Misc Devlogs Page 4
The project page has been updated and now serves as a place to purchase the Extended, Deluxe, and Cursed versions of the games. Until Itch fixes the situation w...
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Tavernbound Is Live The tavern doors are open. Tavernbound is now live in Early Realm Access — the first public step into a living, evolving fantasy RPG. You...
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updated the deck to include three additional titles for your viewing pleasure!...
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v1.08 Aether Lash: Removed stability loss, increased Tier 1 damage by 1, and updated the wording. Enweave: Renamed Explosive Strike to Lightning Strike . Enweav...
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Ever wanted to make an FPS game that works like most modern 3D shooter games, but found that other templates didn't have enough features? In this template, I so...
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Self-Study 2 - 3D Character Rigging and Animation in Blender This week, I found a simple 3d character on Poly Pizza and had the task of rigging it with the goal...
added icons for the upgrades...
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This is a game about auto mining with 3 upgrade trees and prestige system.
1: me is autistic 2: Doctor, What is a HD and why do i have a AD of it? 3: me likey gore (Cartoon gore)...
super cool blog to test features out...
ignore me, im here to test itch.io features
For this self study I had a go at creating a humanoid character, following this tutorial by PIXXO 3D , and rigging it. Basic Character: Starting with a basic cu...
Here's the short my micro company did for Grave Makers toys. It's simple, if you don't like ... shut the fuck up! I'm joking but I had a tiny budget and little...
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The original print version I uploaded somewhere along the way got messed up and was ever so slightly too small, making printed versions misaligned and generally...
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I’ve just pushed a new update focused on customization and visual comfort. You can now change the chess board styling to match your preference or lighting con...
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GLORP is a high-performance desktop utility GLORP is a high-performance desktop utility designed to transform raster pixel art into optimized SVG vector files...
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This is the first version of the MD First Person Template for Unity. Here are the features of this current release: - Added basic movement for the first person...
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As it says...
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A casual BattleTech format/scenario for two teams.
Hello! Zoey's stuffing illustrations have been added to the pack. Enjoy!...
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Turtles coming atchya! Hey ICE Breakers, Y'good? Cause I am. Still going strong. You thought I was done? Naaaaaaaaaaaah. And boy, do I got a piece for you! The...
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Character and Animations For this task I created a woman in her fishing getup. She is fully rigged with some basic IK controls. Walking Waving Idle Development...
"Brackeys" Barrel The barrel was hand modelled and painted according to the attached tutorial, which was the essential basis for learning many of blender's basi...
Tutorial #1! This week involved importing our created Barrel and Devonport Marker (see Self Study #1) into Unity. The Marker actually directly imported as a .bl...
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It has been a little while since my last Activity Log entry. Since completing the translation of Athemore , I have been fortunate enough to get involved in seve...
New graphic desktop for moda os 3'. Instruct your Antivirus to do not put it in the Quarantine Folder adding an exeprion to MODAOS3.exe please, this is not a vi...
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Just small details was updated Apenas pequenos detalhes foram atualizados...
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'Ships was meant to be a pick-up format for players of different experience levels. At its core is a low-stakes casual affair where two players/teams can just s...
#32 - Kung Fu In Ancient Japan Just like an old kung fu movie where everyone you meet wants to fight...
This barrel was created following the latest Blender update (5.0.1) using the Wooden Barrel tutorial by sirpinkbeard (link posted below) I used extrusion, loop...
The creation of wonderful(?) Fat Car ! (Figure 1 - my final Fat Car model render! (Figure 2 - AHC Macdonald. (2017). Sad Seal https://theworstofperth.com...
Tutorial One Devlog. Ok, so learned a bit and I kinda get the hang of the basics now. Using the attached video and the official blender fundamentals youtube pla...
I created a scene of a toilet, (arguably common at tourist attractions) standing alone in a field of grass in front of a city block. There is then many barrels...
I made a barrel in blender through the help of this video and for my Tasmanian attraction i did a poor job at making the big penguin and in unity i used the pre...
Making the Ulverstone Clock Tower (Blender model) (Ulverstone Clock Tower) Having just made a barrel - my first ever 3D model inside of Blender, I decided to tr...
This week I started learning Blender and practised basic modelling and navigation (moving/scaling objects, switching between Object Mode and Edit Mode, and usin...
I'm happy to announce the Qua'ri placed 5th overall in Jams of the Timescape 2 ! I'm very happy with my placement but not very happy with my original presentati...
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Ahoy crew! Below Deck, our monthly development newsletter, is back for 2026. This month I’m going to open up about some of the big challenges ahead, and strat...
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This week we were given the task of familiarising ourselves with Blender. I have no experience with blender or 3D modelling outside of parametric modelling in F...
There is a major change in this update in form of a comprehensive overhaul of how models are being loaded. To be precise models used to be loaded with asset man...
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Initial Unity Scene This is the initial scene we were required to make. It contains my barrel, fishing guide, and a public domain museum model from Sketchfab...
Self Study #1 Devlog The goal of this Self Study is to not only familiarize myself with Blender as a software, but also get used to searching up tutorials on Yo...
Miss Kobayashi's Dragon Maid pinups have been added to the main folder. I apologize I forgot I had written that i do either chest or butt expansion and I have b...
📜 AEnigma Eden – Update Beta 2.5 🇺🇸 English 🆕 Quick Guide Added A Quick Guide section has been added at the beginning of the book. This guide was...
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One problem with rolling your own mesh format: you have no way to visualize your own mesh format outside of loading it in-game. So I spent a brief amount of tim...
Touristy Object - Fishing Guide I decided to recreate this fishing guide I found at a jetty in St Helens. These things are pretty iconic so I figured it would m...
Input System updated with mouse support thanks to JustSadColored. Made "itemSelectOffset" public and added "itemSelectPosition" so you can change the position o...
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Board Editor You can now open the Board Editor and visually build custom position to instantly jump into analysis. It’s perfect for setting up puzzles, studyi...
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