
Game Idea 01 So firstly, I misheard Ian in the lecture and I thought he said "Thirst", instead of "First". Hence why my ideas all relate to Heaven and the after...
Self Study and Tutorial - Devlog 04
Game Design
Self Study A simple game: Our task this week was to make a simple little game using the environment and objects we had created in previous weeks. I decided to m...
New DPOSBoot Operating System Big Update
Major Update
-Full GUI Revamp -Full Uefi Support -6 New Apps -Bug Fixes...
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Version 1.0.4 Update
Game Design
Today, I added Modulo to my calculator and added a seperate file called geometry, this is where you can calculate perimeters, areas et cetera of certain shapes...
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Definetely a Pause
1
8
Good evening, everyone. I've been struggling with the nature of the content that I create here since last year. Recently, local laws got even harder on this kin...
New Landing Protocol
2
Major Update
Good morning, ludonauts. During the end of the previous earthly moon cycle, also known as last weekend, we silently installed a landing protocol to facilitated...
stackz3D released!
1
Major Update
The idea to make stacked sprites work within Decker came to me while I've been experimenting with world design for other projects. I made a deck to share becaus...
1.0.0 - Plugin release!
6
Major Update
Introduction This plugin lets you build battles that can change as they begin or while they are already in progress. It allows you to add new enemies to a troop...
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1.0.0 - Plugin release!
6
Major Update
Introduction This plugin allows you to define additional conditions that determine whether a troop can be selected for encounters. By using simple event command...
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1.0.0 - Plugin release!
6
Major Update
Introduction This plugin lets you set a limit for random encounters, both globally(across all the game) and on specific maps. By default, random encounters will...
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Log.3
As a brief preface, I had this entire log typed out and beautifully formatted not 5 minutes ago. My mistake, I tried to upload just one more image, itch froze...
Batch of improvements
UI & Navigation Added a Third Party Licenses popup to properly credit open-source dependencies Pressing arrow key while focus is on the move list now transfers...
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Update 0.98
2
To hopefully fix the mess that was the recent rollout of save/load support here is yet another attempt. There are quite a few changes under the hood but mostly...
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A Big Update
it's been awhile since I've updated yall on itch but rn the games script and redesigning characters and fixing code it might be awhile before a demo ever releas...
Game Ideas
EDIT: I forgot the theme was "First!" 😂 Can still probably be applied to below ideas though! Idea #1: Arena Survival A third-person arena survival game where...
Self-Study 3 Game Ideas
Idea 1: Setting, Lore : The player wakes up occupying a robotic body in a testing facility, standard white-walled brightly lit design (think portal). This facil...
Self Study 4 - Game Ideas
The theme that we were given for the game is 'First' First Idea: The first idea i came up with was a puzzle game where you race against AI or friends in a cours...
Week 3
1
This week, we are looking at terrain and navmeshes in Unity. This wasn't anywhere near as frustrating as Blender was the prior weeks but I suppose it did give m...
KIT207 Self-Study 2 - Modeling and animation
Game Design
For my second self study I had to model a character, then rig and animate them. I chose to model a robot character, because I thought it would be easier and als...
KIT207 Self-Study 4 - Game Ideas
Game Design
For week 4 we need to come up with some game ideas to propose for our team. The theme for the games is "First". Game idea 1: Yakshaving Your goal is to complete...
Tutorial #3 - AI Navigation
In this tutorial we're taking a look at AI navigation using a NavMesh. My terrain created in previous self studies/tutorials wasn't complex enough for some of t...
Self-Study 4.1
To explore the theme of " first " and develop a few game concepts, I initially tried coming up with quick associations for the word. First place First born Firs...
Version 1.0.3 Update
Game Design
hahaha yes version 1.0.3 is out why do i waste my time with this bullshit anyways, stored values and modulo got removed. (Too lazy to even implement them) but w...
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Part 2 out now!
2
GameMaker Video Tutorials for setting up Doors and Transitions
Issue 57 Release (Mar 1 - Mar 15)
7
Hello everyone! Issue #57 of the Amare Bulletin is out now! 🎉 March is off to a lively start with the return of our spring theme, with plenty of new releases...
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Week 3 - Terrains and ProBuilder
Week 3 - Terrains and ProBuilder...
Tutorial 3 - Navigation
Game Design
In this tutorial I learned about NavMesh agents and NavMesh objects. I quickly discovered how important it is to re-bake the NavMeshSurface , something I had to...
Self Study #3 - Terrain Tools and ProBuilder
This week we're checkin' out the Terrain Toolbox to create some basic terrain, and also having a look at ProBuilder to create some very basic geometry inside Un...
Self Study and Tutorial - Devlog 03
Game Design
Self Study Terrain: My first task was to create and experiment with Unity's terrain function. I had actually already used this in my previous setup for the last...
Making a visual novel fangame (for a manga only I know about haha)
1
There's a funny little manga that I've gotten myself hyperfixated on the last half a year. It's a very sentimental story, one with a plot that reeks of overdone...
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Lyrical Ludology Season 2 Crowdfunding!
1
Major Update
Welcome back, I'm going to jump in like no time at all has passed, so let's dive in! BIRDS Every year I like to make a moodboard for myself. On it I put images...
8 days until the end of the promotion
3
You only have 8 days left before the promotion ends to take advantage of this huge discount. Thank you to everyone who has purchased this bundle—it’s the be...
Shellwar: Shell Effect
1
There is a weapon muzzel/barrel flash when you fire now, and bullet shells are ejected to the side, for the machine gun many bullet shells eject in a steady str...
Partylog is here: Lonelog for Group Play
2
If you’ve ever been the one taking notes at a TTRPG session, you know the problem. The bard is arguing with the shopkeeper. The rogue just triggered a trap. T...
4 files
Update 0.979
3
In this update you finally get to play with shadows. For this to work you have to enable shadow generation for a light. This applies to directional, spot and po...
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NitroOS on real hardware
1
Major Update
im not even joking, what if we run NitroOS on real hardware? I got bored and thought... hmmmmm what if I make a device designed to run NitroOS. Then I saw my Ra...
NitroOS Mobile when?
1
Hey guys! Some of you have asked for a mobile version of NitroOS, and a legendary fan has gone out of their way to make a distro where NitroOS alpha is easier t...
NitroOS 2 fan project
4
Major Update
NitroOS 2 is a fan-project made by Dynal2 and i thought it's worth a mention! It's an excellent fan project, however, it is a FAN project, not a mainline versio...
Tutorial 3 - Scripting and NavMesh
This week, we went into AI navigation using NavMesh in Unity. Taking my terrain and building from the week's self-study, I applied a navmesh surface (Figure 1)...
Portfolio Work - Week 4 Self Study - Game Ideas
Game Idea 1 - Physics Combat For my first game idea, I propose a first person physics combat game. The movement/combat speed of the game would be something akin...
Sprunki
Game Design
vvb...
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Game
Self-Study3 Terrains and ProBuilder
For Self-Study 3 , the goal was to create an environment for my previous project, “Hobart Cenotaph,” while also experimenting with Terrain creation and expl...
Portfolio Work - Week 4 Self Study - Simple Game
The Simple Game This week I created a simple game prototype in Unity out of the things I had already made. Enemies intermittently spawning in and chasing the pl...
Version.04
Game Design
Sorry for the long time between updates! Daughter caught the Flu, I think I did, and also, Slay the Spire 2 came out! This one added some tables to generate a N...
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