Misc Postmortems
Hey gang, It's been five years — well, a bit more than that — since we released Trash the Planet . On behalf of all of us at This Game Is Haunted, thank you...
I just spent maybe 90 minutes writing a BTM postmortem only to accidentally press the back button on my mouse, losing everything instantly because itch doesn't...
My kid told me years ago to move to itch.io, and I did not. Gumroad was too convenient, I was already using it, couldn’t maintain yet another place to host Op...
Last year I didn't release a game, the first time that's happened since I first started putting my games online 10ish years ago. That's kind of sad, but it's al...
Working on a prototype of a game isn't for everyone, much less a game that you're unsure will ever see light of day. When I look at this project my main thought...
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Things working well: Asset stage 2 has been finished Bug Fixing on the entire game We're almost finished on our game, just need to polish it some more...
For this week a lot of things has been working pretty well with the teams. Things working well: Asset making for stage 2 Bug Fixing for stage 1 QA has been pret...
Things working well: Bug Fixing Communication between QA with designer and programmer Blocking Stage 2 Things that could improve: Everything goes according to p...
Perubahan yang dibuat dari konsep yang dipitch: Stage 3 dihapus karena waktu pengerjaan lebih lama daripada perkiraan Lesson learned: Kita harus selalu membuat...
Things working well: This week we managed to finish our stage 1 environment We also managed to implement some of our levels Problems we encounter along the way...
Things working well: Making environment assets UI Integration Test Case build 0.1.1.0 Problems we encounter along the way: Bug Fixing Bottlenecking between art...
Things working well: Stage implementation with dummy environment assets Designing Stage 1 Concept Art Character animation implementation Environment Assets Stag...
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1-After the playtest today, I felt we need specific rules for choosing the winner in the game. In the playtest, we voted a winner based on the sentences what th...
I’ve been wanting to write up a retrospective on the process of using a storyboard for game narrative composition rather than a script. This was the first tim...
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Initially I started by actually modifying the vertices the mesh, but it was super slow even though I had only implemented the "base" noise layer. (~90fps) I dec...
Game jams allow me to "finish" by partially creating something. Dog Diggler has been super fun to work on. I'm going to share with you some of my thoughts whil...
I see that we created a great community We can see it on youtube videos and on discord and we created several games to show the story of (player venter) I can't...
If you attended our first stream on saturday 11.1, then you probably were left disappointed. As were we. Streaming didn't go smooth. After swiftly resolving som...














