Misc Devlogs About Culture
Hi, it's ALTER. This is a two-part post. Opinions are my own. I. drowning in lcl Have you watched this video yet? No, because it was posted yesterday? So unders...
Odds are if you are reading this post on itch.io, you probably have some idea of what a jam is. The super short version for those that don't: game jams are game...
This is the first part of a series of posts I where I aim to talk about different types of people who have come to visual novels to create. This is the WHO of v...
I’m barely six months old, and my parents are putting their entire lives into a few suitcases. This isn’t the first time either of them have moved, and it w...
My resolution for 2025 was to watch everything Rainer Werner Fassbinder made in release order. I was inspired by this bluesky post which I'd seen in late Decemb...
TL;DR: I'm surprised by many of the game entires. Often they are well rounded little games, with menu, instructions, story intros, scene transitions and some of...
In struggling with the grief of the world in 2020, Blaseball was a respite. On its surface, it's a harmless free game that doesn’t ask for your money, only yo...
Originally I wanted to write a hot-take on Forged in the Dark game design, before I realized I like writing about my play experience and picking specific gripes...
Hey everyone. How are you doing? Two years have passed since we released Trash the Planet . On behalf of This Game Is Haunted, I wanted to say thank you again f...
I screen, you screen, we all screen for GM screen humble tool, status symbol, relic of a fading past This is not a peer-reviewed academic article. This is the e...
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Algorithmic cultures in tabletop roleplaying games Do roleplayers dream of algorithmic sheep? This is not a peer-reviewed academic article. This is the end-term...
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Como equipo, vivimos en la saturación de experiencias lo cuál podría ser irónico o contradictorio con nuestro título. No lo es: en ensayo sobre la lentitud...
Concordancia Buena parte del trabajo sucedió de manera paralela y un punto interesante fue la comunicación. La comunicación para que, antes de tener algo vis...
Lección aprendida: en ambientes artificiales, se necesita interacción humana-planta. Cada una de las secuencias de la planta es un trabajo de mínimo 5 días...
Narratives Against the Time-Machine how playing stories can affect people’s perspective on time, the universe and everything This is not a peer-reviewed acade...
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The rulebook made me do it how different kinds of readers relate to RPG texts This is not a peer-reviewed academic article. This is the end-term essay for the A...
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