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Misc Postmortems

Five Years of Trash
5
Postmortem
Hey gang, It's been five years — well, a bit more than that — since we released Trash the Planet . On behalf of all of us at This Game Is Haunted, thank you...
Become the Moon Postmortem
4
Postmortem
I just spent maybe 90 minutes writing a BTM postmortem only to accidentally press the back button on my mouse, losing everything instantly because itch doesn't...
Squirrel Eat Squirrel Eat Squirrel
1
Postmortem
Rewriting this devlog a bit from memory, as I lost a previous version. I started with a simple gamemode layout *starting screen *gameplay *recap/gameover screen...
exploring algoraving
1
Postmortem
Exploring Hydra this week has been lots of fun. I’m even considering using it in tandem with p5 (via initScreen) for visuals at a show I’m doing with my ban...
Seeding Poems in the Earth (week 4)
2
Postmortem
This week’s project is really exciting to me. Setting up this kind of random output devices and then interacting with them on a weekly/daily/hourly basis fits...
icebergs (week 2)
1
Postmortem
(colors used in the project were inspired by the cover of Brian Eno's ambient 1) From the get go, I knew I wanted to incorporate a poem generation element to th...
8 Player Yazeba's Play Report
Postmortem
Yazeba's Bed & Breakfast: Stay #1 - Another Rainy Day I brought Yazeba's Bed & Breakfast to a cottage weekend in October of 2024, which was attended by all with...
Moving OpenDyslexic from Gumroad to Itch.io
4
11
Postmortem
My kid told me years ago to move to itch.io, and I did not. Gumroad was too convenient, I was already using it, couldn’t maintain yet another place to host Op...
Postmortem
Postmortem
Motivation and Idea This is a small interactive work I made for my old friend Mo’s graduation exhibition, which was used in conjunction with other parts of th...
Designing games for no one
3
5
Postmortem
Last year I didn't release a game, the first time that's happened since I first started putting my games online 10ish years ago. That's kind of sad, but it's al...
Thoughts Postmortem
Postmortem
Working on a prototype of a game isn't for everyone, much less a game that you're unsure will ever see light of day. When I look at this project my main thought...
1 file
Devlog#7 - Dewe - 07 - Aeigir
Postmortem
Things working well: Asset stage 2 has been finished Bug Fixing on the entire game We're almost finished on our game, just need to polish it some more...
Devlog#6 - Dewe - 07 - Aeigir
Postmortem
For this week a lot of things has been working pretty well with the teams. Things working well: Asset making for stage 2 Bug Fixing for stage 1 QA has been pret...
Devlog#5 - Dewe - 07 - Aeigir
Postmortem
Things working well: Bug Fixing Communication between QA with designer and programmer Blocking Stage 2 Things that could improve: Everything goes according to p...
Devlog#4 - Dewe - 07 - Aeigir
Postmortem
Perubahan yang dibuat dari konsep yang dipitch: Stage 3 dihapus karena waktu pengerjaan lebih lama daripada perkiraan Lesson learned: Kita harus selalu membuat...
Devlog#3 - Dewe - 07 - Aeigir
Postmortem
Things working well: This week we managed to finish our stage 1 environment We also managed to implement some of our levels Problems we encounter along the way...
Devlog#2 - Dewe - 07 - Aeigir
Postmortem
Things working well: Making environment assets UI Integration Test Case build 0.1.1.0 Problems we encounter along the way: Bug Fixing Bottlenecking between art...
Devlog#1 - Dewe - 07 - Aeigir
Postmortem
Things working well: Stage implementation with dummy environment assets Designing Stage 1 Concept Art Character animation implementation Environment Assets Stag...
1 file
Fixes
Postmortem
1-After the playtest today, I felt we need specific rules for choosing the winner in the game. In the playtest, we voted a winner based on the sentences what th...
Storyboarding for a Jam Game
5
1
Postmortem
I’ve been wanting to write up a retrospective on the process of using a storyboard for game narrative composition rather than a script. This was the first tim...
1 file
Post Mortem
Postmortem
Initially I started by actually modifying the vertices the mesh, but it was super slow even though I had only implemented the "base" noise layer. (~90fps) I dec...
Dog Diggler Thoughts
1
Postmortem
Game jams allow me to "finish" by partially creating something. Dog Diggler has been super fun to work on. I'm going to share with you some of my thoughts whil...
Player vs onners
2
Postmortem
I see that we created a great community We can see it on youtube videos and on discord and we created several games to show the story of (player venter) I can't...
Sucker Punched
Postmortem
If you attended our first stream on saturday 11.1, then you probably were left disappointed. As were we. Streaming didn't go smooth. After swiftly resolving som...